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For unaligned invocations, don't launch two COMPUTE_WALKER, instead we can mask off excessive invocations in the shader itself at nir level and launch one additional workgroup. Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36245>
28 lines
802 B
C
28 lines
802 B
C
/*
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* Copyright 2025 Intel Corporation
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* SPDX-License-Identifier: MIT
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*/
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#include "anv_nir.h"
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#include "nir_builder.h"
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#include "compiler/brw_nir.h"
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bool
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anv_nir_lower_unaligned_dispatch(nir_shader *shader)
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{
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nir_function_impl *impl = nir_shader_get_entrypoint(shader);
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nir_builder b = nir_builder_at(nir_before_impl(impl));
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nir_def *global_idx = nir_channel(&b, nir_load_global_invocation_id(&b, 32), 0);
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nir_def *max_unaligned_invocations_x =
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nir_load_inline_data_intel(&b, 1, 32,
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.base = ANV_INLINE_PARAM_UNALIGNED_INVOCATIONS_X_OFFSET);
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nir_push_if(&b, nir_uge(&b, global_idx, max_unaligned_invocations_x));
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{
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nir_jump(&b, nir_jump_return);
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}
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nir_pop_if(&b, NULL);
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return nir_progress(true, impl, nir_metadata_none);
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}
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