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This was implemented since forever, but not enabled. It passes all piglit tests except one, arb_pipeline_statistics_query-frag. The reason is that the test (for drawing a 10x10 rect) expects between 100 and 150 pixel shader invocations. But since llvmpipe counts this with 4x4 granularity (and due to the rect being 2 tris) we end up with 224 invocations. I believe however what llvmpipe is doing violates neither the spirit nor the letter of the spec (our fragment shader granularity really is 4x4 pixels, albeit we will bail out early on 2x2 or 4x2 (the latter if AVX is available) granularity), the spec allows to count additional invocations due to implementation reasons. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com> |
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| ARB_color_buffer_float.txt | ||
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| codingstyle.html | ||
| conform.html | ||
| contents.html | ||
| debugging.html | ||
| developers.html | ||
| devinfo.html | ||
| dispatch.html | ||
| download.html | ||
| egl.html | ||
| envvars.html | ||
| extensions.html | ||
| faq.html | ||
| features.txt | ||
| gears.png | ||
| helpwanted.html | ||
| index.html | ||
| install.html | ||
| intro.html | ||
| libGL.txt | ||
| license.html | ||
| lists.html | ||
| llvmpipe.html | ||
| mangling.html | ||
| mesa.css | ||
| opengles.html | ||
| osmesa.html | ||
| patents.txt | ||
| perf.html | ||
| postprocess.html | ||
| precompiled.html | ||
| README.UVD | ||
| README.VCE | ||
| README.WIN32 | ||
| release-calendar.html | ||
| releasing.html | ||
| relnotes.html | ||
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| submittingpatches.html | ||
| systems.html | ||
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| vmware-guest.html | ||
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see https://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.