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mesa: standardize naming Mesa3D, MESA -> Mesa
Signed-off-by: Vedran Miletić <vedran@miletic.net> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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4 changed files with 5 additions and 5 deletions
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@ -199,7 +199,7 @@ This incurs a small performance penalty.
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<h2>Extensions</h2>
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<p>
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The following MESA-specific extensions are implemented in the Xlib driver.
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The following Mesa-specific extensions are implemented in the Xlib driver.
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</p>
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<h3>GLX_MESA_pixmap_colormap</h3>
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@ -5,7 +5,7 @@ Why another software rasterizer?
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--------------------------------
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Good question, given there are already three (swrast, softpipe,
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llvmpipe) in the Mesa3D tree. Two important reasons for this:
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llvmpipe) in the Mesa tree. Two important reasons for this:
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* Architecture - given our focus on scientific visualization, our
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workloads are much different than the typical game; we have heavy
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@ -16,7 +16,7 @@ llvmpipe) in the Mesa3D tree. Two important reasons for this:
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* Historical - Intel had developed a high performance software
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graphics stack for internal purposes. Later we adapted this
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graphics stack for use in visualization and decided to move forward
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with Mesa3D to provide a high quality API layer while at the same
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with Mesa to provide a high quality API layer while at the same
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time benefiting from the excellent performance the software
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rasterizerizer gives us.
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@ -278,7 +278,7 @@ enum pipe_transfer_usage
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*
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* See also:
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* - Direct3D's D3DLOCK_DONOTWAIT flag.
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* - Mesa3D's MESA_MAP_NOWAIT_BIT flag.
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* - Mesa's MESA_MAP_NOWAIT_BIT flag.
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* - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag.
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*/
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PIPE_TRANSFER_DONTBLOCK = (1 << 9),
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@ -111,7 +111,7 @@ exit:
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}
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/**
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* Builds the MESA version string.
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* Builds the Mesa version string.
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*/
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static void
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create_version_string(struct gl_context *ctx, const char *prefix)
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