mesa/src/gallium
Daniel Schürmann 1f9a0490c6 nir/opt_loop: Don't peel initial break from do-while loops
As the main purpose of this optimization is to transform
while- into do-while loops, don't apply on loops which are
already in do-while form. Also set nir_loop::do_while after
this transformation, so that it is only applied once.

Totals from 576 (0.28% of 202440) affected shaders: (Navi48)
Instrs: 1337529 -> 1253438 (-6.29%); split: -6.36%, +0.07%
CodeSize: 8390852 -> 7837328 (-6.60%); split: -6.61%, +0.01%
VGPRs: 50856 -> 50844 (-0.02%)
SpillSGPRs: 42198 -> 35395 (-16.12%); split: -16.13%, +0.01%
SpillVGPRs: 47608 -> 44620 (-6.28%)
Latency: 31043828 -> 44143753 (+42.20%); split: -0.06%, +42.26%
InvThroughput: 6973433 -> 10079000 (+44.53%); split: -0.08%, +44.61%
VClause: 26839 -> 24718 (-7.90%); split: -7.91%, +0.00%
SClause: 21831 -> 21583 (-1.14%); split: -1.52%, +0.38%
Copies: 183503 -> 150040 (-18.24%); split: -18.84%, +0.61%
Branches: 27738 -> 26848 (-3.21%); split: -5.12%, +1.91%
PreSGPRs: 40233 -> 39083 (-2.86%); split: -2.88%, +0.02%
PreVGPRs: 38745 -> 38903 (+0.41%); split: -0.02%, +0.43%
VALU: 688396 -> 645948 (-6.17%); split: -6.17%, +0.01%
SALU: 189792 -> 177642 (-6.40%); split: -6.97%, +0.57%
VMEM: 121500 -> 112748 (-7.20%)
SMEM: 38765 -> 37767 (-2.57%); split: -2.58%, +0.00%
VOPD: 102488 -> 89071 (-13.09%); split: +0.24%, -13.33%

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40349>
2026-04-22 10:34:58 +00:00
..
auxiliary gallium: delete leftovers of post-processing infrastructure 2026-04-21 18:04:11 +00:00
drivers nir/opt_loop: Don't peel initial break from do-while loops 2026-04-22 10:34:58 +00:00
frontends spirv,treewide: rework specialization constant 2026-04-22 06:57:55 +00:00
include gallium: completely remove T{EX,XF}_LZ opcode 2026-04-20 17:09:21 +00:00
targets test_teflon: Add 32-bit integer output comparison 2026-03-21 08:32:18 +00:00
tools gallium: add pipe_context::resource_release to eliminate buffer refcounting 2025-09-09 20:47:38 +00:00
winsys amd: add initial common code for gfx11.7 2026-04-18 18:54:23 +00:00
meson.build zink: add a winsys library exposing renderonly screen creation 2026-03-13 18:54:26 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the util/compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.