mesa: standardize naming Mesa3D, MESA -> Mesa

Signed-off-by: Vedran Miletić <vedran@miletic.net>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This commit is contained in:
Vedran Miletić 2016-07-14 12:17:21 +02:00 committed by Kenneth Graunke
parent 95c48391ee
commit 7b9a0f4e38
4 changed files with 5 additions and 5 deletions

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@ -199,7 +199,7 @@ This incurs a small performance penalty.
<h2>Extensions</h2>
<p>
The following MESA-specific extensions are implemented in the Xlib driver.
The following Mesa-specific extensions are implemented in the Xlib driver.
</p>
<h3>GLX_MESA_pixmap_colormap</h3>

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@ -5,7 +5,7 @@ Why another software rasterizer?
--------------------------------
Good question, given there are already three (swrast, softpipe,
llvmpipe) in the Mesa3D tree. Two important reasons for this:
llvmpipe) in the Mesa tree. Two important reasons for this:
* Architecture - given our focus on scientific visualization, our
workloads are much different than the typical game; we have heavy
@ -16,7 +16,7 @@ llvmpipe) in the Mesa3D tree. Two important reasons for this:
* Historical - Intel had developed a high performance software
graphics stack for internal purposes. Later we adapted this
graphics stack for use in visualization and decided to move forward
with Mesa3D to provide a high quality API layer while at the same
with Mesa to provide a high quality API layer while at the same
time benefiting from the excellent performance the software
rasterizerizer gives us.

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@ -278,7 +278,7 @@ enum pipe_transfer_usage
*
* See also:
* - Direct3D's D3DLOCK_DONOTWAIT flag.
* - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
* - Mesa's MESA_MAP_NOWAIT_BIT flag.
* - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
*/
PIPE_TRANSFER_DONTBLOCK = (1 << 9),

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@ -111,7 +111,7 @@ exit:
}
/**
* Builds the MESA version string.
* Builds the Mesa version string.
*/
static void
create_version_string(struct gl_context *ctx, const char *prefix)