mesa/src/amd
Georg Lehmann 14dfc05f83 radv: use rt wave size in fragment shaders with ray queries
Usually wave64 performs better for fragment shaders,
because LDS sharing for interpolation is better.

But the rt traversal loop divergence is likely high enough to make
wave32 better on GFX10.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37360>
2025-09-19 11:06:06 +00:00
..
addrlib addrlib: __debugbreak only present on Windows and from intrin.h 2025-08-07 07:47:42 +00:00
ci ci: Update to Debian 13 (trixie) 2025-09-16 06:16:21 +00:00
common nir: remove unsigned upper bound config 2025-09-16 09:24:04 +00:00
compiler aco: fix SGPR 8-bit nir_op_vec with mixed constant and non-constant 2025-09-18 12:37:19 +00:00
drm-shim amd/drm-shim: add navi33 2025-08-19 12:15:01 +00:00
gmlib meson: Relax -Wmaybe-uninitialized errors 2025-09-16 06:16:20 +00:00
lanczoslib meson: Relax -Wmaybe-uninitialized errors 2025-09-16 06:16:20 +00:00
llvm ac/llvm: remove unused ballot size 2025-09-14 13:21:20 +00:00
registers amd: Rename GFX1103_R1/R2 to PHOENIX/2 2024-11-20 02:14:40 +00:00
vpelib meson: Relax -Wmaybe-uninitialized errors 2025-09-16 06:16:20 +00:00
vulkan radv: use rt wave size in fragment shaders with ray queries 2025-09-19 11:06:06 +00:00
meson.build radeonsi/vpe: enhance scaling quality 2025-06-12 07:44:26 +00:00