mesa/src/compiler/nir
Rhys Perry 599d634c2c nir/lower_input_attachments: pass on non-uniform access flag
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-10-11 14:26:58 +00:00
..
tests nir/tests: take reference on glsl types 2019-08-21 09:44:10 +02:00
meson.build nir: move gl_nir_opt_access from glsl directory 2019-10-10 15:49:18 -04:00
nir.c nir: Add explicit signs to image min/max intrinsics 2019-08-21 17:19:55 +00:00
nir.h nir: add nir_shader_compiler_options::lower_to_scalar 2019-10-10 15:49:18 -04:00
nir_algebraic.py nir: Factor out most of the algebraic passes C code to .c/.h. 2019-10-04 19:15:01 +00:00
nir_builder.h nir: Skip emitting no-op movs from the builder. 2019-10-04 19:15:01 +00:00
nir_builder_opcodes_h.py nir: add bit_size parameter to system values with multiple allowed bit sizes 2019-01-21 00:17:18 +01:00
nir_builtin_builder.c nir/builder: Remove the use_fmov parameter from nir_swizzle 2019-05-24 08:38:11 -05:00
nir_builtin_builder.h nir/spirv: initial handling of OpenCL.std extension opcodes 2019-03-05 22:28:29 +01:00
nir_clone.c nir: Add a no wrapping bits to nir_alu_instr 2019-06-26 14:13:02 -07:00
nir_constant_expressions.h nir: add support for flushing to zero denorm constants 2019-09-17 23:39:18 +03:00
nir_constant_expressions.py nir: fix denorms in unpack_half_1x16() 2019-09-17 23:39:18 +03:00
nir_control_flow.c nir: keep the phi order when splitting blocks 2019-02-04 20:41:13 -08:00
nir_control_flow.h nir: add a new nir_cf_list_clone_and_reinsert() helper 2018-12-10 13:59:50 +11:00
nir_control_flow_private.h
nir_deref.c nir/lcssa: handle deref instructions properly 2019-08-20 17:39:52 +02:00
nir_deref.h nir/derefs: Add a nir_derefs_do_not_alias enum value 2018-11-28 14:29:25 -06:00
nir_divergence_analysis.c nir: Add explicit signs to image min/max intrinsics 2019-08-21 17:19:55 +00:00
nir_dominance.c nir: Add a block_is_unreachable helper 2019-09-06 23:39:01 +00:00
nir_format_convert.h nir: make nir_const_value scalar 2019-04-14 22:25:56 +02:00
nir_from_ssa.c nir: Don't infinitely recurse in lower_ssa_defs_to_regs_block 2019-09-06 23:39:01 +00:00
nir_gather_info.c nir: add shader_info::last_msaa_image 2019-10-09 17:12:19 -04:00
nir_gather_ssa_types.c nir: fix gather_ssa_types 2019-05-31 21:35:26 +00:00
nir_gather_xfb_info.c nir/xfb: do not use bare interface type 2019-04-11 11:52:45 +02:00
nir_gs_count_vertices.c util: use C99 declaration in the for-loop set_foreach() macro 2018-10-25 12:43:18 +01:00
nir_inline_functions.c nir/inline_functions: Break inlining into a builder helper 2019-03-06 17:24:57 +00:00
nir_instr_set.c nir/instr_set: Expose nir_instrs_equal() 2019-07-10 00:20:59 +00:00
nir_instr_set.h
nir_intrinsics.py nir: Add explicit signs to image min/max intrinsics 2019-08-21 17:19:55 +00:00
nir_intrinsics_c.py nir: add legal bit_sizes to intrinsics 2019-01-21 00:16:51 +01:00
nir_intrinsics_h.py python: Specify the template output encoding 2018-08-07 13:28:35 -07:00
nir_linking_helpers.c nir: Fix overlapping vars in nir_assign_io_var_locations() 2019-09-25 15:53:50 +02:00
nir_liveness.c nir: Remove a bunch of large stack arrays 2019-07-22 16:17:18 -05:00
nir_loop_analyze.c nir: add support for flushing to zero denorm constants 2019-09-17 23:39:18 +03:00
nir_loop_analyze.h
nir_lower_alpha_test.c nir: Remove old-school deref chain support 2018-06-22 21:23:06 -07:00
nir_lower_alu.c
nir_lower_alu_to_scalar.c nir: fix denorms in unpack_half_1x16() 2019-09-17 23:39:18 +03:00
nir_lower_array_deref_of_vec.c nir: Add a new pass to lower array dereferences on vectors 2019-03-15 23:10:27 -05:00
nir_lower_atomics_to_ssbo.c nir: Fix num_ssbos when lowering atomic counters 2019-09-03 15:54:54 +02:00
nir_lower_bit_size.c
nir_lower_bitmap.c nir: Use sampler derefs in drawpixels and bitmap lowering. 2019-02-11 21:34:44 -08:00
nir_lower_bool_to_float.c nir: fix lower_{int,bool}_to_float for new mov opcode 2019-05-31 21:35:26 +00:00
nir_lower_bool_to_int32.c nir: Drop imov/fmov in favor of one mov instruction 2019-05-24 08:38:11 -05:00
nir_lower_clamp_color_outputs.c nir: add tess support to nir_lower_clamp_color_outputs() 2019-06-26 00:36:48 +00:00
nir_lower_clip.c nir/lower_clip: add support for geometry shaders 2019-07-19 09:25:47 +10:00
nir_lower_clip_cull_distance_arrays.c nir/lower_clip_cull: Fix an incorrect assert 2019-02-21 12:05:12 -06:00
nir_lower_constant_initializers.c nir: Make nir_constant a vector rather than a matrix 2019-06-19 21:05:54 +00:00
nir_lower_double_ops.c nir: fix denorm flush-to-zero in sqrt's lowering at nir_lower_double_ops 2019-09-17 23:39:18 +03:00
nir_lower_drawpixels.c nir/drawpixels: fix what appears to be a copy-paste bug in get_texcoord_const 2019-10-10 15:49:18 -04:00
nir_lower_fb_read.c nir: add pass to lower fb reads 2019-05-02 11:19:22 -07:00
nir_lower_flrp.c nir/compiler: keep same bit size when lowering with flrp 2019-07-12 16:15:20 +00:00
nir_lower_fragcoord_wtrans.c nir: add rcp(w) lowering for gl_FragCoord 2019-04-29 02:46:44 +00:00
nir_lower_frexp.c spirv,nir: lower frexp_exp/frexp_sig inside a new NIR pass 2019-03-22 19:41:46 +01:00
nir_lower_global_vars_to_local.c nir: rename nir_var_function to nir_var_function_temp 2019-01-19 20:01:41 +01:00
nir_lower_gs_intrinsics.c util: use C99 declaration in the for-loop set_foreach() macro 2018-10-25 12:43:18 +01:00
nir_lower_idiv.c nir: Optimize umod lowering 2019-07-26 11:19:23 -07:00
nir_lower_indirect_derefs.c nir: fix bit_size in lower indirect derefs. 2019-04-26 12:59:43 +10:00
nir_lower_input_attachments.c nir/lower_input_attachments: pass on non-uniform access flag 2019-10-11 14:26:58 +00:00
nir_lower_int64.c nir/lower_int64: Use the core NIR lowering framework 2019-07-16 16:05:16 +00:00
nir_lower_int_to_float.c tree-wide: replace MAYBE_UNUSED with ASSERTED 2019-07-31 09:41:05 +01:00
nir_lower_interpolation.c nir: add pass to lower load_interpolated_input 2019-07-02 16:15:25 +00:00
nir_lower_io.c nir/lower_explicit_io: Handle 1 bit loads and stores 2019-09-05 22:24:09 -07:00
nir_lower_io_arrays_to_elements.c nir: rename glsl_type_is_struct() -> glsl_type_is_struct_or_ifc() 2019-03-06 13:10:02 +11:00
nir_lower_io_to_scalar.c nir: copy intrinsic type when lowering load input/uniform and store output 2019-06-03 12:46:14 +00:00
nir_lower_io_to_temporaries.c nir/lower_io_to_temporaries: Fix hash table leak 2019-07-09 10:39:37 +02:00
nir_lower_io_to_vector.c nir/lower_io_to_vector: don't merge compact varyings 2019-09-06 15:38:10 -07:00
nir_lower_load_const_to_scalar.c nir/load_const_to_scalar: Get rid of a bit size switch statement 2019-04-14 22:25:56 +02:00
nir_lower_locals_to_regs.c nir: Drop imov/fmov in favor of one mov instruction 2019-05-24 08:38:11 -05:00
nir_lower_non_uniform_access.c nir/lower_non_uniform: lower image/texture instructions taking derefs 2019-10-11 14:26:58 +00:00
nir_lower_packing.c
nir_lower_passthrough_edgeflags.c
nir_lower_patch_vertices.c i965: Combine both gl_PatchVerticesIn lowering passes. 2018-07-26 21:51:36 -07:00
nir_lower_phis_to_scalar.c nir: Drop imov/fmov in favor of one mov instruction 2019-05-24 08:38:11 -05:00
nir_lower_point_size.c nir/lower_point_size: assume scalar PSIZ 2019-09-12 06:40:04 +00:00
nir_lower_regs_to_ssa.c nir: Remove a bunch of large stack arrays 2019-07-22 16:17:18 -05:00
nir_lower_returns.c nir: Unset metadata debug bit if no progress made 2019-01-09 16:42:40 -08:00
nir_lower_samplers.c nir: Carve out nir_lower_samplers from GLSL code. 2019-09-06 12:20:20 +03:00
nir_lower_scratch.c nir: use common deref has indirect code in scratch lowering. 2019-08-01 08:32:12 +10:00
nir_lower_subgroups.c nir/subgroups: Lower clustered reductions with cluster_size >= subgroup_size into reductions 2019-08-20 17:40:10 +02:00
nir_lower_system_values.c nir/lower_system_values: Support lowering more intrinsics 2019-07-16 16:05:16 +00:00
nir_lower_tex.c nir/lower_tex: Add an assert() in nir_lower_txs_lod() 2019-06-20 09:15:53 -07:00
nir_lower_to_source_mods.c nir: fix s/&&/||/ typo 2019-06-07 16:06:25 +01:00
nir_lower_two_sided_color.c nir: add bit_size parameter to system values with multiple allowed bit sizes 2019-01-21 00:17:18 +01:00
nir_lower_uniforms_to_ubo.c nir: Add multiplier argument to nir_lower_uniforms_to_ubo. 2019-03-05 19:13:27 +00:00
nir_lower_var_copies.c nir: Allow qualifiers on copy_deref and image instructions 2019-06-19 14:08:27 +02:00
nir_lower_vars_to_ssa.c nir: Remove a bunch of large stack arrays 2019-07-22 16:17:18 -05:00
nir_lower_vec_to_movs.c nir: Drop imov/fmov in favor of one mov instruction 2019-05-24 08:38:11 -05:00
nir_lower_viewport_transform.c nir/lower_viewport: Check variable mode first 2019-07-18 14:21:41 +02:00
nir_lower_wpos_center.c intel: Use a system value for gl_FragCoord 2019-07-29 23:30:26 +00:00
nir_lower_wpos_ytransform.c nir: fix lower_wpos_ytransform in load_frag_coord case 2019-05-02 11:19:22 -07:00
nir_metadata.c
nir_move_vec_src_uses_to_dest.c
nir_normalize_cubemap_coords.c
nir_opcodes.py nir/opcodes: Clear variable names confusion 2019-09-18 23:59:07 +03:00
nir_opcodes_c.py nir: Drop imov/fmov in favor of one mov instruction 2019-05-24 08:38:11 -05:00
nir_opcodes_h.py python: Better iterate over dictionaries 2018-07-24 11:07:04 -07:00
nir_opt_access.c nir: move gl_nir_opt_access from glsl directory 2019-10-10 15:49:18 -04:00
nir_opt_algebraic.py nir: Remove unnecessary subtraction optimizations 2019-09-30 09:44:10 +00:00
nir_opt_combine_stores.c nir: Add a pass to combine store_derefs to same vector 2019-03-13 08:39:16 -07:00
nir_opt_comparison_pre.c nir: Keep the range analysis HT around intra-pass until we make a change. 2019-10-04 19:15:01 +00:00
nir_opt_conditional_discard.c nir,intel: lower if (cond) demote() to new intrinsic demote_if(cond) 2019-07-24 13:02:18 -05:00
nir_opt_constant_folding.c nir/constant_folding: fold load_constant intrinsics 2019-10-07 19:49:53 +01:00
nir_opt_copy_prop_vars.c nir: Avoid coalescing vars created by lower_io_to_temporaries 2019-07-08 14:14:53 +02:00
nir_opt_copy_propagate.c nir: Drop imov/fmov in favor of one mov instruction 2019-05-24 08:38:11 -05:00
nir_opt_cse.c nir: clone instruction set rather than removing individual entries 2019-02-22 08:36:36 +11:00
nir_opt_dce.c nir: Unset metadata debug bit if no progress made 2019-01-09 16:42:40 -08:00
nir_opt_dead_cf.c nir/dead_cf: Repair SSA if the pass makes progress 2019-09-06 23:39:01 +00:00
nir_opt_dead_write_vars.c nir: rename nir_var_shared to nir_var_mem_shared 2019-01-19 20:01:41 +01:00
nir_opt_find_array_copies.c nir/find_array_copies: Reject copies with mismatched lengths 2019-08-14 18:11:31 +00:00
nir_opt_gcm.c nir: Add a nir_tex_instr_has_implicit_derivatives helper 2019-07-23 13:40:41 -05:00
nir_opt_idiv_const.c nir: Fix nir_opt_idiv_const when negatives are involved 2019-05-16 10:55:03 -07:00
nir_opt_if.c nir/opt_if: Fix undef handling in opt_split_alu_of_phi() 2019-09-18 17:18:34 -04:00
nir_opt_intrinsics.c nir: optimize gl_SampleMaskIn to gl_HelperInvocation for radeonsi when possible 2019-04-16 10:24:19 -04:00
nir_opt_large_constants.c nir/opt_large_constants: Handle store writemasks 2019-09-24 20:59:58 +00:00
nir_opt_loop_unroll.c nir/loop_unroll: Prepare loop for unrolling in wrapper_unroll 2019-08-21 10:43:27 +00:00
nir_opt_move.c nir: merge and extend nir_opt_move_comparisons and nir_opt_move_load_ubo 2019-08-12 22:01:30 +00:00
nir_opt_peephole_select.c nir: Drop imov/fmov in favor of one mov instruction 2019-05-24 08:38:11 -05:00
nir_opt_rematerialize_compares.c nir: Only rematerialize comparisons with all SSA sources 2019-07-19 19:45:36 +00:00
nir_opt_remove_phis.c nir/opt_remove_phis: handle phis with no sources 2019-09-25 00:58:30 +00:00
nir_opt_shrink_load.c
nir_opt_sink.c nir/sink: Don't sink load_ubo to outside of its defining loop 2019-10-09 17:55:25 +00:00
nir_opt_trivial_continues.c
nir_opt_undef.c nir: Drop imov/fmov in favor of one mov instruction 2019-05-24 08:38:11 -05:00
nir_opt_vectorize.c compiler/nir: add an ASSERTED 2019-07-31 09:41:05 +01:00
nir_phi_builder.c nir: Remove a bunch of large stack arrays 2019-07-22 16:17:18 -05:00
nir_phi_builder.h
nir_print.c nir/print: always use the right FILE * 2019-10-04 15:24:10 +00:00
nir_propagate_invariant.c nir/propagate_invariant: Don't add NULL vars to the hash table 2019-06-06 00:27:53 +00:00
nir_range_analysis.c nir: Keep the range analysis HT around intra-pass until we make a change. 2019-10-04 19:15:01 +00:00
nir_range_analysis.h nir: Keep the range analysis HT around intra-pass until we make a change. 2019-10-04 19:15:01 +00:00
nir_remove_dead_variables.c nir: rename nir_var_shared to nir_var_mem_shared 2019-01-19 20:01:41 +01:00
nir_repair_ssa.c nir/repair_ssa: Replace the unreachable check with the phi builder 2019-09-23 16:19:24 +00:00
nir_search.c nir: Factor out most of the algebraic passes C code to .c/.h. 2019-10-04 19:15:01 +00:00
nir_search.h nir: Fix some wonky whitespace in nir_search.h. 2019-10-04 19:15:01 +00:00
nir_search_helpers.h nir: Keep the range analysis HT around intra-pass until we make a change. 2019-10-04 19:15:01 +00:00
nir_serialize.c nir: add a strip parameter to nir_serialize 2019-10-10 15:47:07 -04:00
nir_serialize.h nir: add a strip parameter to nir_serialize 2019-10-10 15:47:07 -04:00
nir_split_per_member_structs.c nir: free dead_ctx in case of no progress 2019-03-07 07:40:19 +02:00
nir_split_var_copies.c nir: Allow qualifiers on copy_deref and image instructions 2019-06-19 14:08:27 +02:00
nir_split_vars.c nir: Handle complex derefs in nir_split_array_vars 2019-09-06 23:39:01 +00:00
nir_strip.c nir: Get rid of global registers 2019-04-09 00:29:36 -05:00
nir_sweep.c nir: Get rid of global registers 2019-04-09 00:29:36 -05:00
nir_to_lcssa.c nir/lcssa: allow to create LCSSA phis for loop-invariant booleans 2019-08-20 17:40:05 +02:00
nir_validate.c nir: Accept nir_var_mem_global in derefs used by phis 2019-05-30 14:07:29 -07:00
nir_vla.h
nir_worklist.c
nir_worklist.h nir/worklist: Rework the foreach macro 2018-07-16 11:02:10 -07:00
nir_xfb_info.h nir/xfb: move varyings info out of nir_xfb_info 2019-03-15 11:59:32 +01:00
README

New IR, or NIR, is an IR for Mesa intended to sit below GLSL IR and Mesa IR.
Its design inherits from the various IRs that Mesa has used in the past, as
well as Direct3D assembly, and it includes a few new ideas as well. It is a
flat (in terms of using instructions instead of expressions), typeless IR,
similar to TGSI and Mesa IR.  It also supports SSA (although it doesn't require
it).

Variables
=========

NIR includes support for source-level GLSL variables through a structure mostly
copied from GLSL IR. These will be used for linking and conversion from GLSL IR
(and later, from an AST), but for the most part, they will be lowered to
registers (see below) and loads/stores.

Registers
=========

Registers are light-weight; they consist of a structure that only contains its
size, its index for liveness analysis, and an optional name for debugging. In
addition, registers can be local to a function or global to the entire shader;
the latter will be used in ARB_shader_subroutine for passing parameters and
getting return values from subroutines. Registers can also be an array, in which
case they can be accessed indirectly. Each ALU instruction (add, subtract, etc.)
works directly with registers or SSA values (see below).

SSA
========

Everywhere a register can be loaded/stored, an SSA value can be used instead.
The only exception is that arrays/indirect addressing are not supported with
SSA; although research has been done on extensions of SSA to arrays before, it's
usually for the purpose of parallelization (which we're not interested in), and
adds some overhead in the form of adding copies or extra arrays (which is much
more expensive than introducing copies between non-array registers). SSA uses
point directly to their corresponding definition, which in turn points to the
instruction it is part of. This creates an implicit use-def chain and avoids the
need for an external structure for each SSA register.

Functions
=========

Support for function calls is mostly similar to GLSL IR. Each shader contains a
list of functions, and each function has a list of overloads. Each overload
contains a list of parameters, and may contain an implementation which specifies
the variables that correspond to the parameters and return value. Inlining a
function, assuming it has a single return point, is as simple as copying its
instructions, registers, and local variables into the target function and then
inserting copies to and from the new parameters as appropriate. After functions
are inlined and any non-subroutine functions are deleted, parameters and return
variables will be converted to global variables and then global registers. We
don't do this lowering earlier (i.e. the fortranizer idea) for a few reasons:

- If we want to do optimizations before link time, we need to have the function
signature available during link-time.

- If we do any inlining before link time, then we might wind up with the
inlined function and the non-inlined function using the same global
variables/registers which would preclude optimization.

Intrinsics
=========

Any operation (other than function calls and textures) which touches a variable
or is not referentially transparent is represented by an intrinsic. Intrinsics
are similar to the idea of a "builtin function," i.e. a function declaration
whose implementation is provided by the backend, except they are more powerful
in the following ways:

- They can also load and store registers when appropriate, which limits the
number of variables needed in later stages of the IR while obviating the need
for a separate load/store variable instruction.

- Intrinsics can be marked as side-effect free, which permits them to be
treated like any other instruction when it comes to optimizations. This allows
load intrinsics to be represented as intrinsics while still being optimized
away by dead code elimination, common subexpression elimination, etc.

Intrinsics are used for:

- Atomic operations
- Memory barriers
- Subroutine calls
- Geometry shader emitVertex and endPrimitive
- Loading and storing variables (before lowering)
- Loading and storing uniforms, shader inputs and outputs, etc (after lowering)
- Copying variables (cases where in GLSL the destination is a structure or
array)
- The kitchen sink
- ...

Textures
=========

Unfortunately, there are far too many texture operations to represent each one
of them with an intrinsic, so there's a special texture instruction similar to
the GLSL IR one. The biggest difference is that, while the texture instruction
has a sampler dereference field used just like in GLSL IR, this gets lowered to
a texture unit index (with a possible indirect offset) while the type
information of the original sampler is kept around for backends. Also, all the
non-constant sources are stored in a single array to make it easier for
optimization passes to iterate over all the sources.

Control Flow
=========

Like in GLSL IR, control flow consists of a tree of "control flow nodes", which
include if statements and loops, and jump instructions (break, continue, and
return). Unlike GLSL IR, though, the leaves of the tree aren't statements but
basic blocks. Each basic block also keeps track of its successors and
predecessors, and function implementations keep track of the beginning basic
block (the first basic block of the function) and the ending basic block (a fake
basic block that every return statement points to). Together, these elements
make up the control flow graph, in this case a redundant piece of information on
top of the control flow tree that will be used by almost all the optimizations.
There are helper functions to add and remove control flow nodes that also update
the control flow graph, and so usually it doesn't need to be touched by passes
that modify control flow nodes.