mesa/src/intel
Lionel Landwerlin 838bbdcf2e intel/nir/rt: store ray query state in scratch
Initially I tried to store ray query state in the RT scratch space but
got the offset wrong. In the end putting this in the scratch surface
makes more sense, especially for non RT stages.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c78be5da30 ("intel/fs: lower ray query intrinsics")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17396>
2022-09-23 08:29:17 +00:00
..
blorp blorp: defined operations for debug purposes 2022-09-21 12:38:34 +00:00
ci ci/intel: drop glmark2 terrain trace 2022-09-18 18:51:14 +00:00
common intel/dev: Adjust prefetch_size values for MTL engines 2022-09-22 02:14:47 +00:00
compiler intel/nir/rt: store ray query state in scratch 2022-09-23 08:29:17 +00:00
dev intel/dev: Adjust prefetch_size values for MTL engines 2022-09-22 02:14:47 +00:00
ds intel/utrace: create the callback events for xfb trace points 2022-09-22 06:59:06 +00:00
genxml intel/genxml: add VFG_PREEMPTION_CHICKEN_BITS register 2022-09-14 10:01:23 +00:00
isl intel/utrace: make blorp tracepoints more readable 2022-09-21 12:38:34 +00:00
nullhw-layer intel/nullhw: Use correct macro to fix build regression 2022-08-01 10:54:38 +00:00
perf intel: fix typos found by codespell 2022-06-27 10:20:55 +00:00
tools intel/tools: Also look for 'batch' tag 2022-08-17 02:24:09 +00:00
vulkan anv: add missing wokraround for texture cache invalidate 2022-09-22 23:45:16 +00:00
vulkan_hasvk intel/dev: Adjust prefetch_size values for MTL engines 2022-09-22 02:14:47 +00:00
meson.build intel: add a hasvk vulkan driver 2022-09-02 09:40:45 +00:00