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docs: rewrite the OSMesa info / instructions
Reviewed-by: José Fonseca <jfonseca@vmware.com>
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@ -18,77 +18,62 @@
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<p>
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Mesa's off-screen rendering interface is used for rendering into
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user-allocated blocks of memory.
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Mesa's off-screen interface is used for rendering into user-allocated memory
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without any sort of window system or operating system dependencies.
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That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
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rather than a window on your display.
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There are no window system or operating system dependencies.
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One potential application is to use Mesa as an off-line, batch-style renderer.
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</p>
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<p>
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The <b>OSMesa</b> API provides three basic functions for making off-screen
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The OSMesa API provides three basic functions for making off-screen
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renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
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OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
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more information about the API functions.
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</p>
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<p>
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The OSMesa interface may be used with any of three software renderers:
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</p>
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<ol>
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<li>llvmpipe - this is the high-performance Gallium LLVM driver
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<li>softpipe - this it the reference Gallium software driver
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<li>swrast - this is the legacy Mesa software rasterizer
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</ol>
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<p>
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There are several examples of OSMesa in the mesa/demos repository.
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</p>
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<h2>Deep color channels</h2>
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<h1>Building OSMesa</h1>
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<p>
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For some applications 8-bit color channels don't have sufficient
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precision.
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OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
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When using 16-bit channels, channels are GLushorts and RGBA pixels occupy
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8 bytes.
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When using 32-bit channels, channels are GLfloats and RGBA pixels occupy
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16 bytes.
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</p>
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Configure and build Mesa with something like:
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<p>
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Before version 6.5.1, Mesa had to be recompiled to support exactly
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one of 8, 16 or 32-bit channels.
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With Mesa 6.5.1, Mesa can be compiled for either 8, 16 or 32-bit channels
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and render into any of the smaller size channels.
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For example, if Mesa's compiled for 32-bit channels, you can also render
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16 and 8-bit channel images.
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</p>
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<p>
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To build Mesa/OSMesa for 16 and 8-bit color channel support:
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<pre>
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make realclean
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make linux-osmesa16
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configure --enable-osmesa --disable-driglx-direct --disable-dri --with-gallium-drivers=swrast
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make
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</pre>
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<p>
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To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
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Make sure you have LLVM installed first if you want to use the llvmpipe driver.
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</p>
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<p>
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When the build is complete you should find:
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</p>
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<pre>
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make realclean
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make linux-osmesa32
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lib/libOSMesa.so (swrast-based OSMesa)
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lib/gallium/libOSMsea.so (gallium-based OSMesa)
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</pre>
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<p>
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You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
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Otherwise, most Mesa configurations build an 8-bit/channel libOSMesa.so library
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by default.
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Set your LD_LIBRARY_PATH to point to one directory or the other to select
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the library you want to use.
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</p>
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<p>
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If performance is important, compile Mesa for the channel size you're
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most interested in.
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</p>
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<p>
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If you need to compile on a non-Linux platform, copy Mesa/configs/linux-osmesa16
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to a new config file and edit it as needed. Then, add the new config name to
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the top-level Makefile. Send a patch to the Mesa developers too, if you're
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inclined.
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When you link your application, link with -lOSMesa
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</p>
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</div>
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