mesa/src/imagination/vulkan
Qiang Yu 196569b1a4 all: rename gl_shader_stage to mesa_shader_stage
It's not only for GL, change to a generic name.

Use command:
  find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
2025-08-06 10:28:40 +08:00
..
pds build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
usc build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
winsys build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
meson.build pvr: drop pvr_lower_nir 2025-07-08 23:10:54 +00:00
pvr_blit.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_blit.h pvr: Publicise some static functions from pvr_blit.c 2023-06-02 14:43:24 +00:00
pvr_bo.c pvr: Remove PVR_WINSYS_BO_FLAG_ZERO_ON_ALLOC flag 2023-09-06 12:19:46 +00:00
pvr_bo.h pvr: Remove PVR_WINSYS_BO_FLAG_ZERO_ON_ALLOC flag 2023-09-06 12:19:46 +00:00
pvr_border.c treewide: Replace usage of macro DEBUG with MESA_DEBUG when possible 2024-03-22 18:22:34 +00:00
pvr_border.h pvr: clarify image/sampler state word packing 2025-07-08 23:10:53 +00:00
pvr_clear.c pvr: drop PVRX macro 2024-11-29 15:14:11 +00:00
pvr_clear.h pvr: drop PVRX macro 2024-11-29 15:14:11 +00:00
pvr_cmd_buffer.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_common.h pvr, pco: initial descriptor rework 2025-07-08 23:10:55 +00:00
pvr_csb.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_csb.h pvr: drop PVRX macro 2024-11-29 15:14:11 +00:00
pvr_csb_enum_helpers.h build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_descriptor_set.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_device.c vulkan: fix missing presentId2/presentWait2 enable features 2025-08-05 08:06:43 +00:00
pvr_dump_bo.c pvr: Return VkResult from winsys buffer_map operation 2023-05-18 15:56:59 +00:00
pvr_dump_bo.h
pvr_dump_csb.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_formats.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_formats.h pvr: drop PVRX macro 2024-11-29 15:14:11 +00:00
pvr_hardcode.c all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
pvr_hardcode.h all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
pvr_hw_pass.c pvr: really free memory in subpass render init 2024-10-23 16:47:34 +00:00
pvr_hw_pass.h pvr: Remove component_alignment 2023-02-24 14:36:36 +00:00
pvr_image.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_job_common.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_job_common.h pvr: minor vulkan driver formatting fixes 2024-10-23 16:47:33 +00:00
pvr_job_compute.c pvr: drop PVRX macro 2024-11-29 15:14:11 +00:00
pvr_job_compute.h pvr: Use common queue submit implementation 2023-02-28 21:39:49 +00:00
pvr_job_context.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_job_context.h pvr, pco: Add new compiler framework and shader gen stubs 2024-11-29 15:14:10 +00:00
pvr_job_render.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_job_render.h pvr: drop PVRX macro 2024-11-29 15:14:11 +00:00
pvr_job_transfer.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_job_transfer.h pvr: Add support to process transfer and blit cmds 2023-04-19 11:01:05 +00:00
pvr_pass.c pvr, pco: rewrite compiler/driver interface for vs & fs I/O 2024-11-29 15:14:12 +00:00
pvr_pipeline.c all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
pvr_private.h pvr: store device uuid and build sha 2025-07-08 23:10:59 +00:00
pvr_query.c pvr: drop PVRX macro 2024-11-29 15:14:11 +00:00
pvr_query_compute.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_queue.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_robustness.c pvr: clang-format fixes 2023-07-13 10:23:32 +00:00
pvr_robustness.h pvr: Add robustness buffer support 2023-03-27 18:36:32 +00:00
pvr_shader.c all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
pvr_shader.h all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
pvr_spm.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_spm.h pvr: Compile SPM EOT shader 2023-07-14 10:45:49 +00:00
pvr_tex_state.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
pvr_tex_state.h pvr: clarify image/sampler state word packing 2025-07-08 23:10:53 +00:00
pvr_transfer_frag_store.c pvr: drop PVRX macro 2024-11-29 15:14:11 +00:00
pvr_transfer_frag_store.h pvr, pco: Add new compiler framework and shader gen stubs 2024-11-29 15:14:10 +00:00
pvr_uscgen.c all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
pvr_uscgen.h all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00
pvr_wsi.c pvr: Rename primary_{device,fd,path} to display_* 2023-05-18 15:56:59 +00:00