Hyprland/src/render/Renderer.cpp

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#include "Renderer.hpp"
#include "../Compositor.hpp"
#include "../helpers/math/Math.hpp"
#include "../helpers/sync/SyncReleaser.hpp"
#include <algorithm>
#include <aquamarine/output/Output.hpp>
#include <filesystem>
#include "../config/ConfigValue.hpp"
#include "../managers/CursorManager.hpp"
#include "../managers/PointerManager.hpp"
#include "../managers/input/InputManager.hpp"
#include "../managers/HookSystemManager.hpp"
#include "../managers/AnimationManager.hpp"
#include "../managers/LayoutManager.hpp"
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#include "../desktop/Window.hpp"
#include "../desktop/LayerSurface.hpp"
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#include "../protocols/SessionLock.hpp"
#include "../protocols/LayerShell.hpp"
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#include "../protocols/XDGShell.hpp"
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#include "../protocols/PresentationTime.hpp"
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#include "../protocols/core/DataDevice.hpp"
#include "../protocols/core/Compositor.hpp"
#include "../protocols/DRMSyncobj.hpp"
#include "../protocols/LinuxDMABUF.hpp"
#include "../helpers/sync/SyncTimeline.hpp"
#include "../hyprerror/HyprError.hpp"
#include "../debug/HyprDebugOverlay.hpp"
#include "../debug/HyprNotificationOverlay.hpp"
#include "pass/TexPassElement.hpp"
#include "pass/ClearPassElement.hpp"
#include "pass/RectPassElement.hpp"
#include "pass/RendererHintsPassElement.hpp"
#include "pass/SurfacePassElement.hpp"
#include "debug/Log.hpp"
#include "protocols/ColorManagement.hpp"
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#include <hyprutils/utils/ScopeGuard.hpp>
using namespace Hyprutils::Utils;
core: begin using CFileDescriptor from hyprutils (#9122) * config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
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using namespace Hyprutils::OS;
extern "C" {
#include <xf86drm.h>
}
static int cursorTicker(void* data) {
g_pHyprRenderer->ensureCursorRenderingMode();
wl_event_source_timer_update(g_pHyprRenderer->m_pCursorTicker, 500);
return 0;
}
CHyprRenderer::CHyprRenderer() {
if (g_pCompositor->m_pAqBackend->hasSession()) {
for (auto const& dev : g_pCompositor->m_pAqBackend->session->sessionDevices) {
const auto DRMV = drmGetVersion(dev->fd);
if (!DRMV)
continue;
std::string name = std::string{DRMV->name, DRMV->name_len};
std::transform(name.begin(), name.end(), name.begin(), tolower);
if (name.contains("nvidia"))
m_bNvidia = true;
Debug::log(LOG, "DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel,
std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
drmFreeVersion(DRMV);
}
} else {
Debug::log(LOG, "Aq backend has no session, omitting full DRM node checks");
const auto DRMV = drmGetVersion(g_pCompositor->m_iDRMFD);
if (DRMV) {
std::string name = std::string{DRMV->name, DRMV->name_len};
std::transform(name.begin(), name.end(), name.begin(), tolower);
if (name.contains("nvidia"))
m_bNvidia = true;
Debug::log(LOG, "Primary DRM driver information: {} v{}.{}.{} from {} description {}", name, DRMV->version_major, DRMV->version_minor, DRMV->version_patchlevel,
std::string{DRMV->date, DRMV->date_len}, std::string{DRMV->desc, DRMV->desc_len});
} else {
Debug::log(LOG, "No primary DRM driver information found");
}
drmFreeVersion(DRMV);
}
if (m_bNvidia)
Debug::log(WARN, "NVIDIA detected, please remember to follow nvidia instructions on the wiki");
// cursor hiding stuff
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static auto P = g_pHookSystem->hookDynamic("keyPress", [&](void* self, SCallbackInfo& info, std::any param) {
if (m_sCursorHiddenConditions.hiddenOnKeyboard)
return;
m_sCursorHiddenConditions.hiddenOnKeyboard = true;
ensureCursorRenderingMode();
});
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static auto P2 = g_pHookSystem->hookDynamic("mouseMove", [&](void* self, SCallbackInfo& info, std::any param) {
if (!m_sCursorHiddenConditions.hiddenOnKeyboard && m_sCursorHiddenConditions.hiddenOnTouch == g_pInputManager->m_bLastInputTouch &&
!m_sCursorHiddenConditions.hiddenOnTimeout)
return;
m_sCursorHiddenConditions.hiddenOnKeyboard = false;
m_sCursorHiddenConditions.hiddenOnTimeout = false;
m_sCursorHiddenConditions.hiddenOnTouch = g_pInputManager->m_bLastInputTouch;
ensureCursorRenderingMode();
});
static auto P3 = g_pHookSystem->hookDynamic("focusedMon", [&](void* self, SCallbackInfo& info, std::any param) {
g_pEventLoopManager->doLater([this]() {
if (!g_pHyprError->active())
return;
for (auto& m : g_pCompositor->m_vMonitors) {
arrangeLayersForMonitor(m->ID);
}
});
});
m_pCursorTicker = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, cursorTicker, nullptr);
wl_event_source_timer_update(m_pCursorTicker, 500);
m_tRenderUnfocusedTimer = makeShared<CEventLoopTimer>(
std::nullopt,
[this](SP<CEventLoopTimer> self, void* data) {
static auto PFPS = CConfigValue<Hyprlang::INT>("misc:render_unfocused_fps");
if (m_vRenderUnfocused.empty())
return;
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
bool dirty = false;
for (auto& w : m_vRenderUnfocused) {
if (!w) {
dirty = true;
continue;
}
if (!w->m_pWLSurface || !w->m_pWLSurface->resource() || shouldRenderWindow(w.lock()))
continue;
w->m_pWLSurface->resource()->frame(&now);
auto FEEDBACK = makeShared<CQueuedPresentationData>(w->m_pWLSurface->resource());
FEEDBACK->attachMonitor(g_pCompositor->m_pLastMonitor.lock());
FEEDBACK->discarded();
PROTO::presentation->queueData(FEEDBACK);
}
if (dirty)
std::erase_if(m_vRenderUnfocused, [](const auto& e) { return !e || !e->m_sWindowData.renderUnfocused.valueOr(false); });
if (!m_vRenderUnfocused.empty())
m_tRenderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS));
},
nullptr);
g_pEventLoopManager->addTimer(m_tRenderUnfocusedTimer);
}
CHyprRenderer::~CHyprRenderer() {
if (m_pCursorTicker)
wl_event_source_remove(m_pCursorTicker);
}
bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor) {
if (!pWindow->visibleOnMonitor(pMonitor))
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return false;
if (!pWindow->m_pWorkspace && !pWindow->m_bFadingOut)
return false;
if (!pWindow->m_pWorkspace && pWindow->m_bFadingOut)
return pWindow->workspaceID() == pMonitor->activeWorkspaceID();
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if (pWindow->m_bPinned)
return true;
// if the window is being moved to a workspace that is not invisible, and the alpha is > 0.F, render it.
if (pWindow->m_iMonitorMovedFrom != -1 && pWindow->m_fMovingToWorkspaceAlpha->isBeingAnimated() && pWindow->m_fMovingToWorkspaceAlpha->value() > 0.F && pWindow->m_pWorkspace &&
!pWindow->m_pWorkspace->isVisible())
return true;
const auto PWINDOWWORKSPACE = pWindow->m_pWorkspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_pMonitor == pMonitor) {
if (PWINDOWWORKSPACE->m_vRenderOffset->isBeingAnimated() || PWINDOWWORKSPACE->m_fAlpha->isBeingAnimated() || PWINDOWWORKSPACE->m_bForceRendering)
return true;
// if hidden behind fullscreen
internal: refactor fullscreen states (#7104) * refactor fullscreen modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/LayerSurface.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/desktop/Workspace.hpp modified: src/events/Windows.cpp modified: src/helpers/Monitor.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/DwindleLayout.hpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/layout/MasterLayout.hpp modified: src/managers/KeybindManager.cpp modified: src/managers/KeybindManager.hpp modified: src/managers/input/IdleInhibitor.cpp modified: src/managers/input/InputManager.cpp modified: src/managers/input/Swipe.cpp modified: src/protocols/ForeignToplevelWlr.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/config/ConfigManager.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/events/Windows.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/Swipe.cpp * fix mapWindow fullscreen modified: src/events/Windows.cpp * fix typo modified: src/desktop/Workspace.cpp * add fullscreenstate modified: src/config/ConfigManager.cpp modified: src/events/Windows.cpp * change syncFullscreen to lower modified: src/config/ConfigManager.hpp * initialize fs state modified: src/desktop/Window.hpp
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if (PWINDOWWORKSPACE->m_bHasFullscreenWindow && !pWindow->isFullscreen() && (!pWindow->m_bIsFloating || !pWindow->m_bCreatedOverFullscreen) &&
pWindow->m_fAlpha->value() == 0)
return false;
if (!PWINDOWWORKSPACE->m_vRenderOffset->isBeingAnimated() && !PWINDOWWORKSPACE->m_fAlpha->isBeingAnimated() && !PWINDOWWORKSPACE->isVisible())
return false;
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}
if (pWindow->m_pMonitor == pMonitor)
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return true;
if ((!pWindow->m_pWorkspace || !pWindow->m_pWorkspace->isVisible()) && pWindow->m_pMonitor != pMonitor)
return false;
// if not, check if it maybe is active on a different monitor.
if (pWindow->m_pWorkspace && pWindow->m_pWorkspace->isVisible() && pWindow->m_bIsFloating /* tiled windows can't be multi-ws */)
internal: refactor fullscreen states (#7104) * refactor fullscreen modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/LayerSurface.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/desktop/Workspace.hpp modified: src/events/Windows.cpp modified: src/helpers/Monitor.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/DwindleLayout.hpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/layout/MasterLayout.hpp modified: src/managers/KeybindManager.cpp modified: src/managers/KeybindManager.hpp modified: src/managers/input/IdleInhibitor.cpp modified: src/managers/input/InputManager.cpp modified: src/managers/input/Swipe.cpp modified: src/protocols/ForeignToplevelWlr.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/config/ConfigManager.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/events/Windows.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/Swipe.cpp * fix mapWindow fullscreen modified: src/events/Windows.cpp * fix typo modified: src/desktop/Workspace.cpp * add fullscreenstate modified: src/config/ConfigManager.cpp modified: src/events/Windows.cpp * change syncFullscreen to lower modified: src/config/ConfigManager.hpp * initialize fs state modified: src/desktop/Window.hpp
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return !pWindow->isFullscreen(); // Do not draw fullscreen windows on other monitors
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if (pMonitor->activeSpecialWorkspace == pWindow->m_pWorkspace)
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return true;
// if window is tiled and it's flying in, don't render on other mons (for slide)
if (!pWindow->m_bIsFloating && pWindow->m_vRealPosition->isBeingAnimated() && pWindow->m_bAnimatingIn && pWindow->m_pMonitor != pMonitor)
return false;
if (pWindow->m_vRealPosition->isBeingAnimated()) {
if (PWINDOWWORKSPACE && !PWINDOWWORKSPACE->m_bIsSpecialWorkspace && PWINDOWWORKSPACE->m_vRenderOffset->isBeingAnimated())
return false;
// render window if window and monitor intersect
// (when moving out of or through a monitor)
CBox windowBox = pWindow->getFullWindowBoundingBox();
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_vRenderOffset->isBeingAnimated())
windowBox.translate(PWINDOWWORKSPACE->m_vRenderOffset->value());
windowBox.translate(pWindow->m_vFloatingOffset);
const CBox monitorBox = {pMonitor->vecPosition, pMonitor->vecSize};
if (!windowBox.intersection(monitorBox).empty() && (pWindow->workspaceID() == pMonitor->activeWorkspaceID() || pWindow->m_iMonitorMovedFrom != -1))
return true;
}
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return false;
}
bool CHyprRenderer::shouldRenderWindow(PHLWINDOW pWindow) {
if (!validMapped(pWindow))
return false;
const auto PWORKSPACE = pWindow->m_pWorkspace;
if (!pWindow->m_pWorkspace)
return false;
if (pWindow->m_bPinned || PWORKSPACE->m_bForceRendering)
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return true;
if (PWORKSPACE && PWORKSPACE->isVisible())
return true;
for (auto const& m : g_pCompositor->m_vMonitors) {
if (PWORKSPACE && PWORKSPACE->m_pMonitor == m && (PWORKSPACE->m_vRenderOffset->isBeingAnimated() || PWORKSPACE->m_fAlpha->isBeingAnimated()))
return true;
if (m->activeSpecialWorkspace && pWindow->onSpecialWorkspace())
return true;
}
return false;
}
void CHyprRenderer::renderWorkspaceWindowsFullscreen(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* time) {
PHLWINDOW pWorkspaceWindow = nullptr;
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EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
// loop over the tiled windows that are fading out
for (auto const& w : g_pCompositor->m_vWindows) {
if (!shouldRenderWindow(w, pMonitor))
continue;
if (w->m_fAlpha->value() == 0.f)
continue;
internal: refactor fullscreen states (#7104) * refactor fullscreen modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/LayerSurface.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/desktop/Workspace.hpp modified: src/events/Windows.cpp modified: src/helpers/Monitor.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/DwindleLayout.hpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/layout/MasterLayout.hpp modified: src/managers/KeybindManager.cpp modified: src/managers/KeybindManager.hpp modified: src/managers/input/IdleInhibitor.cpp modified: src/managers/input/InputManager.cpp modified: src/managers/input/Swipe.cpp modified: src/protocols/ForeignToplevelWlr.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/config/ConfigManager.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/events/Windows.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/Swipe.cpp * fix mapWindow fullscreen modified: src/events/Windows.cpp * fix typo modified: src/desktop/Workspace.cpp * add fullscreenstate modified: src/config/ConfigManager.cpp modified: src/events/Windows.cpp * change syncFullscreen to lower modified: src/config/ConfigManager.hpp * initialize fs state modified: src/desktop/Window.hpp
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if (w->isFullscreen() || w->m_bIsFloating)
continue;
if (pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
// and floating ones too
for (auto const& w : g_pCompositor->m_vWindows) {
if (!shouldRenderWindow(w, pMonitor))
continue;
if (w->m_fAlpha->value() == 0.f)
continue;
internal: refactor fullscreen states (#7104) * refactor fullscreen modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/LayerSurface.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/desktop/Workspace.hpp modified: src/events/Windows.cpp modified: src/helpers/Monitor.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/DwindleLayout.hpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/layout/MasterLayout.hpp modified: src/managers/KeybindManager.cpp modified: src/managers/KeybindManager.hpp modified: src/managers/input/IdleInhibitor.cpp modified: src/managers/input/InputManager.cpp modified: src/managers/input/Swipe.cpp modified: src/protocols/ForeignToplevelWlr.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/config/ConfigManager.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/events/Windows.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/Swipe.cpp * fix mapWindow fullscreen modified: src/events/Windows.cpp * fix typo modified: src/desktop/Workspace.cpp * add fullscreenstate modified: src/config/ConfigManager.cpp modified: src/events/Windows.cpp * change syncFullscreen to lower modified: src/config/ConfigManager.hpp * initialize fs state modified: src/desktop/Window.hpp
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if (w->isFullscreen() || !w->m_bIsFloating)
continue;
if (w->m_pMonitor == pWorkspace->m_pMonitor && pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_bIsSpecialWorkspace && w->m_pMonitor != pWorkspace->m_pMonitor)
continue; // special on another are rendered as a part of the base pass
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
// TODO: this pass sucks
for (auto const& w : g_pCompositor->m_vWindows) {
const auto PWORKSPACE = w->m_pWorkspace;
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internal: refactor fullscreen states (#7104) * refactor fullscreen modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/LayerSurface.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/desktop/Workspace.hpp modified: src/events/Windows.cpp modified: src/helpers/Monitor.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/DwindleLayout.hpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/layout/MasterLayout.hpp modified: src/managers/KeybindManager.cpp modified: src/managers/KeybindManager.hpp modified: src/managers/input/IdleInhibitor.cpp modified: src/managers/input/InputManager.cpp modified: src/managers/input/Swipe.cpp modified: src/protocols/ForeignToplevelWlr.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/config/ConfigManager.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/events/Windows.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/Swipe.cpp * fix mapWindow fullscreen modified: src/events/Windows.cpp * fix typo modified: src/desktop/Workspace.cpp * add fullscreenstate modified: src/config/ConfigManager.cpp modified: src/events/Windows.cpp * change syncFullscreen to lower modified: src/config/ConfigManager.hpp * initialize fs state modified: src/desktop/Window.hpp
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if (w->m_pWorkspace != pWorkspace || !w->isFullscreen()) {
if (!(PWORKSPACE && (PWORKSPACE->m_vRenderOffset->isBeingAnimated() || PWORKSPACE->m_fAlpha->isBeingAnimated() || PWORKSPACE->m_bForceRendering)))
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continue;
if (w->m_pMonitor != pMonitor)
continue;
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}
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internal: refactor fullscreen states (#7104) * refactor fullscreen modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/LayerSurface.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/desktop/Workspace.hpp modified: src/events/Windows.cpp modified: src/helpers/Monitor.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/DwindleLayout.hpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/layout/MasterLayout.hpp modified: src/managers/KeybindManager.cpp modified: src/managers/KeybindManager.hpp modified: src/managers/input/IdleInhibitor.cpp modified: src/managers/input/InputManager.cpp modified: src/managers/input/Swipe.cpp modified: src/protocols/ForeignToplevelWlr.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/config/ConfigManager.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/events/Windows.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/Swipe.cpp * fix mapWindow fullscreen modified: src/events/Windows.cpp * fix typo modified: src/desktop/Workspace.cpp * add fullscreenstate modified: src/config/ConfigManager.cpp modified: src/events/Windows.cpp * change syncFullscreen to lower modified: src/config/ConfigManager.hpp * initialize fs state modified: src/desktop/Window.hpp
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if (!w->isFullscreen())
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continue;
if (w->m_pMonitor == pWorkspace->m_pMonitor && pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (shouldRenderWindow(w, pMonitor))
internal: refactor fullscreen states (#7104) * refactor fullscreen modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/LayerSurface.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/desktop/Workspace.hpp modified: src/events/Windows.cpp modified: src/helpers/Monitor.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/DwindleLayout.hpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/layout/MasterLayout.hpp modified: src/managers/KeybindManager.cpp modified: src/managers/KeybindManager.hpp modified: src/managers/input/IdleInhibitor.cpp modified: src/managers/input/InputManager.cpp modified: src/managers/input/Swipe.cpp modified: src/protocols/ForeignToplevelWlr.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/config/ConfigManager.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/events/Windows.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/Swipe.cpp * fix mapWindow fullscreen modified: src/events/Windows.cpp * fix typo modified: src/desktop/Workspace.cpp * add fullscreenstate modified: src/config/ConfigManager.cpp modified: src/events/Windows.cpp * change syncFullscreen to lower modified: src/config/ConfigManager.hpp * initialize fs state modified: src/desktop/Window.hpp
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renderWindow(w, pMonitor, time, pWorkspace->m_efFullscreenMode != FSMODE_FULLSCREEN, RENDER_PASS_ALL);
if (w->m_pWorkspace != pWorkspace)
continue;
pWorkspaceWindow = w;
}
if (!pWorkspaceWindow) {
// ?? happens sometimes...
pWorkspace->m_bHasFullscreenWindow = false;
return; // this will produce one blank frame. Oh well.
}
// then render windows over fullscreen.
for (auto const& w : g_pCompositor->m_vWindows) {
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if (w->m_pWorkspace != pWorkspaceWindow->m_pWorkspace || !w->m_bIsFloating || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || (!w->m_bIsMapped && !w->m_bFadingOut) ||
w->isFullscreen())
continue;
if (w->m_pMonitor == pWorkspace->m_pMonitor && pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_bIsSpecialWorkspace && w->m_pMonitor != pWorkspace->m_pMonitor)
continue; // special on another are rendered as a part of the base pass
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
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}
}
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void CHyprRenderer::renderWorkspaceWindows(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* time) {
PHLWINDOW lastWindow;
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EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOWS);
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std::vector<PHLWINDOWREF> windows;
windows.reserve(g_pCompositor->m_vWindows.size());
for (auto const& w : g_pCompositor->m_vWindows) {
if (w->isHidden() || (!w->m_bIsMapped && !w->m_bFadingOut))
continue;
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if (!shouldRenderWindow(w, pMonitor))
continue;
windows.emplace_back(w);
}
// Non-floating main
for (auto& w : windows) {
if (w->m_bIsFloating)
continue; // floating are in the second pass
if (pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
// render active window after all others of this pass
if (w == g_pCompositor->m_pLastWindow) {
lastWindow = w.lock();
continue;
}
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_MAIN);
}
if (lastWindow)
renderWindow(lastWindow, pMonitor, time, true, RENDER_PASS_MAIN);
// Non-floating popup
for (auto& w : windows) {
if (!w)
continue;
if (w->m_bIsFloating)
continue; // floating are in the second pass
if (pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_POPUP);
w.reset();
}
// floating on top
for (auto& w : windows) {
if (!w)
continue;
if (!w->m_bIsFloating || w->m_bPinned)
continue;
if (pWorkspace->m_bIsSpecialWorkspace != w->onSpecialWorkspace())
continue;
if (pWorkspace->m_bIsSpecialWorkspace && w->m_pMonitor != pWorkspace->m_pMonitor)
continue; // special on another are rendered as a part of the base pass
// render the bad boy
renderWindow(w.lock(), pMonitor, time, true, RENDER_PASS_ALL);
}
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}
void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, timespec* time, bool decorate, eRenderPassMode mode, bool ignorePosition, bool standalone) {
if (pWindow->isHidden() && !standalone)
return;
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if (pWindow->m_bFadingOut) {
if (pMonitor == pWindow->m_pMonitor) // TODO: fix this
renderSnapshot(pWindow);
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return;
}
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if (!pWindow->m_bIsMapped)
return;
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TRACY_GPU_ZONE("RenderWindow");
const auto PWORKSPACE = pWindow->m_pWorkspace;
const auto REALPOS = pWindow->m_vRealPosition->value() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset->value());
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
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CSurfacePassElement::SRenderData renderdata = {pMonitor, time};
CBox textureBox = {REALPOS.x, REALPOS.y, std::max(pWindow->m_vRealSize->value().x, 5.0), std::max(pWindow->m_vRealSize->value().y, 5.0)};
renderdata.pos.x = textureBox.x;
renderdata.pos.y = textureBox.y;
renderdata.w = textureBox.w;
renderdata.h = textureBox.h;
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if (ignorePosition) {
renderdata.pos.x = pMonitor->vecPosition.x;
renderdata.pos.y = pMonitor->vecPosition.y;
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}
if (standalone)
decorate = false;
// whether to use m_fMovingToWorkspaceAlpha, only if fading out into an invisible ws
const bool USE_WORKSPACE_FADE_ALPHA = pWindow->m_iMonitorMovedFrom != -1 && (!PWORKSPACE || !PWORKSPACE->isVisible());
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const bool DONT_BLUR = pWindow->m_sWindowData.noBlur.valueOrDefault() || pWindow->m_sWindowData.RGBX.valueOrDefault() || pWindow->opaque();
renderdata.surface = pWindow->m_pWLSurface->resource();
internal: refactor fullscreen states (#7104) * refactor fullscreen modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/LayerSurface.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/desktop/Workspace.hpp modified: src/events/Windows.cpp modified: src/helpers/Monitor.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/DwindleLayout.hpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/layout/MasterLayout.hpp modified: src/managers/KeybindManager.cpp modified: src/managers/KeybindManager.hpp modified: src/managers/input/IdleInhibitor.cpp modified: src/managers/input/InputManager.cpp modified: src/managers/input/Swipe.cpp modified: src/protocols/ForeignToplevelWlr.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/config/ConfigManager.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp modified: src/desktop/Workspace.cpp modified: src/events/Windows.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/input/Swipe.cpp * fix mapWindow fullscreen modified: src/events/Windows.cpp * fix typo modified: src/desktop/Workspace.cpp * add fullscreenstate modified: src/config/ConfigManager.cpp modified: src/events/Windows.cpp * change syncFullscreen to lower modified: src/config/ConfigManager.hpp * initialize fs state modified: src/desktop/Window.hpp
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renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN) || pWindow->m_sWindowData.noRounding.valueOrDefault();
renderdata.fadeAlpha = pWindow->m_fAlpha->value() * (pWindow->m_bPinned || USE_WORKSPACE_FADE_ALPHA ? 1.f : PWORKSPACE->m_fAlpha->value()) *
(USE_WORKSPACE_FADE_ALPHA ? pWindow->m_fMovingToWorkspaceAlpha->value() : 1.F) * pWindow->m_fMovingFromWorkspaceAlpha->value();
renderdata.alpha = pWindow->m_fActiveInactiveAlpha->value();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
renderdata.rounding = standalone || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale;
renderdata.roundingPower = standalone || renderdata.dontRound ? 2.0f : pWindow->roundingPower();
renderdata.blur = !standalone && *PBLUR && !DONT_BLUR;
renderdata.pWindow = pWindow;
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if (standalone) {
renderdata.alpha = 1.f;
renderdata.fadeAlpha = 1.f;
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}
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// apply opaque
core: Improve handling of window properties (#6776) * add mWindowProperties modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp * support int values modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * create m_sWindowData modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * simplify some properties modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/managers/KeybindManager.cpp * store multiple values in CWindowOverridableVar modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * use SET_PROP priority for exec rules modified: src/config/ConfigManager.hpp modified: src/desktop/Window.cpp * add default value modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * add setprop toggle modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp * add setprop toggle modified: src/debug/HyprCtl.cpp * make window rules functional modified: src/config/ConfigManager.cpp modified: src/desktop/Window.cpp * minor fixes modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp * properly clean layout data modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp * remove newline modified: src/events/Windows.cpp * fixes modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * use CamelCase modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp
2024-07-11 14:10:42 +00:00
if (pWindow->m_sWindowData.opaque.valueOrDefault())
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renderdata.alpha = 1.f;
renderdata.pWindow = pWindow;
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EMIT_HOOK_EVENT("render", RENDER_PRE_WINDOW);
core: Improve handling of window properties (#6776) * add mWindowProperties modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp * support int values modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * create m_sWindowData modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * simplify some properties modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/managers/KeybindManager.cpp * store multiple values in CWindowOverridableVar modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * use SET_PROP priority for exec rules modified: src/config/ConfigManager.hpp modified: src/desktop/Window.cpp * add default value modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * add setprop toggle modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp * add setprop toggle modified: src/debug/HyprCtl.cpp * make window rules functional modified: src/config/ConfigManager.cpp modified: src/desktop/Window.cpp * minor fixes modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp * properly clean layout data modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp * remove newline modified: src/events/Windows.cpp * fixes modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * use CamelCase modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp
2024-07-11 14:10:42 +00:00
if (*PDIMAROUND && pWindow->m_sWindowData.dimAround.valueOrDefault() && !m_bRenderingSnapshot && mode != RENDER_PASS_POPUP) {
CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y};
CRectPassElement::SRectData data;
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * renderdata.alpha * renderdata.fadeAlpha);
data.box = monbox;
m_sRenderPass.add(makeShared<CRectPassElement>(data));
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}
renderdata.pos.x += pWindow->m_vFloatingOffset.x;
renderdata.pos.y += pWindow->m_vFloatingOffset.y;
// if window is floating and we have a slide animation, clip it to its full bb
if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->isFullscreen() && PWORKSPACE->m_vRenderOffset->isBeingAnimated() && !pWindow->m_bPinned) {
CRegion rg =
pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition + PWORKSPACE->m_vRenderOffset->value() + pWindow->m_vFloatingOffset).scale(pMonitor->scale);
renderdata.clipBox = rg.getExtents();
}
// render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
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const bool TRANSFORMERSPRESENT = !pWindow->m_vTransformers.empty();
if (TRANSFORMERSPRESENT) {
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g_pHyprOpenGL->bindOffMain();
for (auto const& t : pWindow->m_vTransformers) {
t->preWindowRender(&renderdata);
}
}
if (renderdata.decorate) {
for (auto const& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_BOTTOM)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
for (auto const& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_UNDER)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
}
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static auto PXWLUSENN = CConfigValue<Hyprlang::INT>("xwayland:use_nearest_neighbor");
core: Improve handling of window properties (#6776) * add mWindowProperties modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp * support int values modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * create m_sWindowData modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * simplify some properties modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/managers/KeybindManager.cpp * store multiple values in CWindowOverridableVar modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * use SET_PROP priority for exec rules modified: src/config/ConfigManager.hpp modified: src/desktop/Window.cpp * add default value modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * add setprop toggle modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp * add setprop toggle modified: src/debug/HyprCtl.cpp * make window rules functional modified: src/config/ConfigManager.cpp modified: src/desktop/Window.cpp * minor fixes modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp * properly clean layout data modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp * remove newline modified: src/events/Windows.cpp * fixes modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * use CamelCase modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp
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if ((pWindow->m_bIsX11 && *PXWLUSENN) || pWindow->m_sWindowData.nearestNeighbor.valueOrDefault())
renderdata.useNearestNeighbor = true;
core: Improve handling of window properties (#6776) * add mWindowProperties modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp * support int values modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * create m_sWindowData modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * simplify some properties modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/managers/KeybindManager.cpp * store multiple values in CWindowOverridableVar modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * use SET_PROP priority for exec rules modified: src/config/ConfigManager.hpp modified: src/desktop/Window.cpp * add default value modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * add setprop toggle modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp * add setprop toggle modified: src/debug/HyprCtl.cpp * make window rules functional modified: src/config/ConfigManager.cpp modified: src/desktop/Window.cpp * minor fixes modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp * properly clean layout data modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp * remove newline modified: src/events/Windows.cpp * fixes modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * use CamelCase modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp
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if (!pWindow->m_sWindowData.noBlur.valueOrDefault() && pWindow->m_pWLSurface->small() && !pWindow->m_pWLSurface->m_bFillIgnoreSmall && renderdata.blur && *PBLUR) {
CBox wb = {renderdata.pos.x - pMonitor->vecPosition.x, renderdata.pos.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
wb.scale(pMonitor->scale).round();
CRectPassElement::SRectData data;
data.color = CHyprColor(0, 0, 0, 0);
data.box = wb;
data.round = renderdata.dontRound ? 0 : renderdata.rounding - 1;
data.blur = true;
data.blurA = renderdata.fadeAlpha;
data.xray = g_pHyprOpenGL->shouldUseNewBlurOptimizations(nullptr, pWindow);
m_sRenderPass.add(makeShared<CRectPassElement>(data));
renderdata.blur = false;
}
renderdata.surfaceCounter = 0;
pWindow->m_pWLSurface->resource()->breadthfirst(
[this, &renderdata, &pWindow](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pWindow->m_pWLSurface->resource();
m_sRenderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
nullptr);
renderdata.useNearestNeighbor = false;
if (renderdata.decorate) {
for (auto const& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVER)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
}
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if (TRANSFORMERSPRESENT) {
CFramebuffer* last = g_pHyprOpenGL->m_RenderData.currentFB;
for (auto const& t : pWindow->m_vTransformers) {
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last = t->transform(last);
}
g_pHyprOpenGL->bindBackOnMain();
g_pHyprOpenGL->renderOffToMain(last);
}
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}
g_pHyprOpenGL->m_RenderData.clipBox = CBox();
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) {
if (!pWindow->m_bIsX11) {
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CBox geom = pWindow->m_pXDGSurface->current.geometry;
renderdata.pos -= geom.pos();
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = pMonitor;
renderdata.squishOversized = false; // don't squish popups
renderdata.popup = true;
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static CConfigValue PBLURPOPUPS = CConfigValue<Hyprlang::INT>("decoration:blur:popups");
static CConfigValue PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:popups_ignorealpha");
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renderdata.blur = *PBLURPOPUPS && *PBLUR;
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if (renderdata.blur) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = *PBLURIGNOREA;
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}
core: Improve handling of window properties (#6776) * add mWindowProperties modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp * support int values modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * create m_sWindowData modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/MasterLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * simplify some properties modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/managers/KeybindManager.cpp * store multiple values in CWindowOverridableVar modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * clean up modified: src/Compositor.cpp modified: src/Compositor.hpp modified: src/config/ConfigManager.cpp modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp modified: src/managers/KeybindManager.cpp * use SET_PROP priority for exec rules modified: src/config/ConfigManager.hpp modified: src/desktop/Window.cpp * add default value modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp * add setprop toggle modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp * add setprop toggle modified: src/debug/HyprCtl.cpp * make window rules functional modified: src/config/ConfigManager.cpp modified: src/desktop/Window.cpp * minor fixes modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.hpp * properly clean layout data modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/DwindleLayout.cpp modified: src/layout/IHyprLayout.cpp modified: src/layout/IHyprLayout.hpp modified: src/layout/MasterLayout.cpp * remove newline modified: src/events/Windows.cpp * fixes modified: src/config/ConfigManager.hpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp * use CamelCase modified: src/Compositor.cpp modified: src/debug/HyprCtl.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp modified: src/events/Windows.cpp modified: src/layout/IHyprLayout.cpp modified: src/managers/AnimationManager.cpp modified: src/managers/KeybindManager.cpp modified: src/managers/XWaylandManager.cpp modified: src/render/OpenGL.cpp modified: src/render/Renderer.cpp modified: src/render/decorations/CHyprBorderDecoration.cpp modified: src/render/decorations/CHyprDropShadowDecoration.cpp modified: src/render/decorations/CHyprGroupBarDecoration.cpp
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if (pWindow->m_sWindowData.nearestNeighbor.valueOrDefault())
renderdata.useNearestNeighbor = true;
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renderdata.surfaceCounter = 0;
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pWindow->m_pPopupHead->breadthfirst(
[this, &renderdata](WP<CPopup> popup, void* data) {
if (!popup->m_pWLSurface || !popup->m_pWLSurface->resource() || !popup->m_bMapped)
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return;
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const auto pos = popup->coordsRelativeToParent();
const Vector2D oldPos = renderdata.pos;
renderdata.pos += pos;
popup->m_pWLSurface->resource()->breadthfirst(
[this, &renderdata](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->current.texture;
renderdata.surface = s;
renderdata.mainSurface = false;
m_sRenderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
data);
renderdata.pos = oldPos;
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},
&renderdata);
}
if (decorate) {
for (auto const& wd : pWindow->m_dWindowDecorations) {
if (wd->getDecorationLayer() != DECORATION_LAYER_OVERLAY)
continue;
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha);
}
}
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}
// for plugins
g_pHyprOpenGL->m_RenderData.currentWindow = pWindow;
EMIT_HOOK_EVENT("render", RENDER_POST_WINDOW);
g_pHyprOpenGL->m_RenderData.currentWindow.reset();
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}
void CHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, timespec* time, bool popups) {
if (!pLayer)
return;
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
if (*PDIMAROUND && pLayer->dimAround && !m_bRenderingSnapshot && !popups) {
CRectPassElement::SRectData data;
data.box = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y};
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * pLayer->alpha->value());
m_sRenderPass.add(makeShared<CRectPassElement>(data));
}
if (pLayer->fadingOut) {
if (!popups)
renderSnapshot(pLayer);
return;
}
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static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
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TRACY_GPU_ZONE("RenderLayer");
const auto REALPOS = pLayer->realPosition->value();
const auto REALSIZ = pLayer->realSize->value();
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CSurfacePassElement::SRenderData renderdata = {pMonitor, time, REALPOS};
renderdata.fadeAlpha = pLayer->alpha->value();
renderdata.blur = pLayer->forceBlur && *PBLUR;
renderdata.surface = pLayer->surface->resource();
renderdata.decorate = false;
renderdata.w = REALSIZ.x;
renderdata.h = REALSIZ.y;
renderdata.pLS = pLayer;
renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
renderdata.clipBox = CBox{0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y}.scale(pMonitor->scale);
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if (renderdata.blur && pLayer->ignoreAlpha) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = pLayer->ignoreAlphaValue;
}
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if (!popups)
pLayer->surface->resource()->breadthfirst(
[this, &renderdata, &pLayer](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pLayer->surface->resource();
m_sRenderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
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renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;
renderdata.popup = true;
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renderdata.blur = pLayer->forceBlurPopups;
renderdata.surfaceCounter = 0;
if (popups) {
pLayer->popupHead->breadthfirst(
[this, &renderdata](WP<CPopup> popup, void* data) {
if (!popup->m_pWLSurface || !popup->m_pWLSurface->resource() || !popup->m_bMapped)
return;
Vector2D pos = popup->coordsRelativeToParent();
renderdata.localPos = pos;
renderdata.texture = popup->m_pWLSurface->resource()->current.texture;
renderdata.surface = popup->m_pWLSurface->resource();
renderdata.mainSurface = false;
m_sRenderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
}
}
void CHyprRenderer::renderIMEPopup(CInputPopup* pPopup, PHLMONITOR pMonitor, timespec* time) {
const auto POS = pPopup->globalBox().pos();
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CSurfacePassElement::SRenderData renderdata = {pMonitor, time, POS};
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const auto SURF = pPopup->getSurface();
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renderdata.surface = SURF;
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renderdata.decorate = false;
renderdata.w = SURF->current.size.x;
renderdata.h = SURF->current.size.y;
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static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
static auto PBLURIMES = CConfigValue<Hyprlang::INT>("decoration:blur:input_methods");
static auto PBLURIGNOREA = CConfigValue<Hyprlang::FLOAT>("decoration:blur:input_methods_ignorealpha");
renderdata.blur = *PBLURIMES && *PBLUR;
if (renderdata.blur) {
renderdata.discardMode |= DISCARD_ALPHA;
renderdata.discardOpacity = *PBLURIGNOREA;
}
SURF->breadthfirst(
[this, &renderdata, &SURF](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == SURF;
m_sRenderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
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}
void CHyprRenderer::renderSessionLockSurface(WP<SSessionLockSurface> pSurface, PHLMONITOR pMonitor, timespec* time) {
CSurfacePassElement::SRenderData renderdata = {pMonitor, time, pMonitor->vecPosition, pMonitor->vecPosition};
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renderdata.blur = false;
renderdata.surface = pSurface->surface->surface();
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renderdata.decorate = false;
renderdata.w = pMonitor->vecSize.x;
renderdata.h = pMonitor->vecSize.y;
renderdata.surface->breadthfirst(
[this, &renderdata, &pSurface](SP<CWLSurfaceResource> s, const Vector2D& offset, void* data) {
renderdata.localPos = offset;
renderdata.texture = s->current.texture;
renderdata.surface = s;
renderdata.mainSurface = s == pSurface->surface->surface();
m_sRenderPass.add(makeShared<CSurfacePassElement>(renderdata));
renderdata.surfaceCounter++;
},
&renderdata);
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}
void CHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* time, const Vector2D& translate, const float& scale) {
static auto PDIMSPECIAL = CConfigValue<Hyprlang::FLOAT>("decoration:dim_special");
static auto PBLURSPECIAL = CConfigValue<Hyprlang::INT>("decoration:blur:special");
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
static auto PRENDERTEX = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
static auto PBACKGROUNDCOLOR = CConfigValue<Hyprlang::INT>("misc:background_color");
static auto PXPMODE = CConfigValue<Hyprlang::INT>("render:xp_mode");
if (!pMonitor)
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return;
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if (g_pSessionLockManager->isSessionLocked() && !g_pSessionLockManager->isSessionLockPresent()) {
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// locked with no exclusive, draw only red
renderSessionLockMissing(pMonitor);
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return;
}
// todo: matrices are buggy atm for some reason, but probably would be preferable in the long run
// g_pHyprOpenGL->saveMatrix();
// g_pHyprOpenGL->setMatrixScaleTranslate(translate, scale);
SRenderModifData RENDERMODIFDATA;
if (translate != Vector2D{0, 0})
RENDERMODIFDATA.modifs.emplace_back(std::make_pair<>(SRenderModifData::eRenderModifType::RMOD_TYPE_TRANSLATE, translate));
if (scale != 1.f)
RENDERMODIFDATA.modifs.emplace_back(std::make_pair<>(SRenderModifData::eRenderModifType::RMOD_TYPE_SCALE, scale));
if (!RENDERMODIFDATA.modifs.empty()) {
g_pHyprRenderer->m_sRenderPass.add(makeShared<CRendererHintsPassElement>(CRendererHintsPassElement::SData{RENDERMODIFDATA}));
}
CScopeGuard x([&RENDERMODIFDATA] {
if (!RENDERMODIFDATA.modifs.empty()) {
g_pHyprRenderer->m_sRenderPass.add(makeShared<CRendererHintsPassElement>(CRendererHintsPassElement::SData{SRenderModifData{}}));
}
});
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if (!pWorkspace) {
// allow rendering without a workspace. In this case, just render layers.
if (*PRENDERTEX /* inverted cfg flag */)
m_sRenderPass.add(makeShared<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)}));
else
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
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for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
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}
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
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}
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.lock(), pMonitor, time);
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}
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.lock(), pMonitor, time);
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}
return;
}
if (!*PXPMODE) {
if (*PRENDERTEX /* inverted cfg flag */)
m_sRenderPass.add(makeShared<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(*PBACKGROUNDCOLOR)}));
else
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
}
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}
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// pre window pass
g_pHyprOpenGL->preWindowPass();
if (pWorkspace->m_bHasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, pWorkspace, time);
else
renderWorkspaceWindows(pMonitor, pWorkspace, time);
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// and then special
for (auto const& ws : g_pCompositor->m_vWorkspaces) {
if (ws->m_pMonitor == pMonitor && ws->m_fAlpha->value() > 0.f && ws->m_bIsSpecialWorkspace) {
const auto SPECIALANIMPROGRS = ws->m_vRenderOffset->isBeingAnimated() ? ws->m_vRenderOffset->getCurveValue() : ws->m_fAlpha->getCurveValue();
const bool ANIMOUT = !pMonitor->activeSpecialWorkspace;
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if (*PDIMSPECIAL != 0.f) {
CRectPassElement::SRectData data;
data.box = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
data.color = CHyprColor(0, 0, 0, *PDIMSPECIAL * (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS));
g_pHyprRenderer->m_sRenderPass.add(makeShared<CRectPassElement>(data));
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}
if (*PBLURSPECIAL && *PBLUR) {
CRectPassElement::SRectData data;
data.box = {translate.x, translate.y, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
data.color = CHyprColor(0, 0, 0, 0);
data.blur = true;
data.blurA = (ANIMOUT ? (1.0 - SPECIALANIMPROGRS) : SPECIALANIMPROGRS);
g_pHyprRenderer->m_sRenderPass.add(makeShared<CRectPassElement>(data));
}
break;
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}
}
// special
for (auto const& ws : g_pCompositor->m_vWorkspaces) {
if (ws->m_fAlpha->value() > 0.f && ws->m_bIsSpecialWorkspace) {
if (ws->m_bHasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, ws, time);
else
renderWorkspaceWindows(pMonitor, ws, time);
}
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}
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// pinned always above
for (auto const& w : g_pCompositor->m_vWindows) {
if (w->isHidden() && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (!w->m_bPinned || !w->m_bIsFloating)
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
// render the bad boy
renderWindow(w, pMonitor, time, true, RENDER_PASS_ALL);
}
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EMIT_HOOK_EVENT("render", RENDER_POST_WINDOWS);
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// Render surfaces above windows for monitor
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.lock(), pMonitor, time);
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}
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// Render IME popups
for (auto const& imep : g_pInputManager->m_sIMERelay.m_vIMEPopups) {
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renderIMEPopup(imep.get(), pMonitor, time);
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}
for (auto const& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.lock(), pMonitor, time);
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}
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for (auto const& lsl : pMonitor->m_aLayerSurfaceLayers) {
for (auto const& ls : lsl) {
renderLayer(ls.lock(), pMonitor, time, true);
}
}
renderDragIcon(pMonitor, time);
//g_pHyprOpenGL->restoreMatrix();
}
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void CHyprRenderer::renderLockscreen(PHLMONITOR pMonitor, timespec* now, const CBox& geometry) {
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TRACY_GPU_ZONE("RenderLockscreen");
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if (g_pSessionLockManager->isSessionLocked()) {
Vector2D translate = {geometry.x, geometry.y};
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const auto PSLS = g_pSessionLockManager->getSessionLockSurfaceForMonitor(pMonitor->ID);
if (!PSLS) {
if (g_pSessionLockManager->shallConsiderLockMissing())
renderSessionLockMissing(pMonitor);
} else {
renderSessionLockSurface(PSLS, pMonitor, now);
g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->ID);
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}
}
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}
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void CHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) {
const auto ALPHA = g_pSessionLockManager->getRedScreenAlphaForMonitor(pMonitor->ID);
CBox monbox = {{}, pMonitor->vecPixelSize};
const bool ANY_PRESENT = g_pSessionLockManager->anySessionLockSurfacesPresent();
if (ANY_PRESENT) {
// render image2, without instructions. Lock still "alive", unless texture dead
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDead2Texture, monbox, ALPHA);
} else {
// render image, with instructions. Lock is gone.
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDeadTexture, monbox, ALPHA);
// also render text for the tty number
if (g_pHyprOpenGL->m_pLockTtyTextTexture) {
CBox texbox = {{}, g_pHyprOpenGL->m_pLockTtyTextTexture->m_vSize};
g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockTtyTextTexture, texbox, 1.F);
}
}
if (ALPHA < 1.f) /* animate */
damageMonitor(pMonitor);
else
g_pSessionLockManager->onLockscreenRenderedOnMonitor(pMonitor->ID);
}
void CHyprRenderer::calculateUVForSurface(PHLWINDOW pWindow, SP<CWLSurfaceResource> pSurface, PHLMONITOR pMonitor, bool main, const Vector2D& projSize,
const Vector2D& projSizeUnscaled, bool fixMisalignedFSV1) {
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if (!pWindow || !pWindow->m_bIsX11) {
static auto PEXPANDEDGES = CConfigValue<Hyprlang::INT>("render:expand_undersized_textures");
Vector2D uvTL;
Vector2D uvBR = Vector2D(1, 1);
if (pSurface->current.viewport.hasSource) {
// we stretch it to dest. if no dest, to 1,1
Vector2D const& bufferSize = pSurface->current.bufferSize;
auto const& bufferSource = pSurface->current.viewport.source;
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// calculate UV for the basic src_box. Assume dest == size. Scale to dest later
uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y);
uvBR = Vector2D((bufferSource.x + bufferSource.width) / bufferSize.x, (bufferSource.y + bufferSource.height) / bufferSize.y);
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if (uvBR.x < 0.01f || uvBR.y < 0.01f) {
uvTL = Vector2D();
uvBR = Vector2D(1, 1);
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}
}
if (projSize != Vector2D{} && fixMisalignedFSV1) {
// instead of nearest_neighbor (we will repeat / skip)
// just cut off / expand surface
const Vector2D PIXELASUV = Vector2D{1, 1} / pSurface->current.bufferSize;
const Vector2D MISALIGNMENT = pSurface->current.bufferSize - projSize;
if (MISALIGNMENT != Vector2D{})
uvBR -= MISALIGNMENT * PIXELASUV;
}
// if the surface is smaller than our viewport, extend its edges.
// this will break if later on xdg geometry is hit, but we really try
// to let the apps know to NOT add CSD. Also if source is there.
// there is no way to fix this if that's the case
if (*PEXPANDEDGES) {
const auto MONITOR_WL_SCALE = std::ceil(pMonitor->scale);
const bool SCALE_UNAWARE = MONITOR_WL_SCALE != pSurface->current.scale && !pSurface->current.viewport.hasDestination;
const auto EXPECTED_SIZE =
((pSurface->current.viewport.hasDestination ? pSurface->current.viewport.destination : pSurface->current.bufferSize / pSurface->current.scale) * pMonitor->scale)
.round();
if (!SCALE_UNAWARE && (EXPECTED_SIZE.x < projSize.x || EXPECTED_SIZE.y < projSize.y)) {
// this will not work with shm AFAIK, idk why.
// NOTE: this math is wrong if we have a source... or geom updates later, but I don't think we can do much
const auto FIX = projSize / EXPECTED_SIZE;
uvBR = uvBR * FIX;
}
}
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
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if (!main || !pWindow)
return;
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CBox geom = pWindow->m_pXDGSurface->current.geometry;
// ignore X and Y, adjust uv
if (geom.x != 0 || geom.y != 0 || geom.width > projSizeUnscaled.x || geom.height > projSizeUnscaled.y) {
const auto XPERC = (double)geom.x / (double)pSurface->current.size.x;
const auto YPERC = (double)geom.y / (double)pSurface->current.size.y;
const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.size.x;
const auto HPERC = (double)(geom.y + geom.height) / (double)pSurface->current.size.y;
const auto TOADDTL = Vector2D(XPERC * (uvBR.x - uvTL.x), YPERC * (uvBR.y - uvTL.y));
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uvBR = uvBR - Vector2D((1.0 - WPERC) * (uvBR.x - uvTL.x), (1.0 - HPERC) * (uvBR.y - uvTL.y));
uvTL = uvTL + TOADDTL;
auto maxSize = projSizeUnscaled;
if (pWindow->m_pWLSurface->small() && !pWindow->m_pWLSurface->m_bFillIgnoreSmall)
maxSize = pWindow->m_pWLSurface->getViewporterCorrectedSize();
if (geom.width > maxSize.x)
uvBR.x = uvBR.x * (maxSize.x / geom.width);
if (geom.height > maxSize.y)
uvBR.y = uvBR.y * (maxSize.y / geom.height);
}
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
} else {
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
}
void CHyprRenderer::renderMonitor(PHLMONITOR pMonitor) {
static std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point renderStartOverlay = std::chrono::high_resolution_clock::now();
static std::chrono::high_resolution_clock::time_point endRenderOverlay = std::chrono::high_resolution_clock::now();
static auto PDEBUGOVERLAY = CConfigValue<Hyprlang::INT>("debug:overlay");
static auto PDAMAGETRACKINGMODE = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
static auto PDAMAGEBLINK = CConfigValue<Hyprlang::INT>("debug:damage_blink");
static auto PDIRECTSCANOUT = CConfigValue<Hyprlang::INT>("render:direct_scanout");
static auto PVFR = CConfigValue<Hyprlang::INT>("misc:vfr");
static auto PZOOMFACTOR = CConfigValue<Hyprlang::FLOAT>("cursor:zoom_factor");
static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
static auto PFIRSTLAUNCHANIM = CConfigValue<Hyprlang::INT>("animations:first_launch_animation");
static auto PTEARINGENABLED = CConfigValue<Hyprlang::INT>("general:allow_tearing");
static int damageBlinkCleanup = 0; // because double-buffered
if (!*PDAMAGEBLINK)
damageBlinkCleanup = 0;
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static bool firstLaunch = true;
static bool firstLaunchAnimActive = *PFIRSTLAUNCHANIM;
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float zoomInFactorFirstLaunch = 1.f;
if (firstLaunch) {
firstLaunch = false;
m_tRenderTimer.reset();
}
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if (m_tRenderTimer.getSeconds() < 1.5f && firstLaunchAnimActive) { // TODO: make the animation system more damage-flexible so that this can be migrated to there
if (!*PANIMENABLED) {
zoomInFactorFirstLaunch = 1.f;
firstLaunchAnimActive = false;
} else {
zoomInFactorFirstLaunch = 2.f - g_pAnimationManager->getBezier("default")->getYForPoint(m_tRenderTimer.getSeconds() / 1.5);
damageMonitor(pMonitor);
}
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} else {
firstLaunchAnimActive = false;
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}
renderStart = std::chrono::high_resolution_clock::now();
if (*PDEBUGOVERLAY == 1)
g_pDebugOverlay->frameData(pMonitor);
if (!g_pCompositor->m_bSessionActive)
return;
if (pMonitor->ID == m_pMostHzMonitor->ID ||
*PVFR == 1) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that
g_pCompositor->sanityCheckWorkspaces();
g_pConfigManager->dispatchExecOnce(); // We exec-once when at least one monitor starts refreshing, meaning stuff has init'd
if (g_pConfigManager->m_bWantsMonitorReload)
g_pConfigManager->performMonitorReload();
}
if (pMonitor->scheduledRecalc) {
pMonitor->scheduledRecalc = false;
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->ID);
}
if (!pMonitor->output->needsFrame && pMonitor->forceFullFrames == 0)
return;
// tearing and DS first
bool shouldTear = false;
if (pMonitor->tearingState.nextRenderTorn) {
pMonitor->tearingState.nextRenderTorn = false;
if (!*PTEARINGENABLED) {
Debug::log(WARN, "Tearing commit requested but the master switch general:allow_tearing is off, ignoring");
return;
}
if (g_pHyprOpenGL->m_RenderData.mouseZoomFactor != 1.0) {
Debug::log(WARN, "Tearing commit requested but scale factor is not 1, ignoring");
return;
}
if (!pMonitor->tearingState.canTear) {
Debug::log(WARN, "Tearing commit requested but monitor doesn't support it, ignoring");
return;
}
if (!pMonitor->solitaryClient.expired())
shouldTear = true;
}
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pMonitor->tearingState.activelyTearing = shouldTear;
if (*PDIRECTSCANOUT && !shouldTear) {
if (pMonitor->attemptDirectScanout()) {
return;
} else if (!pMonitor->lastScanout.expired()) {
Debug::log(LOG, "Left a direct scanout.");
pMonitor->lastScanout.reset();
// reset DRM format, but only if needed since it might modeset
if (pMonitor->output->state->state().drmFormat != pMonitor->prevDrmFormat)
pMonitor->output->state->setFormat(pMonitor->prevDrmFormat);
pMonitor->drmFormat = pMonitor->prevDrmFormat;
}
}
EMIT_HOOK_EVENT("preRender", pMonitor);
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// check the damage
bool hasChanged = pMonitor->output->needsFrame || pMonitor->damage.hasChanged();
if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && pMonitor->forceFullFrames == 0 && damageBlinkCleanup == 0)
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return;
if (*PDAMAGETRACKINGMODE == -1) {
Debug::log(CRIT, "Damage tracking mode -1 ????");
return;
}
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EMIT_HOOK_EVENT("render", RENDER_PRE);
pMonitor->renderingActive = true;
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// we need to cleanup fading out when rendering the appropriate context
g_pCompositor->cleanupFadingOut(pMonitor->ID);
// TODO: this is getting called with extents being 0,0,0,0 should it be?
// potentially can save on resources.
TRACY_GPU_ZONE("Render");
static bool zoomLock = false;
if (zoomLock && *PZOOMFACTOR == 1.f) {
g_pPointerManager->unlockSoftwareAll();
zoomLock = false;
} else if (!zoomLock && *PZOOMFACTOR != 1.f) {
g_pPointerManager->lockSoftwareAll();
zoomLock = true;
}
if (pMonitor == g_pCompositor->getMonitorFromCursor())
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = std::clamp(*PZOOMFACTOR, 1.f, INFINITY);
else
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
if (zoomInFactorFirstLaunch > 1.f) {
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
pMonitor->forceFullFrames = 10;
}
CRegion damage, finalDamage;
if (!beginRender(pMonitor, damage, RENDER_MODE_NORMAL)) {
Debug::log(ERR, "renderer: couldn't beginRender()!");
return;
}
// if we have no tracking or full tracking, invalidate the entire monitor
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR || pMonitor->forceFullFrames > 0 || damageBlinkCleanup > 0)
damage = {0, 0, (int)pMonitor->vecTransformedSize.x * 10, (int)pMonitor->vecTransformedSize.y * 10};
finalDamage = damage;
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// update damage in renderdata as we modified it
g_pHyprOpenGL->setDamage(damage, finalDamage);
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if (pMonitor->forceFullFrames > 0) {
pMonitor->forceFullFrames -= 1;
if (pMonitor->forceFullFrames > 10)
pMonitor->forceFullFrames = 0;
}
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EMIT_HOOK_EVENT("render", RENDER_BEGIN);
bool renderCursor = true;
if (!finalDamage.empty()) {
if (pMonitor->solitaryClient.expired()) {
if (pMonitor->isMirror()) {
g_pHyprOpenGL->blend(false);
g_pHyprOpenGL->renderMirrored();
g_pHyprOpenGL->blend(true);
EMIT_HOOK_EVENT("render", RENDER_POST_MIRROR);
renderCursor = false;
} else {
CBox renderBox = {0, 0, (int)pMonitor->vecPixelSize.x, (int)pMonitor->vecPixelSize.y};
renderWorkspace(pMonitor, pMonitor->activeWorkspace, &now, renderBox);
renderLockscreen(pMonitor, &now, renderBox);
if (pMonitor == g_pCompositor->m_pLastMonitor) {
g_pHyprNotificationOverlay->draw(pMonitor);
g_pHyprError->draw();
}
// for drawing the debug overlay
if (pMonitor == g_pCompositor->m_vMonitors.front() && *PDEBUGOVERLAY == 1) {
renderStartOverlay = std::chrono::high_resolution_clock::now();
g_pDebugOverlay->draw();
endRenderOverlay = std::chrono::high_resolution_clock::now();
}
if (*PDAMAGEBLINK && damageBlinkCleanup == 0) {
CRectPassElement::SRectData data;
data.box = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
data.color = CHyprColor(1.0, 0.0, 1.0, 100.0 / 255.0);
m_sRenderPass.add(makeShared<CRectPassElement>(data));
damageBlinkCleanup = 1;
} else if (*PDAMAGEBLINK) {
damageBlinkCleanup++;
if (damageBlinkCleanup > 3)
damageBlinkCleanup = 0;
}
}
} else
renderWindow(pMonitor->solitaryClient.lock(), pMonitor, &now, false, RENDER_PASS_MAIN /* solitary = no popups */);
} else if (!pMonitor->isMirror()) {
sendFrameEventsToWorkspace(pMonitor, pMonitor->activeWorkspace, &now);
if (pMonitor->activeSpecialWorkspace)
sendFrameEventsToWorkspace(pMonitor, pMonitor->activeSpecialWorkspace, &now);
}
renderCursor = renderCursor && shouldRenderCursor();
if (renderCursor) {
TRACY_GPU_ZONE("RenderCursor");
g_pPointerManager->renderSoftwareCursorsFor(pMonitor->self.lock(), &now, g_pHyprOpenGL->m_RenderData.damage);
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}
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EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT);
endRender();
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TRACY_GPU_COLLECT;
CRegion frameDamage{g_pHyprOpenGL->m_RenderData.damage};
const auto TRANSFORM = invertTransform(pMonitor->transform);
frameDamage.transform(wlTransformToHyprutils(TRANSFORM), pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y);
if (*PDAMAGETRACKINGMODE == DAMAGE_TRACKING_NONE || *PDAMAGETRACKINGMODE == DAMAGE_TRACKING_MONITOR)
frameDamage.add(0, 0, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y);
if (*PDAMAGEBLINK)
frameDamage.add(damage);
if (!pMonitor->mirrors.empty())
damageMirrorsWith(pMonitor, frameDamage);
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pMonitor->renderingActive = false;
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EMIT_HOOK_EVENT("render", RENDER_POST);
pMonitor->output->state->addDamage(frameDamage);
pMonitor->output->state->setPresentationMode(shouldTear ? Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_IMMEDIATE :
Aquamarine::eOutputPresentationMode::AQ_OUTPUT_PRESENTATION_VSYNC);
commitPendingAndDoExplicitSync(pMonitor);
if (shouldTear)
pMonitor->tearingState.busy = true;
if (*PDAMAGEBLINK || *PVFR == 0 || pMonitor->pendingFrame)
g_pCompositor->scheduleFrameForMonitor(pMonitor, Aquamarine::IOutput::AQ_SCHEDULE_RENDER_MONITOR);
pMonitor->pendingFrame = false;
const float durationUs = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000.f;
g_pDebugOverlay->renderData(pMonitor, durationUs);
if (*PDEBUGOVERLAY == 1) {
if (pMonitor == g_pCompositor->m_vMonitors.front()) {
const float noOverlayUs = durationUs - std::chrono::duration_cast<std::chrono::nanoseconds>(endRenderOverlay - renderStartOverlay).count() / 1000.f;
g_pDebugOverlay->renderDataNoOverlay(pMonitor, noOverlayUs);
} else
g_pDebugOverlay->renderDataNoOverlay(pMonitor, durationUs);
}
}
static const auto BT709 = Aquamarine::IOutput::SChromaticityCoords{
.red = Aquamarine::IOutput::xy{.x = 0.64, .y = 0.33},
.green = Aquamarine::IOutput::xy{.x = 0.30, .y = 0.60},
.blue = Aquamarine::IOutput::xy{.x = 0.15, .y = 0.06},
.white = Aquamarine::IOutput::xy{.x = 0.3127, .y = 0.3290},
};
static hdr_output_metadata createHDRMetadata(uint8_t eotf, Aquamarine::IOutput::SParsedEDID edid) {
if (eotf == 0)
return hdr_output_metadata{.hdmi_metadata_type1 = hdr_metadata_infoframe{.eotf = 0}}; // empty metadata for SDR
const auto toNits = [](float value) { return uint16_t(std::round(value)); };
const auto to16Bit = [](float value) { return uint16_t(std::round(value * 50000)); };
const auto colorimetry = edid.chromaticityCoords.value_or(BT709);
Debug::log(TRACE, "ColorManagement primaries {},{} {},{} {},{} {},{}", colorimetry.red.x, colorimetry.red.y, colorimetry.green.x, colorimetry.green.y, colorimetry.blue.x,
colorimetry.blue.y, colorimetry.white.x, colorimetry.white.y);
Debug::log(TRACE, "ColorManagement max avg {}, min {}, max {}", edid.hdrMetadata->desiredMaxFrameAverageLuminance, edid.hdrMetadata->desiredContentMinLuminance,
edid.hdrMetadata->desiredContentMaxLuminance);
return hdr_output_metadata{
.metadata_type = 0,
.hdmi_metadata_type1 =
hdr_metadata_infoframe{
.eotf = eotf,
.metadata_type = 0,
.display_primaries =
{
{.x = to16Bit(colorimetry.red.x), .y = to16Bit(colorimetry.red.y)},
{.x = to16Bit(colorimetry.green.x), .y = to16Bit(colorimetry.green.y)},
{.x = to16Bit(colorimetry.blue.x), .y = to16Bit(colorimetry.blue.y)},
},
.white_point = {.x = to16Bit(colorimetry.white.x), .y = to16Bit(colorimetry.white.y)},
.max_display_mastering_luminance = toNits(edid.hdrMetadata->desiredMaxFrameAverageLuminance),
.min_display_mastering_luminance = toNits(edid.hdrMetadata->desiredContentMinLuminance * 10000),
.max_cll = toNits(edid.hdrMetadata->desiredMaxFrameAverageLuminance),
.max_fall = toNits(edid.hdrMetadata->desiredMaxFrameAverageLuminance),
},
};
}
static hdr_output_metadata createHDRMetadata(SImageDescription settings, Aquamarine::IOutput::SParsedEDID edid) {
if (settings.transferFunction != XX_COLOR_MANAGER_V4_TRANSFER_FUNCTION_ST2084_PQ)
return hdr_output_metadata{.hdmi_metadata_type1 = hdr_metadata_infoframe{.eotf = 0}}; // empty metadata for SDR
const auto toNits = [](uint32_t value) { return uint16_t(std::round(value)); };
const auto to16Bit = [](uint32_t value) { return uint16_t(std::round(value * 50000)); };
auto colorimetry = settings.primaries;
auto luminances = settings.masteringLuminances.max > 0 ?
settings.masteringLuminances :
SImageDescription::SPCMasteringLuminances{.min = edid.hdrMetadata->desiredContentMinLuminance, .max = edid.hdrMetadata->desiredContentMaxLuminance};
Debug::log(TRACE, "ColorManagement primaries {},{} {},{} {},{} {},{}", colorimetry.red.x, colorimetry.red.y, colorimetry.green.x, colorimetry.green.y, colorimetry.blue.x,
colorimetry.blue.y, colorimetry.white.x, colorimetry.white.y);
Debug::log(TRACE, "ColorManagement min {}, max {}, cll {}, fall {}", luminances.min, luminances.max, settings.maxCLL, settings.maxFALL);
return hdr_output_metadata{
.metadata_type = 0,
.hdmi_metadata_type1 =
hdr_metadata_infoframe{
.eotf = 2,
.metadata_type = 0,
.display_primaries =
{
{.x = to16Bit(colorimetry.red.x), .y = to16Bit(colorimetry.red.y)},
{.x = to16Bit(colorimetry.green.x), .y = to16Bit(colorimetry.green.y)},
{.x = to16Bit(colorimetry.blue.x), .y = to16Bit(colorimetry.blue.y)},
},
.white_point = {.x = to16Bit(colorimetry.white.x), .y = to16Bit(colorimetry.white.y)},
.max_display_mastering_luminance = toNits(luminances.max),
.min_display_mastering_luminance = toNits(luminances.min * 10000),
.max_cll = toNits(settings.maxCLL),
.max_fall = toNits(settings.maxFALL),
},
};
}
bool CHyprRenderer::commitPendingAndDoExplicitSync(PHLMONITOR pMonitor) {
// apply timelines for explicit sync
// save inFD otherwise reset will reset it
core: begin using CFileDescriptor from hyprutils (#9122) * config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
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CFileDescriptor inFD{pMonitor->output->state->state().explicitInFence};
pMonitor->output->state->resetExplicitFences();
core: begin using CFileDescriptor from hyprutils (#9122) * config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
2025-01-30 12:30:12 +01:00
if (inFD.isValid())
pMonitor->output->state->setExplicitInFence(inFD.get());
static auto PHDR = CConfigValue<Hyprlang::INT>("experimental:hdr");
const bool SUPPORTSPQ = pMonitor->output->parsedEDID.hdrMetadata.has_value() ? pMonitor->output->parsedEDID.hdrMetadata->supportsPQ : false;
Debug::log(TRACE, "ColorManagement supportsBT2020 {}, supportsPQ {}", pMonitor->output->parsedEDID.supportsBT2020, SUPPORTSPQ);
if (pMonitor->output->parsedEDID.supportsBT2020 && SUPPORTSPQ) {
if (pMonitor->activeWorkspace && pMonitor->activeWorkspace->m_bHasFullscreenWindow && pMonitor->activeWorkspace->m_efFullscreenMode == FSMODE_FULLSCREEN) {
const auto WINDOW = pMonitor->activeWorkspace->getFullscreenWindow();
const auto SURF = WINDOW->m_pWLSurface->resource();
if (SURF->colorManagement.valid() && SURF->colorManagement->hasImageDescription()) {
bool needsHdrMetadataUpdate = SURF->colorManagement->needsHdrMetadataUpdate() || pMonitor->m_previousFSWindow != WINDOW;
if (SURF->colorManagement->needsHdrMetadataUpdate())
SURF->colorManagement->setHDRMetadata(createHDRMetadata(SURF->colorManagement.get()->imageDescription(), pMonitor->output->parsedEDID));
if (needsHdrMetadataUpdate)
pMonitor->output->state->setHDRMetadata(SURF->colorManagement->hdrMetadata());
} else if ((pMonitor->output->state->state().hdrMetadata.hdmi_metadata_type1.eotf == 2) != *PHDR)
pMonitor->output->state->setHDRMetadata(*PHDR ? createHDRMetadata(2, pMonitor->output->parsedEDID) : createHDRMetadata(0, pMonitor->output->parsedEDID));
pMonitor->m_previousFSWindow = WINDOW;
} else {
if ((pMonitor->output->state->state().hdrMetadata.hdmi_metadata_type1.eotf == 2) != *PHDR)
pMonitor->output->state->setHDRMetadata(*PHDR ? createHDRMetadata(2, pMonitor->output->parsedEDID) : createHDRMetadata(0, pMonitor->output->parsedEDID));
pMonitor->m_previousFSWindow.reset();
}
}
static auto PWIDE = CConfigValue<Hyprlang::INT>("experimental:wide_color_gamut");
const bool needsWCG = *PWIDE || pMonitor->output->state->state().hdrMetadata.hdmi_metadata_type1.eotf == 2;
if (pMonitor->output->state->state().wideColorGamut != needsWCG) {
Debug::log(TRACE, "Setting wide color gamut {}", needsWCG ? "on" : "off");
pMonitor->output->state->setWideColorGamut(needsWCG);
// FIXME do not trust enabled10bit, auto switch to 10bit and back if needed
if (needsWCG && !pMonitor->enabled10bit) {
Debug::log(WARN, "Wide color gamut is enabled but the display is not in 10bit mode");
static bool shown = false;
if (!shown) {
g_pHyprNotificationOverlay->addNotification("Wide color gamut is enabled but the display is not in 10bit mode", CHyprColor{}, 15000, ICON_WARNING);
shown = true;
}
}
}
if (pMonitor->ctmUpdated) {
pMonitor->ctmUpdated = false;
pMonitor->output->state->setCTM(pMonitor->ctm);
}
bool ok = pMonitor->state.commit();
if (!ok) {
core: begin using CFileDescriptor from hyprutils (#9122) * config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
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if (inFD.isValid()) {
Debug::log(TRACE, "Monitor state commit failed, retrying without a fence");
pMonitor->output->state->resetExplicitFences();
ok = pMonitor->state.commit();
}
if (!ok) {
Debug::log(TRACE, "Monitor state commit failed");
// rollback the buffer to avoid writing to the front buffer that is being
// displayed
pMonitor->output->swapchain->rollback();
pMonitor->damage.damageEntire();
}
}
auto explicitOptions = getExplicitSyncSettings();
if (!explicitOptions.explicitEnabled)
return ok;
Debug::log(TRACE, "Explicit: {} presented", explicitPresented.size());
core: begin using CFileDescriptor from hyprutils (#9122) * config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
2025-01-30 12:30:12 +01:00
auto sync = g_pHyprOpenGL->createEGLSync({});
if (!sync)
Debug::log(TRACE, "Explicit: can't add sync, EGLSync failed");
else {
for (auto const& e : explicitPresented) {
if (!e->current.buffer || !e->current.buffer->releaser)
continue;
e->current.buffer->releaser->addReleaseSync(sync);
}
}
explicitPresented.clear();
pMonitor->output->state->resetExplicitFences();
return ok;
}
void CHyprRenderer::renderWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* now, const CBox& geometry) {
Vector2D translate = {geometry.x, geometry.y};
float scale = (float)geometry.width / pMonitor->vecPixelSize.x;
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TRACY_GPU_ZONE("RenderWorkspace");
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if (!DELTALESSTHAN((double)geometry.width / (double)geometry.height, pMonitor->vecPixelSize.x / pMonitor->vecPixelSize.y, 0.01)) {
Debug::log(ERR, "Ignoring geometry in renderWorkspace: aspect ratio mismatch");
scale = 1.f;
translate = Vector2D{};
}
renderAllClientsForWorkspace(pMonitor, pWorkspace, now, translate, scale);
}
void CHyprRenderer::sendFrameEventsToWorkspace(PHLMONITOR pMonitor, PHLWORKSPACE pWorkspace, timespec* now) {
for (auto const& w : g_pCompositor->m_vWindows) {
if (w->isHidden() || !w->m_bIsMapped || w->m_bFadingOut || !w->m_pWLSurface->resource())
continue;
if (!shouldRenderWindow(w, pMonitor))
continue;
w->m_pWLSurface->resource()->breadthfirst([now](SP<CWLSurfaceResource> r, const Vector2D& offset, void* d) { r->frame(now); }, nullptr);
}
for (auto const& lsl : pMonitor->m_aLayerSurfaceLayers) {
for (auto const& ls : lsl) {
if (ls->fadingOut || !ls->surface->resource())
continue;
ls->surface->resource()->breadthfirst([now](SP<CWLSurfaceResource> r, const Vector2D& offset, void* d) { r->frame(now); }, nullptr);
}
}
}
void CHyprRenderer::setSurfaceScanoutMode(SP<CWLSurfaceResource> surface, PHLMONITOR monitor) {
if (!PROTO::linuxDma)
return;
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PROTO::linuxDma->updateScanoutTranche(surface, monitor);
2022-11-05 12:50:47 +00:00
}
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// taken from Sway.
// this is just too much of a spaghetti for me to understand
static void applyExclusive(CBox& usableArea, uint32_t anchor, int32_t exclusive, uint32_t exclusiveEdge, int32_t marginTop, int32_t marginRight, int32_t marginBottom,
int32_t marginLeft) {
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if (exclusive <= 0) {
return;
}
struct {
uint32_t singular_anchor;
uint32_t anchor_triplet;
double* positive_axis;
double* negative_axis;
int margin;
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} edges[] = {
// Top
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
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.positive_axis = &usableArea.y,
.negative_axis = &usableArea.height,
.margin = marginTop,
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},
// Bottom
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = nullptr,
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.negative_axis = &usableArea.height,
.margin = marginBottom,
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},
// Left
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.positive_axis = &usableArea.x,
.negative_axis = &usableArea.width,
.margin = marginLeft,
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},
// Right
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = nullptr,
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.negative_axis = &usableArea.width,
.margin = marginRight,
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},
};
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
if ((exclusiveEdge == edges[i].singular_anchor || anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
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if (edges[i].positive_axis) {
*edges[i].positive_axis += exclusive + edges[i].margin;
}
if (edges[i].negative_axis) {
*edges[i].negative_axis -= exclusive + edges[i].margin;
}
break;
}
}
}
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void CHyprRenderer::arrangeLayerArray(PHLMONITOR pMonitor, const std::vector<PHLLSREF>& layerSurfaces, bool exclusiveZone, CBox* usableArea) {
CBox full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y};
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for (auto const& ls : layerSurfaces) {
if (!ls || ls->fadingOut || ls->readyToDelete || !ls->layerSurface || ls->noProcess)
continue;
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const auto PLAYER = ls->layerSurface;
const auto PSTATE = &PLAYER->current;
if (exclusiveZone != (PSTATE->exclusive > 0))
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continue;
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CBox bounds;
if (PSTATE->exclusive == -1)
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bounds = full_area;
else
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bounds = *usableArea;
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const Vector2D OLDSIZE = {ls->geometry.width, ls->geometry.height};
CBox box = {{}, PSTATE->desiredSize};
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// Horizontal axis
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
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if (box.width == 0)
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box.x = bounds.x;
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else if ((PSTATE->anchor & both_horiz) == both_horiz)
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box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT))
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box.x = bounds.x;
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT))
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box.x = bounds.x + (bounds.width - box.width);
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else
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box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
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// Vertical axis
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
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if (box.height == 0)
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box.y = bounds.y;
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else if ((PSTATE->anchor & both_vert) == both_vert)
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box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP))
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box.y = bounds.y;
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))
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box.y = bounds.y + (bounds.height - box.height);
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else
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box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
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// Margin
if (box.width == 0) {
box.x += PSTATE->margin.left;
box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right);
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} else if ((PSTATE->anchor & both_horiz) == both_horiz)
; // don't apply margins
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT))
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box.x += PSTATE->margin.left;
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT))
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box.x -= PSTATE->margin.right;
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if (box.height == 0) {
box.y += PSTATE->margin.top;
box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom);
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} else if ((PSTATE->anchor & both_vert) == both_vert)
; // don't apply margins
else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP))
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box.y += PSTATE->margin.top;
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else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM))
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box.y -= PSTATE->margin.bottom;
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if (box.width <= 0 || box.height <= 0) {
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Debug::log(ERR, "LayerSurface {:x} has a negative/zero w/h???", (uintptr_t)ls.get());
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continue;
}
box.round(); // fix rounding errors
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ls->geometry = box;
applyExclusive(*usableArea, PSTATE->anchor, PSTATE->exclusive, PSTATE->exclusiveEdge, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
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if (Vector2D{box.width, box.height} != OLDSIZE)
ls->layerSurface->configure(box.size());
*ls->realPosition = box.pos();
*ls->realSize = box.size();
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}
}
void CHyprRenderer::arrangeLayersForMonitor(const MONITORID& monitor) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor);
static auto BAR_POSITION = CConfigValue<Hyprlang::INT>("debug:error_position");
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if (!PMONITOR)
return;
// Reset the reserved
PMONITOR->vecReservedBottomRight = Vector2D();
PMONITOR->vecReservedTopLeft = Vector2D();
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CBox usableArea = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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if (g_pHyprError->active() && g_pCompositor->m_pLastMonitor == PMONITOR->self) {
const auto HEIGHT = g_pHyprError->height();
if (*BAR_POSITION == 0) {
PMONITOR->vecReservedTopLeft.y = HEIGHT;
usableArea.y += HEIGHT;
usableArea.h -= HEIGHT;
} else {
PMONITOR->vecReservedBottomRight.y = HEIGHT;
usableArea.h -= HEIGHT;
}
}
for (auto& la : PMONITOR->m_aLayerSurfaceLayers) {
std::stable_sort(la.begin(), la.end(), [](const PHLLSREF& a, const PHLLSREF& b) { return a->order > b->order; });
}
for (auto const& la : PMONITOR->m_aLayerSurfaceLayers)
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arrangeLayerArray(PMONITOR, la, true, &usableArea);
for (auto const& la : PMONITOR->m_aLayerSurfaceLayers)
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arrangeLayerArray(PMONITOR, la, false, &usableArea);
PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition;
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PMONITOR->vecReservedBottomRight = PMONITOR->vecSize - Vector2D(usableArea.width, usableArea.height) - PMONITOR->vecReservedTopLeft;
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auto ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(PMONITOR->szName);
if (ADDITIONALRESERVED == g_pConfigManager->m_mAdditionalReservedAreas.end()) {
ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(""); // glob wildcard
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}
if (ADDITIONALRESERVED != g_pConfigManager->m_mAdditionalReservedAreas.end()) {
PMONITOR->vecReservedTopLeft = PMONITOR->vecReservedTopLeft + Vector2D(ADDITIONALRESERVED->second.left, ADDITIONALRESERVED->second.top);
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PMONITOR->vecReservedBottomRight = PMONITOR->vecReservedBottomRight + Vector2D(ADDITIONALRESERVED->second.right, ADDITIONALRESERVED->second.bottom);
}
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// damage the monitor if can
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damageMonitor(PMONITOR);
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(monitor);
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}
void CHyprRenderer::damageSurface(SP<CWLSurfaceResource> pSurface, double x, double y, double scale) {
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if (!pSurface)
return; // wut?
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if (g_pCompositor->m_bUnsafeState)
return;
const auto WLSURF = CWLSurface::fromResource(pSurface);
CRegion damageBox = WLSURF ? WLSURF->computeDamage() : CRegion{};
if (!WLSURF) {
Debug::log(ERR, "BUG THIS: No CWLSurface for surface in damageSurface!!!");
return;
}
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if (scale != 1.0)
damageBox.scale(scale);
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// schedule frame events
g_pCompositor->scheduleFrameForMonitor(g_pCompositor->getMonitorFromVector(Vector2D(x, y)), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE);
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if (damageBox.empty())
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return;
damageBox.translate({x, y});
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CRegion damageBoxForEach;
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for (auto const& m : g_pCompositor->m_vMonitors) {
if (!m->output)
continue;
damageBoxForEach.set(damageBox);
damageBoxForEach.translate({-m->vecPosition.x, -m->vecPosition.y}).scale(m->scale);
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m->addDamage(damageBoxForEach);
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}
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
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Debug::log(LOG, "Damage: Surface (extents): xy: {}, {} wh: {}, {}", damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y1,
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damageBox.pixman()->extents.x2 - damageBox.pixman()->extents.x1, damageBox.pixman()->extents.y2 - damageBox.pixman()->extents.y1);
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}
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void CHyprRenderer::damageWindow(PHLWINDOW pWindow, bool forceFull) {
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if (g_pCompositor->m_bUnsafeState)
return;
CBox windowBox = pWindow->getFullWindowBoundingBox();
const auto PWINDOWWORKSPACE = pWindow->m_pWorkspace;
if (PWINDOWWORKSPACE && PWINDOWWORKSPACE->m_vRenderOffset->isBeingAnimated() && !pWindow->m_bPinned)
windowBox.translate(PWINDOWWORKSPACE->m_vRenderOffset->value());
windowBox.translate(pWindow->m_vFloatingOffset);
for (auto const& m : g_pCompositor->m_vMonitors) {
if (forceFull || shouldRenderWindow(pWindow, m)) { // only damage if window is rendered on monitor
CBox fixedDamageBox = {windowBox.x - m->vecPosition.x, windowBox.y - m->vecPosition.y, windowBox.width, windowBox.height};
fixedDamageBox.scale(m->scale);
m->addDamage(fixedDamageBox);
}
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}
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for (auto const& wd : pWindow->m_dWindowDecorations)
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wd->damageEntire();
static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Window ({}): xy: {}, {} wh: {}, {}", pWindow->m_szTitle, windowBox.x, windowBox.y, windowBox.width, windowBox.height);
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}
void CHyprRenderer::damageMonitor(PHLMONITOR pMonitor) {
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if (g_pCompositor->m_bUnsafeState || pMonitor->isMirror())
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return;
CBox damageBox = {0, 0, INT16_MAX, INT16_MAX};
pMonitor->addDamage(damageBox);
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static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Monitor {}", pMonitor->szName);
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}
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void CHyprRenderer::damageBox(const CBox& box, bool skipFrameSchedule) {
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if (g_pCompositor->m_bUnsafeState)
return;
for (auto const& m : g_pCompositor->m_vMonitors) {
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if (m->isMirror())
continue; // don't damage mirrors traditionally
if (!skipFrameSchedule) {
CBox damageBox = box.copy().translate(-m->vecPosition).scale(m->scale);
m->addDamage(damageBox);
}
}
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static auto PLOGDAMAGE = CConfigValue<Hyprlang::INT>("debug:log_damage");
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Box: xy: {}, {} wh: {}, {}", box.x, box.y, box.w, box.h);
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}
void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) {
CBox box = {x, y, w, h};
damageBox(box);
}
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void CHyprRenderer::damageRegion(const CRegion& rg) {
for (auto const& RECT : rg.getRects()) {
damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1);
}
}
void CHyprRenderer::damageMirrorsWith(PHLMONITOR pMonitor, const CRegion& pRegion) {
for (auto const& mirror : pMonitor->mirrors) {
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// transform the damage here, so it won't get clipped by the monitor damage ring
auto monitor = mirror;
CRegion transformed{pRegion};
// we want to transform to the same box as in CHyprOpenGLImpl::renderMirrored
double scale = std::min(monitor->vecTransformedSize.x / pMonitor->vecTransformedSize.x, monitor->vecTransformedSize.y / pMonitor->vecTransformedSize.y);
CBox monbox = {0, 0, pMonitor->vecTransformedSize.x * scale, pMonitor->vecTransformedSize.y * scale};
monbox.x = (monitor->vecTransformedSize.x - monbox.w) / 2;
monbox.y = (monitor->vecTransformedSize.y - monbox.h) / 2;
transformed.scale(scale);
transformed.transform(wlTransformToHyprutils(pMonitor->transform), pMonitor->vecPixelSize.x * scale, pMonitor->vecPixelSize.y * scale);
transformed.translate(Vector2D(monbox.x, monbox.y));
mirror->addDamage(transformed);
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g_pCompositor->scheduleFrameForMonitor(mirror.lock(), Aquamarine::IOutput::AQ_SCHEDULE_DAMAGE);
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}
}
void CHyprRenderer::renderDragIcon(PHLMONITOR pMonitor, timespec* time) {
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PROTO::data->renderDND(pMonitor, time);
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}
void CHyprRenderer::setCursorSurface(SP<CWLSurface> surf, int hotspotX, int hotspotY, bool force) {
m_bCursorHasSurface = surf;
m_sLastCursorData.name = "";
m_sLastCursorData.surf = surf;
m_sLastCursorData.hotspotX = hotspotX;
m_sLastCursorData.hotspotY = hotspotY;
if (m_bCursorHidden && !force)
return;
g_pCursorManager->setCursorSurface(surf, {hotspotX, hotspotY});
}
void CHyprRenderer::setCursorFromName(const std::string& name, bool force) {
m_bCursorHasSurface = true;
if (name == m_sLastCursorData.name && !force)
return;
m_sLastCursorData.name = name;
m_sLastCursorData.surf.reset();
if (m_bCursorHidden && !force)
return;
g_pCursorManager->setCursorFromName(name);
}
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void CHyprRenderer::ensureCursorRenderingMode() {
static auto PCURSORTIMEOUT = CConfigValue<Hyprlang::FLOAT>("cursor:inactive_timeout");
static auto PHIDEONTOUCH = CConfigValue<Hyprlang::INT>("cursor:hide_on_touch");
static auto PHIDEONKEY = CConfigValue<Hyprlang::INT>("cursor:hide_on_key_press");
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if (*PCURSORTIMEOUT <= 0)
m_sCursorHiddenConditions.hiddenOnTimeout = false;
if (*PHIDEONTOUCH == 0)
m_sCursorHiddenConditions.hiddenOnTouch = false;
if (*PHIDEONKEY == 0)
m_sCursorHiddenConditions.hiddenOnKeyboard = false;
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if (*PCURSORTIMEOUT > 0)
m_sCursorHiddenConditions.hiddenOnTimeout = *PCURSORTIMEOUT < g_pInputManager->m_tmrLastCursorMovement.getSeconds();
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const bool HIDE = m_sCursorHiddenConditions.hiddenOnTimeout || m_sCursorHiddenConditions.hiddenOnTouch || m_sCursorHiddenConditions.hiddenOnKeyboard;
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if (HIDE == m_bCursorHidden)
return;
if (HIDE) {
Debug::log(LOG, "Hiding the cursor (hl-mandated)");
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for (auto const& m : g_pCompositor->m_vMonitors) {
if (!g_pPointerManager->softwareLockedFor(m))
continue;
damageMonitor(m); // TODO: maybe just damage the cursor area?
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}
setCursorHidden(true);
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} else {
Debug::log(LOG, "Showing the cursor (hl-mandated)");
for (auto const& m : g_pCompositor->m_vMonitors) {
if (!g_pPointerManager->softwareLockedFor(m))
continue;
damageMonitor(m); // TODO: maybe just damage the cursor area?
}
setCursorHidden(false);
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}
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}
void CHyprRenderer::setCursorHidden(bool hide) {
if (hide == m_bCursorHidden)
return;
m_bCursorHidden = hide;
if (hide) {
g_pPointerManager->resetCursorImage();
return;
}
if (m_sLastCursorData.surf.has_value())
setCursorSurface(m_sLastCursorData.surf.value(), m_sLastCursorData.hotspotX, m_sLastCursorData.hotspotY, true);
else if (!m_sLastCursorData.name.empty())
setCursorFromName(m_sLastCursorData.name, true);
else
setCursorFromName("left_ptr", true);
}
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bool CHyprRenderer::shouldRenderCursor() {
return !m_bCursorHidden && m_bCursorHasSurface;
}
std::tuple<float, float, float> CHyprRenderer::getRenderTimes(PHLMONITOR pMonitor) {
const auto POVERLAY = &g_pDebugOverlay->m_mMonitorOverlays[pMonitor];
float avgRenderTime = 0;
float maxRenderTime = 0;
float minRenderTime = 9999;
for (auto const& rt : POVERLAY->m_dLastRenderTimes) {
if (rt > maxRenderTime)
maxRenderTime = rt;
if (rt < minRenderTime)
minRenderTime = rt;
avgRenderTime += rt;
}
avgRenderTime /= POVERLAY->m_dLastRenderTimes.size() == 0 ? 1 : POVERLAY->m_dLastRenderTimes.size();
return std::make_tuple<>(avgRenderTime, maxRenderTime, minRenderTime);
}
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static int handleCrashLoop(void* data) {
g_pHyprNotificationOverlay->addNotification("Hyprland will crash in " + std::to_string(10 - (int)(g_pHyprRenderer->m_fCrashingDistort * 2.f)) + "s.", CHyprColor(0), 5000,
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ICON_INFO);
g_pHyprRenderer->m_fCrashingDistort += 0.5f;
if (g_pHyprRenderer->m_fCrashingDistort >= 5.5f)
raise(SIGABRT);
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wl_event_source_timer_update(g_pHyprRenderer->m_pCrashingLoop, 1000);
return 1;
}
void CHyprRenderer::initiateManualCrash() {
g_pHyprNotificationOverlay->addNotification("Manual crash initiated. Farewell...", CHyprColor(0), 5000, ICON_INFO);
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m_pCrashingLoop = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, handleCrashLoop, nullptr);
wl_event_source_timer_update(m_pCrashingLoop, 1000);
m_bCrashingInProgress = true;
m_fCrashingDistort = 0.5;
g_pHyprOpenGL->m_tGlobalTimer.reset();
static auto PDT = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("debug:damage_tracking"));
**PDT = 0;
}
void CHyprRenderer::recheckSolitaryForMonitor(PHLMONITOR pMonitor) {
pMonitor->solitaryClient.reset(); // reset it, if we find one it will be set.
if (g_pHyprNotificationOverlay->hasAny() || g_pSessionLockManager->isSessionLocked())
return;
const auto PWORKSPACE = pMonitor->activeWorkspace;
if (!PWORKSPACE || !PWORKSPACE->m_bHasFullscreenWindow || PROTO::data->dndActive() || pMonitor->activeSpecialWorkspace || PWORKSPACE->m_fAlpha->value() != 1.f ||
PWORKSPACE->m_vRenderOffset->value() != Vector2D{})
return;
const auto PCANDIDATE = PWORKSPACE->getFullscreenWindow();
if (!PCANDIDATE)
return; // ????
if (!PCANDIDATE->opaque())
return;
if (PCANDIDATE->m_vRealSize->value() != pMonitor->vecSize || PCANDIDATE->m_vRealPosition->value() != pMonitor->vecPosition || PCANDIDATE->m_vRealPosition->isBeingAnimated() ||
PCANDIDATE->m_vRealSize->isBeingAnimated())
return;
if (!pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY].empty())
return;
for (auto const& topls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
if (topls->alpha->value() != 0.f)
return;
}
for (auto const& w : g_pCompositor->m_vWindows) {
if (w == PCANDIDATE || (!w->m_bIsMapped && !w->m_bFadingOut) || w->isHidden())
continue;
if (w->m_pWorkspace == PCANDIDATE->m_pWorkspace && w->m_bIsFloating && w->m_bCreatedOverFullscreen && w->visibleOnMonitor(pMonitor))
return;
}
if (pMonitor->activeSpecialWorkspace)
return;
// check if it did not open any subsurfaces or shit
int surfaceCount = 0;
if (PCANDIDATE->m_bIsX11)
surfaceCount = 1;
else
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surfaceCount = PCANDIDATE->popupsCount() + PCANDIDATE->surfacesCount();
if (surfaceCount > 1)
return;
// found one!
pMonitor->solitaryClient = PCANDIDATE;
}
SP<CRenderbuffer> CHyprRenderer::getOrCreateRenderbuffer(SP<Aquamarine::IBuffer> buffer, uint32_t fmt) {
auto it = std::find_if(m_vRenderbuffers.begin(), m_vRenderbuffers.end(), [&](const auto& other) { return other->m_pHLBuffer == buffer; });
if (it != m_vRenderbuffers.end())
return *it;
auto buf = makeShared<CRenderbuffer>(buffer, fmt);
if (!buf->good())
return nullptr;
m_vRenderbuffers.emplace_back(buf);
return buf;
}
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void CHyprRenderer::makeEGLCurrent() {
if (!g_pCompositor || !g_pHyprOpenGL)
return;
if (eglGetCurrentContext() != g_pHyprOpenGL->m_pEglContext)
eglMakeCurrent(g_pHyprOpenGL->m_pEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pHyprOpenGL->m_pEglContext);
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}
void CHyprRenderer::unsetEGL() {
if (!g_pHyprOpenGL)
return;
eglMakeCurrent(g_pHyprOpenGL->m_pEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
bool CHyprRenderer::beginRender(PHLMONITOR pMonitor, CRegion& damage, eRenderMode mode, SP<IHLBuffer> buffer, CFramebuffer* fb, bool simple) {
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makeEGLCurrent();
m_sRenderPass.clear();
m_eRenderMode = mode;
g_pHyprOpenGL->m_RenderData.pMonitor = pMonitor; // has to be set cuz allocs
if (mode == RENDER_MODE_FULL_FAKE) {
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RASSERT(fb, "Cannot render FULL_FAKE without a provided fb!");
fb->bind();
if (simple)
g_pHyprOpenGL->beginSimple(pMonitor, damage, nullptr, fb);
else
g_pHyprOpenGL->begin(pMonitor, damage, fb);
return true;
}
/* This is a constant expression, as we always use double-buffering in our swapchain
TODO: Rewrite the CDamageRing to take advantage of that maybe? It's made to support longer swapchains atm because we used to do wlroots */
static constexpr const int HL_BUFFER_AGE = 2;
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if (!buffer) {
m_pCurrentBuffer = pMonitor->output->swapchain->next(nullptr);
if (!m_pCurrentBuffer) {
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Debug::log(ERR, "Failed to acquire swapchain buffer for {}", pMonitor->szName);
return false;
}
} else
m_pCurrentBuffer = buffer;
try {
m_pCurrentRenderbuffer = getOrCreateRenderbuffer(m_pCurrentBuffer, pMonitor->output->state->state().drmFormat);
} catch (std::exception& e) {
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Debug::log(ERR, "getOrCreateRenderbuffer failed for {}", pMonitor->szName);
return false;
}
if (!m_pCurrentRenderbuffer) {
Debug::log(ERR, "failed to start a render pass for output {}, no RBO could be obtained", pMonitor->szName);
return false;
}
if (mode == RENDER_MODE_NORMAL) {
damage = pMonitor->damage.getBufferDamage(HL_BUFFER_AGE);
pMonitor->damage.rotate();
}
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m_pCurrentRenderbuffer->bind();
if (simple)
g_pHyprOpenGL->beginSimple(pMonitor, damage, m_pCurrentRenderbuffer);
else
g_pHyprOpenGL->begin(pMonitor, damage);
return true;
}
void CHyprRenderer::endRender() {
const auto PMONITOR = g_pHyprOpenGL->m_RenderData.pMonitor;
static auto PNVIDIAANTIFLICKER = CConfigValue<Hyprlang::INT>("opengl:nvidia_anti_flicker");
PMONITOR->commitSeq++;
g_pHyprOpenGL->m_RenderData.damage = m_sRenderPass.render(g_pHyprOpenGL->m_RenderData.damage);
auto cleanup = CScopeGuard([this]() {
if (m_pCurrentRenderbuffer)
m_pCurrentRenderbuffer->unbind();
m_pCurrentRenderbuffer = nullptr;
m_pCurrentBuffer = nullptr;
});
if (m_eRenderMode != RENDER_MODE_TO_BUFFER_READ_ONLY)
g_pHyprOpenGL->end();
else {
g_pHyprOpenGL->m_RenderData.pMonitor.reset();
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = true;
}
if (m_eRenderMode == RENDER_MODE_FULL_FAKE)
return;
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if (m_eRenderMode == RENDER_MODE_NORMAL) {
PMONITOR->output->state->setBuffer(m_pCurrentBuffer);
auto explicitOptions = getExplicitSyncSettings();
if (PMONITOR->inTimeline && explicitOptions.explicitEnabled && explicitOptions.explicitKMSEnabled) {
core: begin using CFileDescriptor from hyprutils (#9122) * config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
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auto sync = g_pHyprOpenGL->createEGLSync({});
if (!sync) {
Debug::log(ERR, "renderer: couldn't create an EGLSync for out in endRender");
return;
}
bool ok = PMONITOR->inTimeline->importFromSyncFileFD(PMONITOR->commitSeq, sync->fd());
if (!ok) {
Debug::log(ERR, "renderer: couldn't import from sync file fd in endRender");
return;
}
auto fd = PMONITOR->inTimeline->exportAsSyncFileFD(PMONITOR->commitSeq);
core: begin using CFileDescriptor from hyprutils (#9122) * config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
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if (!fd.isValid()) {
Debug::log(ERR, "renderer: couldn't export from sync timeline in endRender");
return;
}
core: begin using CFileDescriptor from hyprutils (#9122) * config: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * hyprctl: make fd use CFileDescriptor make use of the new hyprutils CFileDescriptor instead of manual FD handling. * ikeyboard: make fd use CFileDescriptor make use of the new CFileDescriptor instead of manual FD handling, also in sendKeymap remove dead code, it already early returns if keyboard isnt valid, and dont try to close the FD that ikeyboard owns. * core: make SHMFile functions use CFileDescriptor make SHMFile misc functions use CFileDescriptor and its associated usage in dmabuf and keyboard. * core: make explicit sync use CFileDescriptor begin using CFileDescriptor in explicit sync and its timelines and eglsync usage in opengl, there is still a bit left with manual handling that requires future aquamarine change aswell. * eventmgr: make fd and sockets use CFileDescriptor make use of the hyprutils CFileDescriptor instead of manual FD and socket handling and closing. * eventloopmgr: make timerfd use CFileDescriptor make the timerfd use CFileDescriptor instead of manual fd handling * opengl: make gbm fd use CFileDescriptor make the gbm rendernode fd use CFileDescriptor instead of manual fd handling * core: make selection source/offer use CFileDescriptor make data selection source and offers use CFileDescriptor and its associated use in xwm and protocols * protocols: convert protocols fd to CFileDescriptor make most fd handling use CFileDescriptor in protocols * shm: make SHMPool use CfileDescriptor make SHMPool use CFileDescriptor instead of manual fd handling. * opengl: duplicate fd with CFileDescriptor duplicate fenceFD with CFileDescriptor duplicate instead. * xwayland: make sockets and fds use CFileDescriptor instead of manual opening/closing make sockets and fds use CFileDescriptor * keybindmgr: make sockets and fds use CFileDescriptor make sockets and fds use CFileDescriptor instead of manual handling.
2025-01-30 12:30:12 +01:00
PMONITOR->output->state->setExplicitInFence(fd.take());
} else {
if (isNvidia() && *PNVIDIAANTIFLICKER)
glFinish();
else
glFlush();
}
}
}
void CHyprRenderer::onRenderbufferDestroy(CRenderbuffer* rb) {
std::erase_if(m_vRenderbuffers, [&](const auto& rbo) { return rbo.get() == rb; });
}
SP<CRenderbuffer> CHyprRenderer::getCurrentRBO() {
return m_pCurrentRenderbuffer;
}
bool CHyprRenderer::isNvidia() {
return m_bNvidia;
}
SExplicitSyncSettings CHyprRenderer::getExplicitSyncSettings() {
static auto PENABLEEXPLICIT = CConfigValue<Hyprlang::INT>("render:explicit_sync");
static auto PENABLEEXPLICITKMS = CConfigValue<Hyprlang::INT>("render:explicit_sync_kms");
SExplicitSyncSettings settings;
settings.explicitEnabled = *PENABLEEXPLICIT;
settings.explicitKMSEnabled = *PENABLEEXPLICITKMS;
if (*PENABLEEXPLICIT == 2 /* auto */)
settings.explicitEnabled = true;
if (*PENABLEEXPLICITKMS == 2 /* auto */) {
if (!m_bNvidia)
settings.explicitKMSEnabled = true;
else {
// check nvidia version. Explicit KMS is supported in >=560
// in the case of an error, driverMajor will stay 0 and explicit KMS will be disabled
static int driverMajor = 0;
static bool once = true;
if (once) {
once = false;
Debug::log(LOG, "Renderer: checking for explicit KMS support for nvidia");
if (std::filesystem::exists("/sys/module/nvidia_drm/version")) {
Debug::log(LOG, "Renderer: Nvidia version file exists");
std::ifstream ifs("/sys/module/nvidia_drm/version");
if (ifs.good()) {
try {
std::string driverInfo((std::istreambuf_iterator<char>(ifs)), (std::istreambuf_iterator<char>()));
Debug::log(LOG, "Renderer: Read nvidia version {}", driverInfo);
CVarList ver(driverInfo, 0, '.', true);
driverMajor = std::stoi(ver[0]);
Debug::log(LOG, "Renderer: Parsed nvidia major version: {}", driverMajor);
} catch (std::exception& e) { settings.explicitKMSEnabled = false; }
ifs.close();
}
}
}
settings.explicitKMSEnabled = driverMajor >= 560;
}
}
return settings;
}
void CHyprRenderer::addWindowToRenderUnfocused(PHLWINDOW window) {
static auto PFPS = CConfigValue<Hyprlang::INT>("misc:render_unfocused_fps");
if (std::find(m_vRenderUnfocused.begin(), m_vRenderUnfocused.end(), window) != m_vRenderUnfocused.end())
return;
m_vRenderUnfocused.emplace_back(window);
if (!m_tRenderUnfocusedTimer->armed())
m_tRenderUnfocusedTimer->updateTimeout(std::chrono::milliseconds(1000 / *PFPS));
}
void CHyprRenderer::makeRawWindowSnapshot(PHLWINDOW pWindow, CFramebuffer* pFramebuffer) {
// we trust the window is valid.
const auto PMONITOR = pWindow->m_pMonitor.lock();
if (!PMONITOR || !PMONITOR->output || PMONITOR->vecPixelSize.x <= 0 || PMONITOR->vecPixelSize.y <= 0)
return;
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
makeEGLCurrent();
pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
pFramebuffer->addStencil(g_pHyprOpenGL->m_RenderData.pCurrentMonData->stencilTex);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, pFramebuffer);
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
static auto* const PBLUR = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("decoration:blur:enabled"));
const auto BLURVAL = **PBLUR;
**PBLUR = 0;
// TODO: how can we make this the size of the window? setting it to window's size makes the entire screen render with the wrong res forever more. odd.
glViewport(0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
g_pHyprOpenGL->m_RenderData.currentFB = pFramebuffer;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
renderWindow(pWindow, PMONITOR, &now, false, RENDER_PASS_ALL, true);
**PBLUR = BLURVAL;
endRender();
}
void CHyprRenderer::makeWindowSnapshot(PHLWINDOW pWindow) {
// we trust the window is valid.
const auto PMONITOR = pWindow->m_pMonitor.lock();
if (!PMONITOR || !PMONITOR->output || PMONITOR->vecPixelSize.x <= 0 || PMONITOR->vecPixelSize.y <= 0)
return;
if (!shouldRenderWindow(pWindow))
return; // ignore, window is not being rendered
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
PHLWINDOWREF ref{pWindow};
makeEGLCurrent();
const auto PFRAMEBUFFER = &g_pHyprOpenGL->m_mWindowFramebuffers[ref];
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
m_bRenderingSnapshot = true;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
static auto* const PBLUR = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("decoration:blur:enabled"));
const auto BLURVAL = **PBLUR;
**PBLUR = 0;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders, RENDER_PASS_ALL);
**PBLUR = BLURVAL;
endRender();
m_bRenderingSnapshot = false;
}
void CHyprRenderer::makeLayerSnapshot(PHLLS pLayer) {
// we trust the window is valid.
const auto PMONITOR = pLayer->monitor.lock();
if (!PMONITOR || !PMONITOR->output || PMONITOR->vecPixelSize.x <= 0 || PMONITOR->vecPixelSize.y <= 0)
return;
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
makeEGLCurrent();
const auto PFRAMEBUFFER = &g_pHyprOpenGL->m_mLayerFramebuffers[pLayer];
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
m_bRenderingSnapshot = true;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
const auto BLURLSSTATUS = pLayer->forceBlur;
pLayer->forceBlur = false;
// draw the layer
renderLayer(pLayer, PMONITOR, &now);
pLayer->forceBlur = BLURLSSTATUS;
endRender();
m_bRenderingSnapshot = false;
}
void CHyprRenderer::renderSnapshot(PHLWINDOW pWindow) {
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
PHLWINDOWREF ref{pWindow};
if (!g_pHyprOpenGL->m_mWindowFramebuffers.contains(ref))
return;
const auto FBDATA = &g_pHyprOpenGL->m_mWindowFramebuffers.at(ref);
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pWindow->m_pMonitor.lock();
CBox windowBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->scale * pWindow->m_vRealSize->value().x / (pWindow->m_vOriginalClosedSize.x * PMONITOR->scale)),
(PMONITOR->scale * pWindow->m_vRealSize->value().y / (pWindow->m_vOriginalClosedSize.y * PMONITOR->scale)));
windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
windowBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
windowBox.x = ((pWindow->m_vRealPosition->value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((pWindow->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
windowBox.y = ((pWindow->m_vRealPosition->value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((pWindow->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
if (*PDIMAROUND && pWindow->m_sWindowData.dimAround.valueOrDefault()) {
CRectPassElement::SRectData data;
data.box = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
data.color = CHyprColor(0, 0, 0, *PDIMAROUND * pWindow->m_fAlpha->value());
m_sRenderPass.add(makeShared<CRectPassElement>(data));
damageMonitor(PMONITOR);
}
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
data.box = windowBox;
data.a = pWindow->m_fAlpha->value();
data.damage = fakeDamage;
m_sRenderPass.add(makeShared<CTexPassElement>(data));
}
void CHyprRenderer::renderSnapshot(PHLLS pLayer) {
if (!g_pHyprOpenGL->m_mLayerFramebuffers.contains(pLayer))
return;
const auto FBDATA = &g_pHyprOpenGL->m_mLayerFramebuffers.at(pLayer);
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pLayer->monitor.lock();
CBox layerBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->scale * pLayer->realSize->value().x / (pLayer->geometry.w * PMONITOR->scale)),
(PMONITOR->scale * pLayer->realSize->value().y / (pLayer->geometry.h * PMONITOR->scale)));
layerBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
layerBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
layerBox.x = ((pLayer->realPosition->value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - (((pLayer->geometry.x - PMONITOR->vecPosition.x) * PMONITOR->scale) * scaleXY.x);
layerBox.y = ((pLayer->realPosition->value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - (((pLayer->geometry.y - PMONITOR->vecPosition.y) * PMONITOR->scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
data.box = layerBox;
data.a = pLayer->alpha->value();
data.damage = fakeDamage;
m_sRenderPass.add(makeShared<CTexPassElement>(data));
}