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v3d/compiler: update uses_vid/uses_iid check
In order to take into account the vulkan specific system values SYSTEM_VALUE_INSTANCE_INDEX and SYSTEM_VALUE_VERTEX_ID_ZERO_BASE. Reviewed-by: Iago Toral <itoral@igalia.com> Reviewed-by: Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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2 changed files with 9 additions and 4 deletions
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@ -1534,9 +1534,11 @@ ntq_setup_vs_inputs(struct v3d_compile *c)
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unsigned num_components = 0;
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uint32_t vpm_components_queued = 0;
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bool uses_iid = c->s->info.system_values_read &
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(1ull << SYSTEM_VALUE_INSTANCE_ID);
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(1ull << SYSTEM_VALUE_INSTANCE_ID |
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1ull << SYSTEM_VALUE_INSTANCE_INDEX);
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bool uses_vid = c->s->info.system_values_read &
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(1ull << SYSTEM_VALUE_VERTEX_ID);
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(1ull << SYSTEM_VALUE_VERTEX_ID |
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1ull << SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
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num_components += uses_iid;
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num_components += uses_vid;
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@ -625,9 +625,12 @@ v3d_vs_set_prog_data(struct v3d_compile *c,
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}
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prog_data->uses_vid = (c->s->info.system_values_read &
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(1ull << SYSTEM_VALUE_VERTEX_ID));
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(1ull << SYSTEM_VALUE_VERTEX_ID |
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1ull << SYSTEM_VALUE_VERTEX_ID_ZERO_BASE));
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prog_data->uses_iid = (c->s->info.system_values_read &
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(1ull << SYSTEM_VALUE_INSTANCE_ID));
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(1ull << SYSTEM_VALUE_INSTANCE_ID |
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1ull << SYSTEM_VALUE_INSTANCE_INDEX));
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if (prog_data->uses_vid)
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prog_data->vpm_input_size++;
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