..
dzn_abi_helper.h
dzn: External Win32 memory extension
2023-05-15 17:14:20 +00:00
dzn_cmd_buffer.c
dzn: Fix conditions for barrier in texture-converting copy case
2024-02-29 19:56:59 +00:00
dzn_descriptor_set.c
dzn: Add missing condition to immutable sampler init loop
2024-01-29 17:46:11 +00:00
dzn_device.c
dzn: Support bufferDeviceAddress
2024-03-07 22:35:09 +00:00
dzn_dxcore.cpp
dzn: Use common physical device list/enumeration helpers
2023-01-24 17:22:25 +00:00
dzn_dxgi.c
dzn: Use common physical device list/enumeration helpers
2023-01-24 17:22:25 +00:00
dzn_dxgi.h
dzn: Move DXGI code to a separate file and only build it on Windows
2022-07-06 12:18:55 +00:00
dzn_image.c
dzn: Simultaneous-access is mutually exclusive with MSAA
2024-02-13 17:53:42 +00:00
dzn_meta.c
dzn: Support non-static samplers for meta
2024-02-02 01:19:51 +00:00
dzn_nir.c
dzn: Add a stencil blit fallback
2024-01-29 17:46:11 +00:00
dzn_nir.h
dzn: Add a stencil blit fallback
2024-01-29 17:46:11 +00:00
dzn_physical_device_enum.h
d3d12,dzn: Simplify the usage of #include <wsl/winadapter.h>
2023-12-05 03:24:30 +00:00
dzn_pipeline.c
dzn: Fix tessellation shader insertion into PSO desc
2024-02-13 17:53:42 +00:00
dzn_private.h
dzn: Add a debug flag for forcing off native view instancing
2024-02-02 01:19:52 +00:00
dzn_query.c
dzn: Fix qpool->queries_lock double lock
2023-06-06 22:23:32 +00:00
dzn_sync.c
treewide: Replace the usage of TRUE/FALSE with true/false
2023-06-27 18:18:28 +08:00
dzn_util.c
dzn: Use A4B4G4R4 instead of B4G4R4A4 when available
2023-05-09 00:17:16 +00:00
dzn_wsi.c
dzn: Dedicated resource cleanup
2023-05-15 17:14:20 +00:00
meson.build
meson,windows: Use relative paths in Vulkan ICD manifest files
2024-03-01 20:09:59 +00:00