dzn: Fix tessellation shader insertion into PSO desc

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27531>
This commit is contained in:
Jesse Natalie 2024-02-08 09:30:58 -08:00 committed by Marge Bot
parent d5131e5f86
commit 660c7fe6a7

View file

@ -476,11 +476,11 @@ dzn_pipeline_get_gfx_shader_slot(D3D12_PIPELINE_STATE_STREAM_DESC *stream,
return desc;
}
case MESA_SHADER_TESS_CTRL: {
d3d12_gfx_pipeline_state_stream_new_desc(stream, DS, D3D12_SHADER_BYTECODE, desc);
d3d12_gfx_pipeline_state_stream_new_desc(stream, HS, D3D12_SHADER_BYTECODE, desc);
return desc;
}
case MESA_SHADER_TESS_EVAL: {
d3d12_gfx_pipeline_state_stream_new_desc(stream, HS, D3D12_SHADER_BYTECODE, desc);
d3d12_gfx_pipeline_state_stream_new_desc(stream, DS, D3D12_SHADER_BYTECODE, desc);
return desc;
}
case MESA_SHADER_GEOMETRY: {