nir: add back color0/1 system values and VARYING_SLOT_PARAM_GEN_AMD

It turns out we need the color sysvals recorded in system_values_read,
and PARAM_GEN is for point smoothing.

Acked-by: Pierre-Eric
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40556>
This commit is contained in:
Marek Olšák 2026-03-20 16:31:33 -04:00 committed by Marge Bot
parent e09045e26c
commit 835f5faf14
4 changed files with 16 additions and 0 deletions

View file

@ -2583,6 +2583,10 @@ nir_intrinsic_from_system_value(gl_system_value val)
return nir_intrinsic_load_warp_id_arm;
case SYSTEM_VALUE_WARP_MAX_ID_ARM:
return nir_intrinsic_load_warp_max_id_arm;
case SYSTEM_VALUE_COLOR0_AMD:
return nir_intrinsic_load_color0_amd;
case SYSTEM_VALUE_COLOR1_AMD:
return nir_intrinsic_load_color1_amd;
default:
return nir_num_intrinsics;
}
@ -2769,6 +2773,10 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
return SYSTEM_VALUE_WARP_ID_ARM;
case nir_intrinsic_load_warp_max_id_arm:
return SYSTEM_VALUE_WARP_MAX_ID_ARM;
case nir_intrinsic_load_color0_amd:
return SYSTEM_VALUE_COLOR0_AMD;
case nir_intrinsic_load_color1_amd:
return SYSTEM_VALUE_COLOR1_AMD;
default:
return SYSTEM_VALUE_MAX;
}

View file

@ -781,6 +781,8 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
case nir_intrinsic_load_tcs_header_ir3:
case nir_intrinsic_load_ray_triangle_vertex_positions:
case nir_intrinsic_load_layer_id:
case nir_intrinsic_load_color0_amd:
case nir_intrinsic_load_color1_amd:
BITSET_SET(shader->info.system_values_read,
nir_system_value_from_intrinsic(instr->intrinsic));
break;

View file

@ -459,6 +459,8 @@ gl_system_value_name(gl_system_value sysval)
ENUM(SYSTEM_VALUE_CORE_MAX_ID_ARM),
ENUM(SYSTEM_VALUE_WARP_ID_ARM),
ENUM(SYSTEM_VALUE_WARP_MAX_ID_ARM),
ENUM(SYSTEM_VALUE_COLOR0_AMD),
ENUM(SYSTEM_VALUE_COLOR1_AMD),
};
STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
return NAME(sysval);

View file

@ -376,6 +376,7 @@ typedef enum
VARYING_SLOT_GS_HEADER_IR3 = VARYING_SLOT_BOUNDING_BOX0, /* VS/TES output and GS input */
VARYING_SLOT_GS_VERTEX_FLAGS_IR3 = VARYING_SLOT_BOUNDING_BOX1, /* GS output */
VARYING_SLOT_PARAM_GEN_AMD = VARYING_SLOT_BOUNDING_BOX0, /* Only appears as FS input. */
VARYING_SLOT_VAR0 = 32, /* First generic varying slot */
/* the remaining are simply for the benefit of gl_varying_slot_name()
@ -969,6 +970,9 @@ typedef enum
SYSTEM_VALUE_WARP_ID_ARM,
SYSTEM_VALUE_WARP_MAX_ID_ARM,
SYSTEM_VALUE_COLOR0_AMD,
SYSTEM_VALUE_COLOR1_AMD,
SYSTEM_VALUE_MAX /**< Number of values */
} gl_system_value;