animation.c: Schedule a repaint when the animation is done

Otherwise we don't repaint with the final state of the surface and
we're stuck with the second-to-last frame of the animation until
something else (moving the mouse or such) triggers a redraw.

https://bugs.freedesktop.org/show_bug.cgi?id=70930
This commit is contained in:
Kristian Høgsberg 2013-10-30 09:07:04 -07:00
parent e6dd2b80da
commit f3a4b0ba0e

View file

@ -167,6 +167,7 @@ weston_surface_animation_frame(struct weston_animation *base,
weston_spring_update(&animation->spring, msecs);
if (weston_spring_done(&animation->spring)) {
weston_compositor_schedule_repaint(animation->surface->compositor);
weston_surface_animation_destroy(animation);
return;
}