mesa/src/broadcom
Alejandro Piñeiro b44d4343ca v3dv/bo: add a bo name
This is only used when doing a clif/cle dump, but makes it far easier
to understand.

Most names are the same that the ones used at v3d (CL, tile_alloc,
TDSA), except those that on v3d were labelled as "resource", as right
now we don't have a resource uploader that englobes different
things. In fact, the good thing of not having that uploader is that
individual bos has a more accurate description of their purpose.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:27 +00:00
..
cle v3d/packet: fix typo on Set InstanceID/PrimitiveID packet 2020-08-26 03:59:14 +02:00
clif v3dv: clif format dumping support 2020-10-13 21:21:26 +00:00
common v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation 2020-10-13 21:21:26 +00:00
compiler v3d/compiler: update uses_vid/uses_iid check 2020-10-13 21:21:26 +00:00
drm-shim v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00
qpu broadcom/qpu_instr: wait is not a read or write vpm instruction 2020-08-31 15:02:42 +02:00
simulator broadcom/simulator: update to a newer simulator 2020-10-05 22:08:43 +02:00
vulkan v3dv/bo: add a bo name 2020-10-13 21:21:27 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
Android.cle.mk android: broadcom/cle: export the broadcom top level path headers 2018-09-15 09:14:46 +02:00
Android.genxml.mk android: broadcom/genxml: fix collision with intel/genxml header-gen macro 2018-09-15 09:14:33 +02:00
Android.mk broadcom/genxml: Introduce a V3D packet/struct decoder. 2017-07-25 14:44:52 -07:00
Makefile.sources v3d: Add a lowering pass for line smoothing 2020-07-06 21:59:16 +00:00
meson.build v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00