..
glsl
glsl: removing double semi-colons
2016-04-26 14:36:29 -07:00
nir
nir: Add missing break into switch in construct_value()
2016-04-26 17:45:56 +02:00
spirv
spirv: fix warning in release build
2016-04-25 12:23:25 +02:00
.gitignore
compiler: fix .gitignore for glsl_compiler
2016-02-03 13:32:46 -05:00
Android.glsl.gen.mk
glsl: android: add back missing generated glcpp include path
2016-04-21 14:43:21 +01:00
Android.glsl.mk
glsl: move the android build scripts a level up
2016-04-11 19:08:23 +01:00
Android.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
Android.nir.gen.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
Android.nir.mk
compiler: android: flesh out nir into separate makefile
2016-04-11 19:08:23 +01:00
builtin_type_macros.h
glsl/types: Add a bare "sampler" type
2016-02-13 17:22:36 -08:00
glsl_types.cpp
glsl: Rename "vertex_input_slots" -> "is_vertex_input"
2016-04-13 11:00:21 -07:00
glsl_types.h
glsl: Rename "vertex_input_slots" -> "is_vertex_input"
2016-04-13 11:00:21 -07:00
Makefile.am
compiler: automake: flesh out NIR into separate makefile.
2016-04-11 19:08:23 +01:00
Makefile.glsl.am
compiler: automake: split out glsl into separate makefile
2016-04-11 19:08:23 +01:00
Makefile.nir.am
Merge remote-tracking branch 'public/master' into vulkan
2016-04-13 20:25:39 -07:00
Makefile.sources
spirv: Move to compiler/
2016-04-14 10:28:47 -07:00
nir_types.cpp
glsl: Rename "vertex_input_slots" -> "is_vertex_input"
2016-04-13 11:00:21 -07:00
nir_types.h
glsl: Rename "vertex_input_slots" -> "is_vertex_input"
2016-04-13 11:00:21 -07:00
SConscript
scons: Build NIR.
2016-04-14 16:38:59 +01:00
SConscript.glsl
glsl: move the scons build script a level up
2016-04-11 19:08:23 +01:00
SConscript.nir
scons: Build NIR.
2016-04-14 16:38:59 +01:00
shader_enums.c
glsl/shader_enums: Add the other two compute builtins
2016-04-11 13:53:00 -07:00
shader_enums.h
glsl/shader_enums: Add the other two compute builtins
2016-04-11 13:53:00 -07:00