mesa/src/compiler
Jose Fonseca ffcc00ce30 scons: Build NIR.
Emil Velikov:
 - Attribute the src/{glsl,compiler}/nir move
 - Flesh out to separate SConscript

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-04-14 16:38:59 +01:00
..
glsl glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
nir nir: Use _snprintf on Windows. 2016-04-14 16:38:37 +01:00
.gitignore compiler: fix .gitignore for glsl_compiler 2016-02-03 13:32:46 -05:00
Android.glsl.gen.mk glsl: move the android build scripts a level up 2016-04-11 19:08:23 +01:00
Android.glsl.mk glsl: move the android build scripts a level up 2016-04-11 19:08:23 +01:00
Android.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.gen.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
Android.nir.mk compiler: android: flesh out nir into separate makefile 2016-04-11 19:08:23 +01:00
builtin_type_macros.h glsl/types: Add a bare "sampler" type 2016-02-13 17:22:36 -08:00
glsl_types.cpp glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
glsl_types.h glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
Makefile.am compiler: automake: flesh out NIR into separate makefile. 2016-04-11 19:08:23 +01:00
Makefile.glsl.am compiler: automake: split out glsl into separate makefile 2016-04-11 19:08:23 +01:00
Makefile.nir.am compiler: automake: flesh out NIR into separate makefile. 2016-04-11 19:08:23 +01:00
Makefile.sources nir: add a pass for lowering (un)pack_double_2x32 2016-04-11 08:29:27 +02:00
nir_types.cpp glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
nir_types.h glsl: Rename "vertex_input_slots" -> "is_vertex_input" 2016-04-13 11:00:21 -07:00
SConscript scons: Build NIR. 2016-04-14 16:38:59 +01:00
SConscript.glsl glsl: move the scons build script a level up 2016-04-11 19:08:23 +01:00
SConscript.nir scons: Build NIR. 2016-04-14 16:38:59 +01:00
shader_enums.c glsl/shader_enums: Add the other two compute builtins 2016-04-11 13:53:00 -07:00
shader_enums.h glsl/shader_enums: Add the other two compute builtins 2016-04-11 13:53:00 -07:00