nir: Only rematerialize comparisons with all SSA sources

Otherwise, you may end up moving a register read and that could result
in an incorrect shader.  This commit fixes a rendering issue in Elite:
Dangerous.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111152
Fixes: 3ee2e84c60 "nir: Rematerialize compare instructions"
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Jason Ekstrand 2019-07-19 13:07:39 -05:00
parent e352b4d650
commit 6301f80b84

View file

@ -57,6 +57,18 @@ is_two_src_comparison(const nir_alu_instr *instr)
}
}
static bool
all_srcs_are_ssa(const nir_alu_instr *instr)
{
for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; i++) {
if (!instr->src[i].src.is_ssa)
return false;
}
return true;
}
static bool
all_uses_are_bcsel(const nir_alu_instr *instr)
{
@ -96,6 +108,9 @@ nir_opt_rematerialize_compares_impl(nir_shader *shader, nir_function_impl *impl)
if (!is_two_src_comparison(alu))
continue;
if (!all_srcs_are_ssa(alu))
continue;
if (!all_uses_are_bcsel(alu))
continue;