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A V3D_DEBUG=clif file from a non-texturing .shader_test can now be successfully run through the CLIF runner in the simulator. Now I need to build an open source CLIF runner against the v3d DRM module. |
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|---|---|---|
| .. | ||
| cle | ||
| clif | ||
| common | ||
| compiler | ||
| qpu | ||
| .editorconfig | ||
| .gitignore | ||
| Android.cle.mk | ||
| Android.genxml.mk | ||
| Android.mk | ||
| Makefile.am | ||
| Makefile.cle.am | ||
| Makefile.genxml.am | ||
| Makefile.sources | ||
| Makefile.v3d.am | ||
| meson.build | ||