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nir/gather_info: clear interpolation qualifiers only in fragment stage
Asahi wants the the interpolation qualifiers from the shader info in the
vertex shader. Clear them only in the fragment stage so they can
propagate back.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/work_items/15288
Backport-to: 26.0
Fixes: a72704d0fb ("nir/gather_info: clear interpolation qualifiers before gathering")
Signed-off-by: Janne Grunau <j@jannau.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41040>
This commit is contained in:
parent
b860e0132f
commit
98a97cb413
2 changed files with 7 additions and 2 deletions
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@ -1096,8 +1096,6 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
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shader->info.per_primitive_inputs = 0;
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shader->info.per_primitive_outputs = 0;
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shader->info.per_view_outputs = 0;
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shader->info.linear_varyings = 0;
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shader->info.perspective_varyings = 0;
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shader->info.uses_resource_info_query = false;
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@ -1115,6 +1113,8 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
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/* By definition the fragment shader knows, unless we fail to gather. */
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shader->info.known_interpolation_qualifiers = true;
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shader->info.linear_varyings = 0;
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shader->info.perspective_varyings = 0;
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}
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if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
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shader->info.tess.tcs_same_invocation_inputs_read = 0;
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@ -1790,6 +1790,11 @@ agx_shader_initialize(struct agx_device *dev, struct agx_uncompiled_shader *so,
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nir_lower_io_lower_64bit_to_32 |
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nir_lower_io_use_interpolated_input_intrinsics);
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/* Regather shader info after nir_lower_io. This recalculates interpolation
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* qualifiers which got lost when mesa/st lowered I/O back to vars.
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*/
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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so->info.uses_fbfetch = nir->info.fs.uses_fbfetch_output;
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so->info.inputs_linear_shaded = nir->info.linear_varyings;
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