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Asahi wants the the interpolation qualifiers from the shader info in the
vertex shader. Clear them only in the fragment stage so they can
propagate back.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/work_items/15288
Backport-to: 26.0
Fixes:
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|---|---|---|
| .. | ||
| clc | ||
| glsl | ||
| isaspec | ||
| libcl | ||
| nir | ||
| rust | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| list.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||