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android.opengl.cts.WrapperTest#testGetIntegerv1 CTS test calls eglTerminate, followed by eglReleaseThread. A similar case is observed in this bug: https://bugs.freedesktop.org/show_bug.cgi?id=69622, where the test calls eglTerminate, then eglMakeCurrent(dpy, NULL, NULL, NULL). With the current code, dri2_dpy structure is freed on eglTerminate call, so the display is not initialized when eglReleaseThread calls MakeCurrent with NULL parameters, to unbind the context, which causes a a segfault in drv->API.MakeCurrent (dri2_make_current), either in glFlush or in a latter call. eglTerminate specifies that "If contexts or surfaces associated with display is current to any thread, they are not released until they are no longer current as a result of eglMakeCurrent." However, to properly free the current context/surface (i.e., call glFlush, unbindContext, driDestroyContext), we still need the display vtbl (and possibly an active dri dpy connection). Therefore, we add some reference counter to dri2_egl_display, to make sure the structure is kept allocated as long as it is required. One drawback of this is that eglInitialize may not completely reinitialize the display (if eglTerminate was called with a current context), however, this seems to meet the EGL spec quite well, and does not permanently leak any context/display even for incorrectly written apps. Cc: "12.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Nicolas Boichat <drinkcat@chromium.org> Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> |
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.