mesa/src/microsoft
Jesse Natalie 8926cfc9f7 d3d12: Enable texture gather
The CI changes are because WARP fails really hard at gather,
with crashes when doing it on a 1x1 or Nx1 texture, and incorrectly
applying swizzling to the result vector instead of the actual texture
accesses.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14161>
2021-12-30 09:50:17 -08:00
..
ci microsoft/compiler: Support lowered io (nir_intrinsic_load_input/store_output) 2021-12-20 08:20:11 -08:00
clc microsoft/clc: Add a test for arg metadata 2021-11-15 07:47:06 -08:00
compiler d3d12: Enable texture gather 2021-12-30 09:50:17 -08:00
resource_state_manager microsoft/resource_state_manager: Remove unused private variable 2021-01-03 23:07:21 +00:00
spirv_to_dxil microsoft/spirv_to_dxil: Fix non-Windows build. 2021-11-11 01:37:16 +00:00
meson.build microsoft/compiler: Make resource_state_manager only build with_gallium_d3d12 2021-01-29 12:54:02 -08:00