mesa/src/gallium
George Kyriazis 909f72e0a2 swr: fix polygonmode for front==back
Rasterizer core only supports polygonmode front==back.  Add logic for
populating fillMode for the rasterizer only for that case correctly.
Provide enum conversion between mesa enums and core enums.

The core renders lines/points as tris. Previously, code would enable
stipple for polygonmode != FILL.  Modify stipple enable logic so that
this works correctly.

No regressions in vtk tests.
Fixes the following piglit tests:
	pointsprite
	gl-1.0-edgeflag-const

v2: remove cc stable, and remove "not implemented" assert
v3: modified commit message

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-05-08 21:28:53 -05:00
..
auxiliary gallium: Enable ARM NEON CPU detection. 2017-05-02 13:35:23 -07:00
docs gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS 2017-04-26 19:15:34 +02:00
drivers swr: fix polygonmode for front==back 2017-05-08 21:28:53 -05:00
include util: move ALWAYS_INLINE macro to util/macro.h 2017-05-09 11:21:03 +10:00
state_trackers st/wgl: whitespace, formatting fixes in stw_pixelformat.c 2017-04-28 22:01:34 -06:00
targets targets/libgl-xlib: remove unneeded GLX_SHARED_GLAPI define 2017-05-04 18:11:56 +01:00
tests gallium/util: replace pipe_thread_create() with u_thread_create() 2017-03-12 17:49:04 +11:00
tools gallium/tools: use correct shebang for python scripts 2017-03-10 14:12:47 +00:00
winsys winsys/amdgpu: fix Polaris12 (RX 550) breakage 2017-05-05 01:21:32 +02:00
Android.common.mk android: fix llvm, elf dependencies for M, N releases 2017-02-01 23:01:35 +00:00
Android.mk ilo: EOL drop unmaintained gallium drv from buildsys 2017-02-03 16:13:36 +11:00
Automake.inc gallium/util: libunwind support 2017-04-03 11:32:17 -04:00
Makefile.am ilo: EOL drop unmaintained gallium drv from buildsys 2017-02-03 16:13:36 +11:00
README.portability gallium: replace INLINE with inline 2015-07-21 17:52:16 -04:00
SConscript gallium: swr: Added swr build for windows 2016-11-21 12:44:47 -06:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.