We need this common helper as we don't have access to shared helper, so
just define one in-situ.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is problematic as we don't have namespacing for these and some of
the macros can interfere with other defines.
This reverts commit 8634c7e349.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Fix weston crash when user click the mouse continuosly while
the video is playing.
Call weston_view_update_transform before calling
weston_coord_global_to_surface to update view->transform.dirty to 0.
Fixes#985
Tested-by: Sooyeon Kang sooyeon8979@gmail.com
Signed-off-by: Sooyeon Kang sooyeon8979@gmail.com
Up to now, we've been logging only the failures that we get from
drm_fb_get_from_paint_node(). So let's start logging the other failures
we get in drm_output_find_plane_for_view() as well.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This should help people to debug. Instead of printing an hex value,
print each enum value present in the bitmask as a string (comma
separated).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This function is useful across multiple components of the project, so
move it to a helper header.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Client won't be able to do direct-scanout with this surface, and the
format/modifier doesn't matter in this case. So let's remove the scanout
tranche from dma-buf feedback in such case.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Currently we have the following situation: we add a scanout tranche
because if the client re-allocates with another format/modifier, the
chances of being placed in a DRM/KMS plane is higher.
But then we run out of overlay planes. So we remove the scanout tranche,
because the format/modifier available in the renderer tranche are
optimal for rendering.
Now Weston detects again that the format/modifier is what may be
avoiding the view being place in a plane, re-adding the scanout tranche.
And we have an endless loop.
To avoid this, let's accumulate the reasons why placing the view in a
place failed. So if we detect that we don't have planes available, no
matter the format/modifier, we won't add the scanout tranche.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
FAILURE_REASONS_ADD_FB_FAILED is defined as (1 << 3), so when we are
accumulating "failure reasons" in a variable we don't need to do the bit
shift again.
This results in an issue, because (1 << FAILURE_REASONS_ADD_FB_FAILED)
results in (1 << (1 << 3)) == (1 << 8).
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There are a few points in the code where we are wrongly using
FAILURE_REASONS_ADD_FB_FAILED, probably because we didn't have so many
"failure reasons" previously. This update such cases to use enum's that
make sense.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Do not skip all the planes if a single one of them do not support
fences. The other may do.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This flag ensures support for both the GL_ANDROID_native_fence_sync
and the GL_EXT_disjoint_timer_query extensions at run-time. The GL
features log now reports that flag so the warning log has been
removed.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Storing GL function pointers along with their associated extension
name allows to better track the function pointers declared.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Now that the GL extensions are stored in the gl_extensions bitfield,
there's no need to use booleans anymore.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This commit ensures GL_OES_EGL_image is available before setting up
dma-buf renderer functions because it's not implied by the presence of
the EGL_EXT_image_dma_buf_import extension.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
GL_OES_texture_3D isn't used because of the complexity implied for
correct OpenGL ES 2 support (see commit 734c2278), so there's no need
to check for it. The check also now avoids checking for
GL_EXT_color_buffer_half_float on OpenGL ES 3.2 which includes support
for 16-bit FP renderbuffers by default.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The GL renderer supports OpenGL ES from version 2.0 to 3.2. It's meant
to correctly link on systems with only OpenGL ES 2, so OpenGL ES 3
symbols can't be used directly. eglGetProcAddress() is currently
defined to not support the querying of non-extension OpenGL ES
functions. Support for that is exposed by the
KHR_get_all_proc_addresses extension. This commit ensures OpenGL ES 3
function addresses can be retrieved by eglGetProcAddress() by checking
for that extension at run-time.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
A new gl_extensions bitfield is added to the renderer to store the
flags supported by the GL implementation. This allows the GL renderer
to easily check for extension support whenever needed.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Don't flag EGL_PBUFFER_BIT to get the EGL config if the
EGL_KHR_surfaceless_context extension isn't available. The branch is
never taken because the extension is required and if it isn't
available, the function would have already returned.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Get the EGL_WL_bind_wayland_display extension function addresses after
checking for extension availability.
Let the EGL display setup end before trying to bind the Wayland
display in gl-renderer.c. The EGL features log will now report the
extension as supported even if the bind subsequently fails, in which
case a warning is logged.
This commit also avoids calling query_buffer() if the display isn't
bound in fill_buffer_info(), it would otherwise fail or even segfault
if the EGL_WL_bind_wayland_display extension isn't available.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
OpenGL ES 2 and some attributes like EGL_RENDERABLE_TYPE are supported
by EGL from version 1.2.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This feature flag is for explicit sync support.
We replace the explicit sync warning by logging supported fence syncs
along with the report EGL features report.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Trying to follow the principle presented previously, this commit
ensures extension function addresses are retrieved once their
associated extension has been checked for availability.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Get eglCreateImageKHR() and eglDestroyImageKHR() function addresses
depending on EGL_KHR_image_base availability.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This second feature flag ensures that either the
EGL_EXT_swap_buffers_with_damage or EGL_EXT_swap_buffers_with_damage
extension is available.
Some function pointer addresses are currently retrieved depending on
the availabilty of their associated extension and some others are
retrieved unconditionally. For consistency reasons, we'll try from now
on in this commit set to first load function pointers depending on the
associated extension availability and then flag features once all the
addresses are retrieved.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This commit introduces feature flags. While an extension flag only
ensures the availability of an extension at run-time, a feature flag
ensures the availability of a minimal OpenGL ES version and/or
extensions in order to easily check for the availability of a specific
feature at run-time.
This first feature ensures the availability of either the
EGL_KHR_no_config_context or EGL_MESA_configless_context extensions.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
A new GET_PROC_ADDRESS() macro is added to get a function address at
run-time using eglGetProcAddress() and to assert() the address isn't
NULL at once.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Storing EGL function pointers along with their associated extension
name allows to better track the function pointers declared.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
Now that the EGL extensions are stored in the egl_*_extensions
bitfields, there's no need to use booleans anymore.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The egl_display_extensions bitfield is added to store the display
extensions supported by the EGL implementation.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
The egl_device_extensions bitfield is added to store the device
extensions supported by the EGL implementation.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
A new egl_client_extensions bitfield is added to the renderer to store
the client flags supported by the EGL implementation. This allows the
GL renderer to easily check for extension support whenever needed.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This new utility parses extension strings and fills a bitfield of
matched flags. This will be used to store EGL and GL extension flags.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
With this, when unplugging an extended display, the view displayed on
the extended display won't be re-positioned to other displays.
On some embedded devices, the views are often fullscreen displayed, even
on the extended displays. When disconnecting the extended displays, the
views are not desired to be moved onto the existing displays. Without
this change, we can see the view flash across the existing displays
even though the UI program hides the view as soon as it can, which is
unexpected.
Signed-off-by: Paul Pu <hui.pu@gehealthcare.com>
Now that secondary planes can be both underlay and overlay, this flag's
meaning also changed. Update it for correctness.
Signed-off-by: Leo Li <sunpeng.li@amd.com>
Previously, whether a KMS plane is underlay-able is determined by
whether it's zpos_max is < the primary plane's zpos_min. In other words,
a plane will only be considered underlay-able if its entire valid zpos
range is under the primary plane's lowest zpos.
This is too restrictive - it's possible for planes to have a valid zpos
range that spans below and above the primary's zpos range.
Therefore, allow planes to be used as underlays if their zpos_min is <
the primary plane's zpos_min.
In addition, force rendering on a view if it contains alpha, and is
occluded by a rendered view. If such a view is overlaid, it would render
with incorrect zorder. If it's underlaid, it would render with incorrect
alpha-blending due to hole-punching. Therefore, it must be rendered.
Force rendering prevents the view from going into
`drm_output_find_plane_for_view()`, which serves as an optimization, but
is also observed to prevent dmabuf feedback (derived from
`try_view_on_plane_failure_reasons`) from ping-ponging between two
values, causing some apps (like weston-simple-egl) to constantly
reallocate its buffers.
Because a plane can now - if supported - be used as an underlay, an
overlay, or both, add a `enum drm_plane_subtype` to differentiate
between them. Then, print it's subtype and underlay/overlay assignment
once a decision is made.
v2:
* Squash w/ patch to force rendering on alpha view occluded by rendered
view
* Bring back plane subtype enum to be more expressive about plane
capabilities
* Correct need_hole != false when a view's assignment changes from
underlay to overlay
Signed-off-by: Leo Li <sunpeng.li@amd.com>
When the head is already destroyed, its global resource still can be
accessible by the client, which leads to a UAF crash.
This sets the head's global resource's user data to null before the
head is destroyed, and when the `bind` request is being handled but the
object's user data is null, do what we do when the the head's output is
null.
Signed-off-by: Paul Pu <hui.pu@gehealthcare.com>
Commit 264c205add ignored the fact that a
background color of 0 should fall back to the background image, and
broke that case.
Fixes 264c205add
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
The drm_color_encoding and drm_color_range enums are used for
YUV->RGB conversion and mirror what EGL_YUV_COLOR_SPACE_HINT_EXT
and EGL_SAMPLE_RANGE_HINT_EXT as well as our `yuva2rgba()`
shader func do. Add the necessary boiler plate for them.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Non-opaque backgrounds don't make sense, and cause rendering
problems.
Silently set backgrounds fully opaque, and remove any mention of
alpha from the man page.
Kiosk-shell already implicitly forces opaque backgrounds.
Old weston.ini with FF for alpha will always continue to work.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>