mesa/src/gallium/drivers/softpipe
Mike Blumenkrantz 5e2ecd64b0 softpipe: delete pipe_context::create_surface
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40462>
2026-03-23 16:58:11 +00:00
..
ci Uprev Piglit to 2842979ebe03b99c33c3e49af5960c69be6c6d46 2025-12-12 21:45:24 +00:00
meson.build
sp_buffer.c
sp_buffer.h
sp_clear.c gallium: Add pipe cap for masked clears and support stencil masking 2026-01-27 00:57:26 +00:00
sp_clear.h gallium: Add pipe cap for masked clears and support stencil masking 2026-01-27 00:57:26 +00:00
sp_compute.c all: rename PIPE_SHADER_COMPUTE to MESA_SHADER_COMPUTE 2025-08-06 10:28:39 +08:00
sp_context.c all: rename PIPE_SHADER_TYPES to MESA_SHADER_STAGES 2025-08-06 10:28:39 +08:00
sp_context.h all: rename PIPE_SHADER_TYPES to MESA_SHADER_STAGES 2025-08-06 10:28:39 +08:00
sp_draw_arrays.c all: rename PIPE_SHADER_GEOMETRY to MESA_SHADER_GEOMETRY 2025-08-06 10:28:39 +08:00
sp_fence.c
sp_fence.h
sp_flush.c
sp_flush.h
sp_fs.h
sp_fs_exec.c
sp_image.c
sp_image.h
sp_limits.h
sp_prim_vbuf.c
sp_prim_vbuf.h
sp_public.h
sp_quad.h
sp_quad_blend.c gallium: de-pointerize pipe_surface 2025-05-23 13:21:29 +00:00
sp_quad_depth_test.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
sp_quad_depth_test_tmp.h
sp_quad_fs.c all: rename PIPE_SHADER_FRAGMENT to MESA_SHADER_FRAGMENT 2025-08-06 10:28:39 +08:00
sp_quad_pipe.c gallium: de-pointerize pipe_surface 2025-05-23 13:21:29 +00:00
sp_quad_pipe.h
sp_query.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
sp_query.h
sp_screen.c i915,nv30,softpipe,svga,mesa/st: remove lower_vector_cmp for tgsi backends 2026-03-04 19:50:27 +00:00
sp_screen.h
sp_setup.c gallium: delete union pipe_surface_desc 2025-05-29 13:07:02 +00:00
sp_setup.h
sp_state.h all: rename pipe_shader_type to mesa_shader_stage 2025-08-06 10:28:40 +08:00
sp_state_blend.c
sp_state_clip.c
sp_state_derived.c all: rename pipe_shader_type to mesa_shader_stage 2025-08-06 10:28:40 +08:00
sp_state_image.c all: rename pipe_shader_type to mesa_shader_stage 2025-08-06 10:28:40 +08:00
sp_state_rasterizer.c
sp_state_sampler.c gallium: add pipe_context::resource_release to eliminate buffer refcounting 2025-09-09 20:47:38 +00:00
sp_state_shader.c gallium: add pipe_context::resource_release to eliminate buffer refcounting 2025-09-09 20:47:38 +00:00
sp_state_so.c gallium: pass XFB primitive mode to set_stream_output_targets 2024-12-20 08:22:52 +00:00
sp_state_surface.c gallium: de-pointerize pipe_surface 2025-05-23 13:21:29 +00:00
sp_state_vertex.c gallium: add pipe_context::resource_release to eliminate buffer refcounting 2025-09-09 20:47:38 +00:00
sp_surface.c all: rename PIPE_SHADER_FRAGMENT to MESA_SHADER_FRAGMENT 2025-08-06 10:28:39 +08:00
sp_surface.h
sp_tex_sample.c all: rename pipe_shader_type to mesa_shader_stage 2025-08-06 10:28:40 +08:00
sp_tex_sample.h all: rename pipe_shader_type to mesa_shader_stage 2025-08-06 10:28:40 +08:00
sp_tex_tile_cache.c
sp_tex_tile_cache.h
sp_texture.c softpipe: delete pipe_context::create_surface 2026-03-23 16:58:11 +00:00
sp_texture.h
sp_tile_cache.c gallium: delete union pipe_surface_desc 2025-05-29 13:07:02 +00:00
sp_tile_cache.h gallium: de-pointerize pipe_surface 2025-05-23 13:21:29 +00:00