mesa/src/microsoft
Jason Ekstrand 1506ea2ecb Move a bunch of the CLC stuff from src/microsoft to common code
The D3D12-specific stuff isn't useful to have in common code but all the
stuff to invoke clang really should be common.

v2: Rebase (Lionel)

v3: Define a new clc_libclc_new_dxil() entrypoint to create a clc
    context with DXIL nir_options (Jesse)

v4: Fixup meson build (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9156>
2021-09-30 07:09:08 +00:00
..
clc Move a bunch of the CLC stuff from src/microsoft to common code 2021-09-30 07:09:08 +00:00
compiler nir: Drop the unused instr arg for src/dest copy functions. 2021-09-14 17:53:06 +00:00
resource_state_manager microsoft/resource_state_manager: Remove unused private variable 2021-01-03 23:07:21 +00:00
spirv_to_dxil microsoft/spirv_to_dxil: Add install : true to spirv_to_dxil library. 2021-09-08 00:00:42 +00:00
meson.build microsoft/compiler: Make resource_state_manager only build with_gallium_d3d12 2021-01-29 12:54:02 -08:00