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As the main purpose of this optimization is to transform while- into do-while loops, don't apply on loops which are already in do-while form. Also set nir_loop::do_while after this transformation, so that it is only applied once. Totals from 576 (0.28% of 202440) affected shaders: (Navi48) Instrs: 1337529 -> 1253438 (-6.29%); split: -6.36%, +0.07% CodeSize: 8390852 -> 7837328 (-6.60%); split: -6.61%, +0.01% VGPRs: 50856 -> 50844 (-0.02%) SpillSGPRs: 42198 -> 35395 (-16.12%); split: -16.13%, +0.01% SpillVGPRs: 47608 -> 44620 (-6.28%) Latency: 31043828 -> 44143753 (+42.20%); split: -0.06%, +42.26% InvThroughput: 6973433 -> 10079000 (+44.53%); split: -0.08%, +44.61% VClause: 26839 -> 24718 (-7.90%); split: -7.91%, +0.00% SClause: 21831 -> 21583 (-1.14%); split: -1.52%, +0.38% Copies: 183503 -> 150040 (-18.24%); split: -18.84%, +0.61% Branches: 27738 -> 26848 (-3.21%); split: -5.12%, +1.91% PreSGPRs: 40233 -> 39083 (-2.86%); split: -2.88%, +0.02% PreVGPRs: 38745 -> 38903 (+0.41%); split: -0.02%, +0.43% VALU: 688396 -> 645948 (-6.17%); split: -6.17%, +0.01% SALU: 189792 -> 177642 (-6.40%); split: -6.97%, +0.57% VMEM: 121500 -> 112748 (-7.20%) SMEM: 38765 -> 37767 (-2.57%); split: -2.58%, +0.00% VOPD: 102488 -> 89071 (-13.09%); split: +0.24%, -13.33% Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40349> |
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| winsys | ||
| meson.build | ||
| README.portability | ||
CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D
= General Considerations =
The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure
= Compiler Support =
* Include the util/compiler.h.
* Cast explicitly when converting to integer types of smaller sizes.
* Cast explicitly when converting between float, double and integral types.
* Don't use named struct initializers.
* Don't use variable number of macro arguments. Use static inline functions
instead.
* Don't use C99 features.
= Standard Library =
* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.
== Memory Allocation ==
* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.
* Use align_pointer() function defined in u_memory.h for aligning pointers
in a portable way.
== Debugging ==
* Use the functions/macros in p_debug.h.
* Don't include assert.h, call abort, printf, etc.
= Code Style =
== Inherantice in C ==
The main thing we do is mimic inheritance by structure containment.
Here's a silly made-up example:
/* base class */
struct buffer
{
int size;
void (*validate)(struct buffer *buf);
};
/* sub-class of bufffer */
struct texture_buffer
{
struct buffer base; /* the base class, MUST COME FIRST! */
int format;
int width, height;
};
Then, we'll typically have cast-wrapper functions to convert base-class
pointers to sub-class pointers where needed:
static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
return (struct vertex_buffer *) buf;
}
To create/init a sub-classed object:
struct buffer *create_texture_buffer(int w, int h, int format)
{
struct texture_buffer *t = malloc(sizeof(*t));
t->format = format;
t->width = w;
t->height = h;
t->base.size = w * h;
t->base.validate = tex_validate;
return &t->base;
}
Example sub-class method:
void tex_validate(struct buffer *buf)
{
struct texture_buffer *tb = texture_buffer(buf);
assert(tb->format);
assert(tb->width);
assert(tb->height);
}
Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.
Gallium's pipe_context and the subclassed psb_context, etc are prime examples
of this. There's also many examples in Mesa and the Mesa state tracker.