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+0.0 can use an inline constant for AMD hardware, -0.0 needs a literal. Foz-DB Navi21: Totals from 1014 (1.28% of 79395) affected shaders: Instrs: 3037490 -> 3036849 (-0.02%); split: -0.02%, +0.00% CodeSize: 17060228 -> 17051276 (-0.05%); split: -0.05%, +0.00% Latency: 45916788 -> 45916600 (-0.00%); split: -0.00%, +0.00% InvThroughput: 12982201 -> 12982187 (-0.00%); split: -0.00%, +0.00% VClause: 79475 -> 79478 (+0.00%) SClause: 119935 -> 119934 (-0.00%); split: -0.00%, +0.00% Copies: 301641 -> 300964 (-0.22%); split: -0.23%, +0.00% PreSGPRs: 59155 -> 59144 (-0.02%) VALU: 2032016 -> 2032034 (+0.00%) SALU: 386424 -> 385729 (-0.18%) Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29467> |
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| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||