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The D3D12-specific stuff isn't useful to have in common code but all the
stuff to invoke clang really should be common.
v2: Rebase (Lionel)
v3: Define a new clc_libclc_new_dxil() entrypoint to create a clc
context with DXIL nir_options (Jesse)
v4: Fixup meson build (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9156>
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| clc | ||
| compiler | ||
| resource_state_manager | ||
| spirv_to_dxil | ||
| meson.build | ||