mesa/src/compiler
Marek Olšák ba6f731ead
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glsl: remove gl_shader_compiler_options
unused

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36582>
2025-08-06 17:41:40 -04:00
..
clc clc: force exact! across libclc 2025-08-01 21:00:47 +00:00
glsl glsl: remove gl_shader_compiler_options 2025-08-06 17:41:40 -04:00
isaspec meson: do not compile libisaspec unless used 2025-03-25 08:32:47 +00:00
libcl libcl: avoid calling UNREACHABLE(str) macro without arguments 2025-08-04 23:15:18 +02:00
nir all: rename gl_shader_stage_name to mesa_shader_stage_name 2025-08-06 10:28:41 +08:00
rust all: rename pipe_shader_type to mesa_shader_stage 2025-08-06 10:28:40 +08:00
spirv mesa: stop using inc_mesa in most places that have nothing to do with GL 2025-08-06 20:35:26 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
glsl_types.h build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir: move list.h outside the glsl directory 2025-07-31 20:23:02 +00:00
shader_enums.c all: rename gl_shader_stage_name to mesa_shader_stage_name 2025-08-06 10:28:41 +08:00
shader_enums.h compiler,gallium: remove PIPE_SHADER_* and adjust some macro usage 2025-08-06 10:28:41 +08:00
shader_info.h all: rename gl_shader_stage to mesa_shader_stage 2025-08-06 10:28:40 +08:00