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converting 0 to exactly 0.0 This goes against the OpenGL spec (see table 2.6) but solves problems when doing byte -> float -> ubyte conversion for particular texture formats. |
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| .. | ||
| array_cache | ||
| drivers | ||
| glapi | ||
| main | ||
| math | ||
| ppc | ||
| shader | ||
| sparc | ||
| swrast | ||
| swrast_setup | ||
| tnl | ||
| tnl_dd | ||
| x86 | ||
| x86-64 | ||
| descrip.mms | ||
| Makefile | ||
| Makefile.DJ | ||
| Makefile.mgw | ||
| sources | ||