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synced 2025-12-27 04:00:10 +01:00
v3d: Dump the contents off all the buffers in CLIF mode.
A V3D_DEBUG=clif file from a non-texturing .shader_test can now be successfully run through the CLIF runner in the simulator. Now I need to build an open source CLIF runner against the v3d DRM module.
This commit is contained in:
parent
99a5ac250b
commit
d934492ff9
2 changed files with 207 additions and 25 deletions
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@ -111,17 +111,19 @@ clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
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return v3d33_clif_dump_packet(clif, offset, cl, size, reloc_mode);
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}
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static void
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static uint32_t
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clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end,
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bool reloc_mode)
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{
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void *start_vaddr;
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if (!clif_lookup_vaddr(clif, start, &start_vaddr)) {
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struct clif_bo *bo = clif_lookup_bo(clif, start);
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if (!bo) {
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out(clif, "Failed to look up address 0x%08x\n",
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start);
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return;
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return 0;
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}
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void *start_vaddr = bo->vaddr + start - bo->offset;
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/* The end address is optional (for example, a BRANCH instruction
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* won't set an end), but is used for BCL/RCL termination.
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*/
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@ -129,11 +131,12 @@ clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end,
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if (end && !clif_lookup_vaddr(clif, end, &end_vaddr)) {
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out(clif, "Failed to look up address 0x%08x\n",
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end);
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return;
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return 0;
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}
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if (!reloc_mode)
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out(clif, "@format ctrllist\n");
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out(clif, "@format ctrllist /* [%s+0x%08x] */\n",
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bo->name, start - bo->offset);
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uint32_t size;
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uint8_t *cl = start_vaddr;
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@ -144,9 +147,14 @@ clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end,
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if (cl == end_vaddr)
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break;
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}
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return (void *)cl - bo->vaddr;
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}
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static void
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/* Walks the worklist, parsing the relocs for any memory regions that might
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* themselves have additional relocations.
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*/
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static uint32_t
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clif_dump_gl_shader_state_record(struct clif_dump *clif,
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struct reloc_worklist_entry *reloc,
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void *vaddr)
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@ -157,20 +165,23 @@ clif_dump_gl_shader_state_record(struct clif_dump *clif,
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"GL Shader State Attribute Record");
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assert(state);
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assert(attr);
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uint32_t offset = 0;
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out(clif, "@format shadrec_gl_main\n");
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v3d_print_group(clif, state, 0, vaddr);
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vaddr += v3d_group_get_length(state);
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v3d_print_group(clif, state, 0, vaddr + offset);
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offset += v3d_group_get_length(state);
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for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
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out(clif, "@format shadrec_gl_attr /* %d */\n", i);
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v3d_print_group(clif, attr, 0, vaddr);
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vaddr += v3d_group_get_length(attr);
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v3d_print_group(clif, attr, 0, vaddr + offset);
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offset += v3d_group_get_length(attr);
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}
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return offset;
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}
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static void
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clif_process_worklist(struct clif_dump *clif, bool reloc_mode)
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clif_process_worklist(struct clif_dump *clif)
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{
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list_for_each_entry_safe(struct reloc_worklist_entry, reloc,
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&clif->worklist, link) {
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@ -183,26 +194,168 @@ clif_process_worklist(struct clif_dump *clif, bool reloc_mode)
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switch (reloc->type) {
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case reloc_cl:
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clif_dump_cl(clif, reloc->addr, reloc->cl.end,
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reloc_mode);
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if (!reloc_mode)
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out(clif, "\n");
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clif_dump_cl(clif, reloc->addr, reloc->cl.end, true);
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break;
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case reloc_gl_shader_state:
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if (reloc_mode)
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continue;
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clif_dump_gl_shader_state_record(clif,
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reloc,
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vaddr);
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break;
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case reloc_generic_tile_list:
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clif_dump_cl(clif, reloc->addr,
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reloc->generic_tile_list.end, reloc_mode);
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reloc->generic_tile_list.end, true);
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break;
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}
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if (!reloc_mode)
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}
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}
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static int
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worklist_entry_compare(const void *a, const void *b)
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{
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return ((*(struct reloc_worklist_entry **)a)->addr -
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(*(struct reloc_worklist_entry **)b)->addr);
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}
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static bool
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clif_dump_if_blank(struct clif_dump *clif, struct clif_bo *bo,
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uint32_t start, uint32_t end)
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{
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for (int i = start; i < end; i++) {
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if (((uint8_t *)bo->vaddr)[i] != 0)
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return false;
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}
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out(clif, "\n");
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out(clif, "@format blank %d /* [%s+0x%08x..0x%08x] */\n", end - start,
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bo->name, start, end - 1);
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return true;
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}
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/* Dumps the binary data in the BO from start to end (relative to the start of
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* the BO).
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*/
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static void
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clif_dump_binary(struct clif_dump *clif, struct clif_bo *bo,
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uint32_t start, uint32_t end)
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{
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if (start == end)
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return;
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if (clif_dump_if_blank(clif, bo, start, end))
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return;
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out(clif, "@format binary /* [%s+0x%08x] */\n",
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bo->name, start);
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uint32_t offset = start;
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int dumped_in_line = 0;
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while (offset < end) {
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if (clif_dump_if_blank(clif, bo, offset, end))
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return;
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if (end - offset >= 4) {
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out(clif, "0x%08x ", *(uint32_t *)(bo->vaddr + offset));
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offset += 4;
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} else {
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out(clif, "0x%02x ", *(uint8_t *)(bo->vaddr + offset));
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offset++;
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}
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if (++dumped_in_line == 8) {
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out(clif, "\n");
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dumped_in_line = 0;
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}
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}
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if (dumped_in_line)
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out(clif, "\n");
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}
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/* Walks the list of relocations, dumping each buffer's contents (using our
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* codegenned dump routines for pretty printing, and most importantly proper
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* address references so that the CLIF parser can relocate buffers).
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*/
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static void
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clif_dump_buffers(struct clif_dump *clif)
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{
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int num_relocs = 0;
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list_for_each_entry(struct reloc_worklist_entry, reloc,
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&clif->worklist, link) {
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num_relocs++;
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}
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struct reloc_worklist_entry **relocs =
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ralloc_array(clif, struct reloc_worklist_entry *, num_relocs);
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int i = 0;
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list_for_each_entry(struct reloc_worklist_entry, reloc,
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&clif->worklist, link) {
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relocs[i++] = reloc;
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}
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qsort(relocs, num_relocs, sizeof(*relocs), worklist_entry_compare);
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struct clif_bo *bo = NULL;
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uint32_t offset = 0;
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for (i = 0; i < num_relocs; i++) {
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struct reloc_worklist_entry *reloc = relocs[i];
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struct clif_bo *new_bo = clif_lookup_bo(clif, reloc->addr);
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if (!new_bo) {
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out(clif, "Failed to look up address 0x%08x\n",
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reloc->addr);
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continue;
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}
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if (new_bo != bo) {
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if (bo) {
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/* Finish out the last of the last BO. */
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clif_dump_binary(clif, bo,
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offset,
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bo->size);
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}
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out(clif, "\n");
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out(clif, "@buffer %s\n", new_bo->name);
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bo = new_bo;
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offset = 0;
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bo->dumped = true;
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}
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int reloc_offset = reloc->addr - bo->offset;
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if (offset != reloc_offset)
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clif_dump_binary(clif, bo, offset, reloc_offset);
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offset = reloc_offset;
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switch (reloc->type) {
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case reloc_cl:
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offset = clif_dump_cl(clif, reloc->addr, reloc->cl.end,
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false);
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out(clif, "\n");
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break;
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case reloc_gl_shader_state:
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offset += clif_dump_gl_shader_state_record(clif,
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reloc,
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bo->vaddr +
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offset);
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break;
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case reloc_generic_tile_list:
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offset = clif_dump_cl(clif, reloc->addr,
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reloc->generic_tile_list.end,
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false);
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break;
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}
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out(clif, "\n");
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}
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if (bo) {
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clif_dump_binary(clif, bo, offset, bo->size);
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}
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/* For any BOs that didn't have relocations, just dump them raw. */
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for (int i = 0; i < clif->bo_count; i++) {
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bo = &clif->bo[i];
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if (bo->dumped)
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continue;
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out(clif, "@buffer %s\n", bo->name);
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clif_dump_binary(clif, bo, 0, bo->size);
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out(clif, "\n");
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}
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}
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@ -215,14 +368,37 @@ clif_dump_add_cl(struct clif_dump *clif, uint32_t start, uint32_t end)
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entry->cl.end = end;
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}
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static int
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clif_bo_offset_compare(const void *a, const void *b)
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{
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return ((struct clif_bo *)a)->offset - ((struct clif_bo *)b)->offset;
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}
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void
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clif_dump(struct clif_dump *clif, const struct drm_v3d_submit_cl *submit)
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{
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clif_dump_add_cl(clif, submit->bcl_start, submit->bcl_end);
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clif_dump_add_cl(clif, submit->rcl_start, submit->rcl_end);
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clif_process_worklist(clif, true);
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clif_process_worklist(clif, false);
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qsort(clif->bo, clif->bo_count, sizeof(clif->bo[0]),
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clif_bo_offset_compare);
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/* A buffer needs to be defined before we can emit a CLIF address
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* referencing it, so emit them all now.
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*/
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for (int i = 0; i < clif->bo_count; i++) {
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out(clif, "@createbuf_aligned 4096 %s\n", clif->bo[i].name);
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}
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/* Walk the worklist figuring out the locations of structs based on
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* the CL contents.
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*/
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clif_process_worklist(clif);
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/* Dump the contents of the buffers using the relocations we found to
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* pretty-print structures.
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*/
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clif_dump_buffers(clif);
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out(clif, "@add_bin 0\n ");
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out_address(clif, submit->bcl_start);
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@ -255,9 +431,14 @@ clif_dump_add_bo(struct clif_dump *clif, const char *name,
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clif->bo_array_size);
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}
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/* CLIF relocs use the buffer name, so make sure they're unique. */
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for (int i = 0; i < clif->bo_count; i++)
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assert(strcmp(clif->bo[i].name, name) != 0);
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clif->bo[clif->bo_count].name = ralloc_strdup(clif, name);
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clif->bo[clif->bo_count].offset = offset;
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clif->bo[clif->bo_count].size = size;
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clif->bo[clif->bo_count].vaddr = vaddr;
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clif->bo[clif->bo_count].dumped = false;
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clif->bo_count++;
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}
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@ -33,6 +33,7 @@ struct clif_bo {
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uint32_t offset;
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uint32_t size;
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void *vaddr;
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bool dumped;
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};
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struct clif_dump {
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