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Eric Anholt ece0a51160 Fix assignment operators: *=, /=, +=, -=.
Basically, replace everything different from operator_assign other
than the creation of the rhs value from the lvalue and rvalue with the
contents of operator_assign.  Fixes a segfault in
CorrectSwizzle1.frag, and fixes parser10.frag.
2010-03-25 17:10:44 -07:00
main Initial commit. lol 2010-02-22 13:19:34 -08:00
tests More matrix compilation tests 2010-03-25 13:41:32 -07:00
.dir-locals.el Set C++ indent too. 2010-03-08 13:02:58 -08:00
.gitignore autoconf for the ... 2010-02-25 17:17:23 -08:00
ast.h Initial bits for converting AST return nodes to IR return instructions 2010-03-19 16:51:16 -07:00
ast_expr.cpp Fix up the operator printing for the logic or and beyond, check array bounds. 2010-03-25 16:47:49 -07:00
ast_function.cpp Begin processing constructors 2010-03-23 15:08:30 -07:00
ast_to_hir.cpp Fix assignment operators: *=, /=, +=, -=. 2010-03-25 17:10:44 -07:00
ast_type.cpp Trivial clean-ups to ast_type_specifier(int) constructor 2010-03-15 14:31:48 -07:00
autogen.sh autoconf for the ... 2010-02-25 17:17:23 -08:00
builtin_types.sh Fix matrix dimensioning 2010-03-25 13:19:13 -07:00
builtin_variables.h Set up fragment shader builtin variables. 2010-03-25 14:48:25 -07:00
configure.ac autoconf for the ... 2010-02-25 17:17:23 -08:00
glsl_lexer.lpp Don't track new type names during pass-1 parsing 2010-03-19 11:12:33 -07:00
glsl_parser.ypp Don't track new type names during pass-1 parsing 2010-03-19 11:12:33 -07:00
glsl_parser_extras.cpp Make the standalone parser return an exit code so we can automate testing. 2010-03-25 14:37:25 -07:00
glsl_parser_extras.h Track the function that is currently being defined 2010-03-19 17:08:05 -07:00
glsl_symbol_table.h Add query to determine whether a name was declared at this scope 2010-03-19 15:37:01 -07:00
glsl_types.cpp Remove unused _mesa_glsl_get_vector_type 2010-03-24 17:47:20 -07:00
glsl_types.h Fix matrix dimensioning 2010-03-25 13:19:13 -07:00
hash_table.c Initial commit. lol 2010-02-22 13:19:34 -08:00
hash_table.h Initial commit. lol 2010-02-22 13:19:34 -08:00
hir_field_selection.cpp Use glsl_type::get_instance instead of _mesa_glsl_get_vector_type 2010-03-24 17:46:39 -07:00
ir.cpp Fix matrix dimensioning 2010-03-25 13:19:13 -07:00
ir.h Widen num_components to handle vec4 correctly. 2010-03-25 11:22:42 -07:00
ir_function.cpp Fix matrix dimensioning 2010-03-25 13:19:13 -07:00
ir_print_visitor.cpp Implement IR return instructions 2010-03-19 16:44:52 -07:00
ir_print_visitor.h Implement IR return instructions 2010-03-19 16:44:52 -07:00
ir_variable.cpp Set up fragment shader builtin variables. 2010-03-25 14:48:25 -07:00
ir_visitor.h Implement IR return instructions 2010-03-19 16:44:52 -07:00
list.h Add yet-another linked list type 2010-03-08 23:42:45 -08:00
Makefile.am Include other generated sources in BUILT_SOURCES. 2010-03-23 12:32:25 -07:00
symbol_table.c Allow duplicate symbols at the same scope that are in different name spaces 2010-03-24 14:56:36 -07:00
symbol_table.h Add function to determine the scope where a variable is declared 2010-03-19 15:32:57 -07:00