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gallium: delete leftovers of post-processing infrastructure
This was removed, but driconfs and docs were left behind. Reviewed-by: Eric Engestrom <eric@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41048>
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5 changed files with 0 additions and 72 deletions
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@ -8,7 +8,6 @@
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/gallium/drivers/llvmpipe.html /drivers/llvmpipe.html 301
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/gallium/drivers/zink.html /drivers/zink.html 301
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/llvmpipe.html /drivers/llvmpipe.html 301
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/postprocess.html /gallium/postprocess.html 301
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/versions.html /relnotes.html 301
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/vmware-guest.html /drivers/vmware-guest.html 301
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/shading.html /glsl.html
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@ -15,7 +15,6 @@ Contents:
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context
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cso
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buffermapping
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postprocess
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glossary
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Indices and tables
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@ -1,33 +0,0 @@
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Gallium Post-processing
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=======================
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The Gallium drivers support user-defined image post-processing. At the
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end of drawing a frame a post-processing filter can be applied to the
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rendered image. Example filters include morphological antialiasing and
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cell shading.
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The filters can be toggled per-app via driconf, or per-session via the
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corresponding environment variables.
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Multiple filters can be used together.
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PP environment variables
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------------------------
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- PP_DEBUG - If defined debug information will be printed to stderr.
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Current filters
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---------------
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- pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the
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corresponding color channel. These are basic filters for easy testing
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of the PP queue.
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- pp_jimenezmlaa, pp_jimenezmlaa_color - `Jimenez's
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MLAA <https://www.iryoku.com/mlaa/>`__ is a morphological
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antialiasing filter. The two versions use depth and color data,
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respectively. Which works better depends on the app - depth will not
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blur text, but it will miss transparent textures for example. Set to
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a number from 2 to 32, roughly corresponding to quality. Numbers
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higher than 8 see minimizing gains.
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- pp_celshade - set to 1 to enable cell shading (a more complex color
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filter).
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@ -6,15 +6,6 @@ DRI_CONF_SECTION_PERFORMANCE
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DRI_CONF_MESA_NO_ERROR(false)
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_QUALITY
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DRI_CONF_PP_CELSHADE(0)
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DRI_CONF_PP_NORED(0)
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DRI_CONF_PP_NOGREEN(0)
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DRI_CONF_PP_NOBLUE(0)
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DRI_CONF_PP_JIMENEZMLAA(0, 0, 32)
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DRI_CONF_PP_JIMENEZMLAA_COLOR(0, 0, 32)
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_DEBUG
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DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(false)
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DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(false)
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@ -413,34 +413,6 @@
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DRI_CONF_OPT_B(precise_trig, def, \
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"Prefer accuracy over performance in trig functions")
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#define DRI_CONF_PP_CELSHADE(def) \
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DRI_CONF_OPT_E(pp_celshade, def, 0, 1, \
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"A post-processing filter to cel-shade the output", \
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{ 0 } )
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#define DRI_CONF_PP_NORED(def) \
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DRI_CONF_OPT_E(pp_nored, def, 0, 1, \
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"A post-processing filter to remove the red channel", \
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{ 0 } )
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#define DRI_CONF_PP_NOGREEN(def) \
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DRI_CONF_OPT_E(pp_nogreen, def, 0, 1, \
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"A post-processing filter to remove the green channel", \
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{ 0 } )
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#define DRI_CONF_PP_NOBLUE(def) \
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DRI_CONF_OPT_E(pp_noblue, def, 0, 1, \
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"A post-processing filter to remove the blue channel", \
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{ 0 } )
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#define DRI_CONF_PP_JIMENEZMLAA(def,min,max) \
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DRI_CONF_OPT_I(pp_jimenezmlaa, def, min, max, \
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"Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality")
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#define DRI_CONF_PP_JIMENEZMLAA_COLOR(def,min,max) \
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DRI_CONF_OPT_I(pp_jimenezmlaa_color, def, min, max, \
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"Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps")
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#define DRI_CONF_PP_LOWER_DEPTH_RANGE_RATE() \
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DRI_CONF_OPT_F(lower_depth_range_rate, 1.0, 0.0, 1.0, \
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"Lower depth range for fixing misrendering issues due to z coordinate float point interpolation accuracy")
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