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The ARB_bindless_texture spec says: "Samplers are represented using 64-bit integer handles." and, "Images are represented using 64-bit integer handles." It seems simpler to always consider sampler and image types as 64-bit unsigned integer. This introduces a temporary workaround in _mesa_get_uniform() because at this point no flag are used to distinguish between bound and bindless samplers. This is going to be removed in a separate series. This avoids breaking arb_shader_image_load_store-state. v3: - update the comment slightly Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> |
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