Otherwise we don't repaint with the final state of the surface and
we're stuck with the second-to-last frame of the animation until
something else (moving the mouse or such) triggers a redraw.
https://bugs.freedesktop.org/show_bug.cgi?id=70930
get_animation_type() parses "none", "zoom" and "fade" but for the
startup animation, we only support "none" and "fade". If we get "zoom"
just fall back to "none" like we do for all unrecognized strings.
https://bugs.freedesktop.org/show_bug.cgi?id=71006
In drm backend, the cursor_surface->plane point to
drm_output->cursor_plane.when this output is removed,
drm_output->cursor_plane is destroyed, butcursor_surface->plane
still point to destroyed plane. So once mouse move to this
cursor_surface and system will repaint this cursor_surface,
segment fault will generate in weston_surface_damage_below() function.
V2:
-set surface->plane to NULL whose plane point to unplugged output,
then change weston_surface_damage_below() to do nothing if
surface->plane is NULL (Kristian)
-set surface->plane to NULL in weston_surface_unmap(),
so that all surfaces that have a non-NULL plane pointer wil be
on compositor->surface_list (Kristian).
Backported from 971165368d
bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69777
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
We used to leak the input fds, as weston would reopen all fds on vt
enter. We could just close them after sending the open fd through the
socket, but this patch also adds support for the new EVIOCREVOKE evdev
ioctl, that revokes the fd in question (including the copy that we
sent to the compositor).
https://bugs.freedesktop.org/show_bug.cgi?id=70849
If we are about to finish a frame, but a redraw is pending and we let the
compositor redraw, we need to check for errors. If the redraw fails and
the backend cannot schedule a page-flip, we need to finish the frame,
anyway.
All backends except DRM use a timer to schedule frames. Hence, they cannot
fail. But for DRM, we need to be able to handle drmModePageFlip() failures
in case access got revoked.
This fixes a bug where logind+drm caused keyboard input to be missed as we
didn't reenable it after a failed page-flip during deactivation.
If the initial page-flip fails, immediately finish the frame to avoid
being stuck in the given frame. We already do this if we have no fbo
available. Now we do the same if the page-flip fails.
The decorations tiles start to overlap and look weird if we go below
200x200 size windows. Just set that as a minimum size if the app
doesn't provide a bigger minimum size.
https://bugs.freedesktop.org/show_bug.cgi?id=66794
When the last input device with a certain capability is removed, unset
the focus of the seat device associated with the capability.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
The new key startup-animation in the [shell] section lets you
control the startup animation. Default is fade, but with this patch
we can also do none, which just show the desktop as fast as possible.
https://bugs.freedesktop.org/show_bug.cgi?id=70619
We check the state when we schedule a repaint, but we will still repaint
in weston_output_finish_frame() if a repaint is needed. Now we check
whether we went to sleep while waiting for the page flip and stop repainting
in that case.
https://bugs.freedesktop.org/show_bug.cgi?id=65802
If read() fails without EAGAIN/EINTR, the device is very likely dead.
However, we must not remove the device as it might be muted/revoked. So we
simply remove the event-source to avoid polling the device and simply wait
for the udev-remove signal now.
Note that we cannot call evdev_device_destroy() as the caller created the
FD and might need custom code to close it (like weston_launcher_close()).
We used to test for abs | rel | button, which inits a pointer device for
a device with just rel or abs capabilities. We now make sure we have either
rel or abs as well as button.
Previously if you move a window around and temporarily add a second
finger then it will cancel the grab even though the original finger is
still held on the screen. It seems more robust to avoid cancelling the
grab until all fingers have been removed.
Previously if you add a second finger while moving a window with a
touch grab then the position will keep jumping between the position of
each finger as you move them around. This patch changes it so that it
keeps track of the first touch id that starts the grab and only
updates the grab position when that finger moves.
Adds a new binding type for touch events via the new function
weston_compositor_add_touch_binding. The binding can only be added for
a touch down with the first finger. The shell now uses this to install
a binding to activate the current surface.
EGLInt is not always uint32_t so we need
to make sure we use the right int size for the format.
Signed-off-by: Alexandru DAMIAN <alexandru.damian@intel.com>
We get the child position but never use this information here. Just remove it.
Spotted by Christopher Michael.
Signed-off-by: Stefan Schmidt <s.schmidt@samsung.com>
Currently there is no guarentee that output remove event always happend after
page_flip event on the same output. So if the following situation occur:
first: unplug a output
second: output remove event arrive, output_destrory called adn free output
third: page_flip event arrive on the destroyed output
the segment fault will happpen in page_flip_handler().
This patch add a variable drm_compositor->destroy_pending, if page flip
event is pending when output remove event arrive, output_destroy will be
delayed until page flip finished.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>