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v3d: Add a separate flag for CLIF ABI output versus human-readable CLs.
A few of the upcoming changes would make the V3D_DEBUG=cl output less readable, so let's make proper CLIF file production be under a separate V3D_DEBUG=clif flag.
This commit is contained in:
parent
89ac6fa403
commit
103f21b13d
7 changed files with 15 additions and 5 deletions
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@ -51,13 +51,14 @@ clif_dump_add_address_to_worklist(struct clif_dump *clif,
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struct clif_dump *
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clif_dump_init(const struct v3d_device_info *devinfo,
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FILE *out)
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FILE *out, bool pretty)
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{
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struct clif_dump *clif = rzalloc(NULL, struct clif_dump);
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clif->devinfo = devinfo;
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clif->out = out;
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clif->spec = v3d_spec_load(devinfo);
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clif->pretty = pretty;
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list_inithead(&clif->worklist);
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@ -31,7 +31,7 @@ struct v3d_device_info;
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struct clif_dump;
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struct clif_dump *clif_dump_init(const struct v3d_device_info *devinfo,
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FILE *output);
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FILE *output, bool pretty);
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void clif_dump(struct clif_dump *clif);
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void clif_dump_destroy(struct clif_dump *clif);
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@ -47,6 +47,12 @@ struct clif_dump {
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struct clif_bo *bo;
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int bo_count;
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int bo_array_size;
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/**
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* Flag to switch from CLIF ABI to slightly more human-readable
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* output.
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*/
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bool pretty;
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};
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enum reloc_worklist_type {
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@ -41,6 +41,7 @@ uint32_t V3D_DEBUG = 0;
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static const struct debug_control debug_control[] = {
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{ "cl", V3D_DEBUG_CL},
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{ "clif", V3D_DEBUG_CLIF},
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{ "qpu", V3D_DEBUG_QPU},
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{ "vir", V3D_DEBUG_VIR},
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{ "nir", V3D_DEBUG_NIR},
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@ -54,6 +54,7 @@ extern uint32_t V3D_DEBUG;
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#define V3D_DEBUG_PERF (1 << 10)
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#define V3D_DEBUG_NORAST (1 << 11)
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#define V3D_DEBUG_ALWAYS_FLUSH (1 << 12)
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#define V3D_DEBUG_CLIF (1 << 13)
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#ifdef HAVE_ANDROID_PLATFORM
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#define LOG_TAG "BROADCOM-MESA"
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@ -344,11 +344,12 @@ v3d_get_job_for_fbo(struct v3d_context *v3d)
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static void
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v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job)
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{
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if (!(V3D_DEBUG & V3D_DEBUG_CL))
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if (!(V3D_DEBUG & (V3D_DEBUG_CL | V3D_DEBUG_CLIF)))
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return;
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struct clif_dump *clif = clif_dump_init(&v3d->screen->devinfo,
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stderr);
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stderr,
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V3D_DEBUG & V3D_DEBUG_CL);
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struct set_entry *entry;
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set_foreach(job->bos, entry) {
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@ -42,7 +42,7 @@ vc4_dump_cl(void *cl, uint32_t size, bool is_render)
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};
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struct v3d_spec *spec = v3d_spec_load(&devinfo);
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struct clif_dump *clif = clif_dump_init(&devinfo, stderr);
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struct clif_dump *clif = clif_dump_init(&devinfo, stderr, true);
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uint32_t offset = 0, hw_offset = 0;
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uint8_t *p = cl;
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