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Usually JIP will be valid, but as part of other changes, it will be possible to have a shader that have multiple EOT messages and end with and ENDIF instruction. Its JIP will point after the program ends. This is fine but was tripping up the compaction code. Change compaction to not read its internal structures beyond the last instruction. Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36822> |
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| common | ||
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| ds | ||
| executor | ||
| genxml | ||
| isl | ||
| nullhw-layer | ||
| perf | ||
| shaders | ||
| tools | ||
| vulkan | ||
| vulkan_hasvk | ||
| meson.build | ||