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Usually wave64 performs better for fragment shaders, because LDS sharing for interpolation is better. But the rt traversal loop divergence is likely high enough to make wave32 better on GFX10. Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37360> |
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| registers | ||
| vpelib | ||
| vulkan | ||
| meson.build | ||