For unaligned invocations, don't launch two COMPUTE_WALKER, instead we
can mask off excessive invocations in the shader itself at nir level and
launch one additional workgroup.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36245>