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NIR is going to use exec_node/list without the C++ code, and may switch to a different linked list implementation in the future. GLSL is going to use ir_exec_node/list, which we want to keep private for GLSL, so that we can change it easily. Thus, it's better to fork the C++ version of list.h for Intel. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36425> |
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| .. | ||
| i915 | ||
| xe | ||
| gen_perf.py | ||
| intel_perf.c | ||
| intel_perf.h | ||
| intel_perf_common.c | ||
| intel_perf_common.h | ||
| intel_perf_mdapi.c | ||
| intel_perf_mdapi.h | ||
| intel_perf_private.h | ||
| intel_perf_query.c | ||
| intel_perf_query.h | ||
| intel_perf_query_layout.c | ||
| intel_perf_regs.h | ||
| intel_perf_setup.h | ||
| meson.build | ||
| oa-acmgt1.xml | ||
| oa-acmgt2.xml | ||
| oa-acmgt3.xml | ||
| oa-adl.xml | ||
| oa-arlgt1.xml | ||
| oa-arlgt2.xml | ||
| oa-bdw.xml | ||
| oa-bmg.xml | ||
| oa-bxt.xml | ||
| oa-cflgt2.xml | ||
| oa-cflgt3.xml | ||
| oa-chv.xml | ||
| oa-dg1.xml | ||
| oa-ehl.xml | ||
| oa-glk.xml | ||
| oa-hsw.xml | ||
| oa-icl.xml | ||
| oa-kblgt2.xml | ||
| oa-kblgt3.xml | ||
| oa-lnl.xml | ||
| oa-mtlgt2.xml | ||
| oa-mtlgt3.xml | ||
| oa-ptl.xml | ||
| oa-rkl.xml | ||
| oa-sklgt2.xml | ||
| oa-sklgt3.xml | ||
| oa-sklgt4.xml | ||
| oa-tglgt1.xml | ||
| oa-tglgt2.xml | ||