mesa/src
Brian Paul cb53555058 Redefine the BYTE_TO_FLOAT() and SHORT_TO_FLOAT() macros to avoid problems
converting 0 to exactly 0.0
This goes against the OpenGL spec (see table 2.6) but solves problems
when doing byte -> float -> ubyte conversion for particular texture formats.
2006-09-10 17:42:57 +00:00
..
egl LIB_DIR is now just 'lib' or 'lib64' 2006-07-13 02:50:27 +00:00
glu init a local var to silence warning 2006-08-30 19:02:45 +00:00
glut The colormap code is now simpler, 15bpp works where it did not before. 2006-08-27 01:16:09 +00:00
glw LIB_DIR is now just 'lib' or 'lib64' 2006-07-13 02:50:27 +00:00
glx Fix problems with vertex program protocol 2006-08-31 20:41:16 +00:00
mesa Redefine the BYTE_TO_FLOAT() and SHORT_TO_FLOAT() macros to avoid problems 2006-09-10 17:42:57 +00:00
descrip.mms Committing in . 2003-06-17 07:20:22 +00:00
Makefile LIB_DIR is now just 'lib' or 'lib64' 2006-07-13 02:50:27 +00:00