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synced 2026-05-05 07:28:11 +02:00
Fix problems with vertex program protocol
There were two sets of bugs in the vertex program (ARB and NV) protocol. First, several of the ARB functions were missing the 'doubles_in_order="true"' annotation. Second, after the ARB decided that glVertexAttrib*ARB functions must not alias fixed-function state for GLSL, Nvidia re-assigned GLX protocol opcodes for glVertexAttrib*NV (circa Septeber 2004). For some reason gl_API.xml was never updated to reflect this, and the updated version of the GL_NV_vertex_program spec never made into the registry.
This commit is contained in:
parent
934a2dcf0f
commit
d6c675f497
2 changed files with 65 additions and 65 deletions
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@ -6074,8 +6074,8 @@ __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x)
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 16;
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emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
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(void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6087,8 +6087,8 @@ __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v)
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 16;
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emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(v), 8);
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(void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6152,9 +6152,9 @@ __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 24;
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emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
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(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
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(void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
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(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6166,8 +6166,8 @@ __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v)
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 24;
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emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(v), 16);
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(void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6233,10 +6233,10 @@ __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 32;
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emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
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(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
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(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
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(void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
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(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
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(void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6248,8 +6248,8 @@ __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v)
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 32;
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emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(v), 24);
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(void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(v), 24);
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6424,11 +6424,11 @@ __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z,
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 40;
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emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
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(void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
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(void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
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(void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
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(void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
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(void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
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(void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
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(void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8);
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -6440,8 +6440,8 @@ __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v)
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__GLXcontext * const gc = __glXGetCurrentContext();
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const GLuint cmdlen = 40;
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emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen);
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(void) memcpy((void *)(gc->pc + 4), (void *)(v), 32);
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(void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
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(void) memcpy((void *)(gc->pc + 8), (void *)(v), 32);
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gc->pc += cmdlen;
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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@ -7541,7 +7541,7 @@ __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib1dvNV 4197
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#define X_GLrop_VertexAttrib1dvNV 4273
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void
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__indirect_glVertexAttrib1dNV(GLuint index, GLdouble x)
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{
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@ -7554,7 +7554,7 @@ __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib1dvNV 4197
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#define X_GLrop_VertexAttrib1dvNV 4273
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void
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__indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v)
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{
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@ -7567,7 +7567,7 @@ __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib1fvNV 4193
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#define X_GLrop_VertexAttrib1fvNV 4269
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void
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__indirect_glVertexAttrib1fNV(GLuint index, GLfloat x)
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{
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@ -7580,7 +7580,7 @@ __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib1fvNV 4193
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#define X_GLrop_VertexAttrib1fvNV 4269
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void
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__indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v)
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{
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@ -7593,7 +7593,7 @@ __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib1svNV 4189
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#define X_GLrop_VertexAttrib1svNV 4265
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void
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__indirect_glVertexAttrib1sNV(GLuint index, GLshort x)
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{
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@ -7606,7 +7606,7 @@ __indirect_glVertexAttrib1sNV(GLuint index, GLshort x)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib1svNV 4189
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#define X_GLrop_VertexAttrib1svNV 4265
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void
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__indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v)
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{
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@ -7619,7 +7619,7 @@ __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib2dvNV 4198
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#define X_GLrop_VertexAttrib2dvNV 4274
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void
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__indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
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{
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@ -7633,7 +7633,7 @@ __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib2dvNV 4198
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#define X_GLrop_VertexAttrib2dvNV 4274
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void
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__indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v)
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{
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@ -7646,7 +7646,7 @@ __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib2fvNV 4194
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#define X_GLrop_VertexAttrib2fvNV 4270
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void
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__indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
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{
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@ -7660,7 +7660,7 @@ __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib2fvNV 4194
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#define X_GLrop_VertexAttrib2fvNV 4270
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void
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__indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v)
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{
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@ -7673,7 +7673,7 @@ __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib2svNV 4190
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#define X_GLrop_VertexAttrib2svNV 4266
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void
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__indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
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{
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@ -7687,7 +7687,7 @@ __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib2svNV 4190
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#define X_GLrop_VertexAttrib2svNV 4266
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void
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__indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v)
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{
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@ -7700,7 +7700,7 @@ __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib3dvNV 4199
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#define X_GLrop_VertexAttrib3dvNV 4275
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void
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__indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
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{
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@ -7715,7 +7715,7 @@ __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib3dvNV 4199
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#define X_GLrop_VertexAttrib3dvNV 4275
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void
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__indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v)
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{
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@ -7728,7 +7728,7 @@ __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib3fvNV 4195
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#define X_GLrop_VertexAttrib3fvNV 4271
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void
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__indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
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{
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@ -7743,7 +7743,7 @@ __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib3fvNV 4195
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#define X_GLrop_VertexAttrib3fvNV 4271
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void
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__indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v)
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{
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@ -7756,7 +7756,7 @@ __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib3svNV 4191
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#define X_GLrop_VertexAttrib3svNV 4267
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void
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__indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
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{
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@ -7771,7 +7771,7 @@ __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib3svNV 4191
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#define X_GLrop_VertexAttrib3svNV 4267
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void
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__indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v)
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{
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@ -7784,7 +7784,7 @@ __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib4dvNV 4200
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#define X_GLrop_VertexAttrib4dvNV 4276
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void
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__indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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{
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@ -7800,7 +7800,7 @@ __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z,
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib4dvNV 4200
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#define X_GLrop_VertexAttrib4dvNV 4276
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void
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__indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v)
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{
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@ -7813,7 +7813,7 @@ __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib4fvNV 4196
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#define X_GLrop_VertexAttrib4fvNV 4272
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void
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__indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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{
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@ -7829,7 +7829,7 @@ __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLf
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib4fvNV 4196
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#define X_GLrop_VertexAttrib4fvNV 4272
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void
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__indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v)
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{
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@ -7842,7 +7842,7 @@ __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v)
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if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
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}
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#define X_GLrop_VertexAttrib4svNV 4192
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#define X_GLrop_VertexAttrib4svNV 4268
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void
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__indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
|
||||
{
|
||||
|
|
@ -7858,7 +7858,7 @@ __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLs
|
|||
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
|
||||
}
|
||||
|
||||
#define X_GLrop_VertexAttrib4svNV 4192
|
||||
#define X_GLrop_VertexAttrib4svNV 4268
|
||||
void
|
||||
__indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v)
|
||||
{
|
||||
|
|
@ -7871,7 +7871,7 @@ __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v)
|
|||
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
|
||||
}
|
||||
|
||||
#define X_GLrop_VertexAttrib4ubvNV 4201
|
||||
#define X_GLrop_VertexAttrib4ubvNV 4277
|
||||
void
|
||||
__indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
|
||||
{
|
||||
|
|
@ -7887,7 +7887,7 @@ __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GL
|
|||
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
|
||||
}
|
||||
|
||||
#define X_GLrop_VertexAttrib4ubvNV 4201
|
||||
#define X_GLrop_VertexAttrib4ubvNV 4277
|
||||
void
|
||||
__indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -6161,7 +6161,7 @@
|
|||
<function name="VertexAttrib1dvARB" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLdouble *" count="1"/>
|
||||
<glx rop="4197"/>
|
||||
<glx rop="4197" doubles_in_order="true"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib1fARB" offset="assign" vectorequiv="VertexAttrib1fvARB">
|
||||
|
|
@ -6195,7 +6195,7 @@
|
|||
<function name="VertexAttrib2dvARB" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLdouble *" count="2"/>
|
||||
<glx rop="4198"/>
|
||||
<glx rop="4198" doubles_in_order="true"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib2fARB" offset="assign" vectorequiv="VertexAttrib2fvARB">
|
||||
|
|
@ -6232,7 +6232,7 @@
|
|||
<function name="VertexAttrib3dvARB" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLdouble *" count="3"/>
|
||||
<glx rop="4199"/>
|
||||
<glx rop="4199" doubles_in_order="true"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib3fARB" offset="assign" vectorequiv="VertexAttrib3fvARB">
|
||||
|
|
@ -6272,7 +6272,7 @@
|
|||
<function name="VertexAttrib4dvARB" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLdouble *" count="4"/>
|
||||
<glx rop="4200"/>
|
||||
<glx rop="4200" doubles_in_order="true"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib4fARB" offset="assign" vectorequiv="VertexAttrib4fvARB">
|
||||
|
|
@ -10669,7 +10669,7 @@
|
|||
<function name="VertexAttrib1svNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLshort *" count="1"/>
|
||||
<glx rop="4189"/>
|
||||
<glx rop="4265"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib2sNV" offset="assign" vectorequiv="VertexAttrib2svNV">
|
||||
|
|
@ -10681,7 +10681,7 @@
|
|||
<function name="VertexAttrib2svNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLshort *" count="2"/>
|
||||
<glx rop="4190"/>
|
||||
<glx rop="4266"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib3sNV" offset="assign" vectorequiv="VertexAttrib3svNV">
|
||||
|
|
@ -10694,7 +10694,7 @@
|
|||
<function name="VertexAttrib3svNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLshort *" count="3"/>
|
||||
<glx rop="4191"/>
|
||||
<glx rop="4267"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib4sNV" offset="assign" vectorequiv="VertexAttrib4svNV">
|
||||
|
|
@ -10708,7 +10708,7 @@
|
|||
<function name="VertexAttrib4svNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLshort *" count="4"/>
|
||||
<glx rop="4192"/>
|
||||
<glx rop="4268"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib1fNV" offset="assign" vectorequiv="VertexAttrib1fvNV">
|
||||
|
|
@ -10719,7 +10719,7 @@
|
|||
<function name="VertexAttrib1fvNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLfloat *" count="1"/>
|
||||
<glx rop="4193"/>
|
||||
<glx rop="4269"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib2fNV" offset="assign" vectorequiv="VertexAttrib2fvNV">
|
||||
|
|
@ -10731,7 +10731,7 @@
|
|||
<function name="VertexAttrib2fvNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLfloat *" count="2"/>
|
||||
<glx rop="4194"/>
|
||||
<glx rop="4270"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib3fNV" offset="assign" vectorequiv="VertexAttrib3fvNV">
|
||||
|
|
@ -10744,7 +10744,7 @@
|
|||
<function name="VertexAttrib3fvNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLfloat *" count="3"/>
|
||||
<glx rop="4195"/>
|
||||
<glx rop="4271"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib4fNV" offset="assign" vectorequiv="VertexAttrib4fvNV">
|
||||
|
|
@ -10758,7 +10758,7 @@
|
|||
<function name="VertexAttrib4fvNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLfloat *" count="4"/>
|
||||
<glx rop="4196"/>
|
||||
<glx rop="4272"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib1dNV" offset="assign" vectorequiv="VertexAttrib1dvNV">
|
||||
|
|
@ -10769,7 +10769,7 @@
|
|||
<function name="VertexAttrib1dvNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLdouble *" count="1"/>
|
||||
<glx rop="4197" doubles_in_order="true"/>
|
||||
<glx rop="4273" doubles_in_order="true"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib2dNV" offset="assign" vectorequiv="VertexAttrib2dvNV">
|
||||
|
|
@ -10781,7 +10781,7 @@
|
|||
<function name="VertexAttrib2dvNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLdouble *" count="2"/>
|
||||
<glx rop="4198" doubles_in_order="true"/>
|
||||
<glx rop="4274" doubles_in_order="true"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib3dNV" offset="assign" vectorequiv="VertexAttrib3dvNV">
|
||||
|
|
@ -10794,7 +10794,7 @@
|
|||
<function name="VertexAttrib3dvNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLdouble *" count="3"/>
|
||||
<glx rop="4199" doubles_in_order="true"/>
|
||||
<glx rop="4275" doubles_in_order="true"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib4dNV" offset="assign" vectorequiv="VertexAttrib4dvNV">
|
||||
|
|
@ -10808,7 +10808,7 @@
|
|||
<function name="VertexAttrib4dvNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLdouble *" count="4"/>
|
||||
<glx rop="4200" doubles_in_order="true"/>
|
||||
<glx rop="4276" doubles_in_order="true"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttrib4ubNV" offset="assign" vectorequiv="VertexAttrib4ubvNV">
|
||||
|
|
@ -10822,7 +10822,7 @@
|
|||
<function name="VertexAttrib4ubvNV" offset="assign">
|
||||
<param name="index" type="GLuint"/>
|
||||
<param name="v" type="const GLubyte *" count="4"/>
|
||||
<glx rop="4201"/>
|
||||
<glx rop="4277"/>
|
||||
</function>
|
||||
|
||||
<function name="VertexAttribs1svNV" offset="assign">
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue