mesa/src/amd/common/ac_nir_meta_cs_blit.c
Ganesh Belgur Ramachandra ec4e5ef0f7 amd/common: skip lane size determination for chips without image opcodes (e.g. gfx940)
This fixes VAAPI decode performance issues.

Fixes: 5b3e1a0532 ("radeonsi: change the compute blit to clear/blit multiple pixels per lane")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30273>
2024-07-23 14:50:37 +00:00

1182 lines
51 KiB
C

/*
* Copyright 2024 Advanced Micro Devices, Inc.
*
* SPDX-License-Identifier: MIT
*/
#include "ac_nir_meta.h"
#include "ac_nir_helpers.h"
#include "ac_surface.h"
#include "nir_format_convert.h"
#include "compiler/aco_interface.h"
#include "util/format_srgb.h"
#include "util/u_pack_color.h"
static nir_def *
deref_ssa(nir_builder *b, nir_variable *var)
{
return &nir_build_deref_var(b, var)->def;
}
/* unpack_2x16_signed(src, x, y): x = (int32_t)((uint16_t)src); y = src >> 16; */
static void
unpack_2x16_signed(nir_builder *b, unsigned bit_size, nir_def *src, nir_def **x, nir_def **y)
{
assert(bit_size == 32 || bit_size == 16);
*x = nir_unpack_32_2x16_split_x(b, src);
*y = nir_unpack_32_2x16_split_y(b, src);
if (bit_size == 32) {
*x = nir_i2i32(b, *x);
*y = nir_i2i32(b, *y);
}
}
static nir_def *
convert_linear_to_srgb(nir_builder *b, nir_def *input)
{
/* There are small precision differences compared to CB, so the gfx blit will return slightly
* different results.
*/
for (unsigned i = 0; i < MIN2(3, input->num_components); i++) {
input = nir_vector_insert_imm(b, input,
nir_format_linear_to_srgb(b, nir_channel(b, input, i)), i);
}
return input;
}
static nir_def *
apply_blit_output_modifiers(nir_builder *b, nir_def *color,
const union ac_cs_blit_key *key)
{
unsigned bit_size = color->bit_size;
nir_def *zero = nir_imm_intN_t(b, 0, bit_size);
if (key->sint_to_uint)
color = nir_imax(b, color, zero);
if (key->uint_to_sint) {
color = nir_umin(b, color,
nir_imm_intN_t(b, bit_size == 16 ? INT16_MAX : INT32_MAX,
bit_size));
}
if (key->dst_is_srgb)
color = convert_linear_to_srgb(b, color);
nir_def *one = key->use_integer_one ? nir_imm_intN_t(b, 1, bit_size) :
nir_imm_floatN_t(b, 1, bit_size);
if (key->is_clear) {
if (key->last_dst_channel < 3)
color = nir_trim_vector(b, color, key->last_dst_channel + 1);
} else {
assert(key->last_src_channel <= key->last_dst_channel);
assert(color->num_components == key->last_src_channel + 1);
/* Set channels not present in src to 0 or 1. */
if (key->last_src_channel < key->last_dst_channel) {
color = nir_pad_vector(b, color, key->last_dst_channel + 1);
for (unsigned chan = key->last_src_channel + 1; chan <= key->last_dst_channel; chan++)
color = nir_vector_insert_imm(b, color, chan == 3 ? one : zero, chan);
}
/* Discard channels not present in dst. The hardware fills unstored channels with 0. */
if (key->last_dst_channel < key->last_src_channel)
color = nir_trim_vector(b, color, key->last_dst_channel + 1);
}
/* Discard channels not present in dst. The hardware fills unstored channels with 0. */
if (key->last_dst_channel < 3)
color = nir_trim_vector(b, color, key->last_dst_channel + 1);
return color;
}
/* The compute blit shader.
*
* Implementation details:
* - Out-of-bounds dst coordinates are not clamped at all. The hw drops
* out-of-bounds stores for us.
* - Out-of-bounds src coordinates are clamped by emulating CLAMP_TO_EDGE using
* the image_size NIR intrinsic.
* - X/Y flipping just does this in the shader: -threadIDs - 1, assuming the starting coordinates
* are 1 pixel after the bottom-right corner, e.g. x + width, matching the gallium behavior.
* - This list doesn't do it justice.
*/
nir_shader *
ac_create_blit_cs(const struct ac_cs_blit_options *options, const union ac_cs_blit_key *key)
{
if (options->print_key) {
fprintf(stderr, "Internal shader: compute_blit\n");
fprintf(stderr, " key.use_aco = %u\n", key->use_aco);
fprintf(stderr, " key.wg_dim = %u\n", key->wg_dim);
fprintf(stderr, " key.has_start_xyz = %u\n", key->has_start_xyz);
fprintf(stderr, " key.log_lane_width = %u\n", key->log_lane_width);
fprintf(stderr, " key.log_lane_height = %u\n", key->log_lane_height);
fprintf(stderr, " key.log_lane_depth = %u\n", key->log_lane_depth);
fprintf(stderr, " key.is_clear = %u\n", key->is_clear);
fprintf(stderr, " key.src_is_1d = %u\n", key->src_is_1d);
fprintf(stderr, " key.dst_is_1d = %u\n", key->dst_is_1d);
fprintf(stderr, " key.src_is_msaa = %u\n", key->src_is_msaa);
fprintf(stderr, " key.dst_is_msaa = %u\n", key->dst_is_msaa);
fprintf(stderr, " key.src_has_z = %u\n", key->src_has_z);
fprintf(stderr, " key.dst_has_z = %u\n", key->dst_has_z);
fprintf(stderr, " key.a16 = %u\n", key->a16);
fprintf(stderr, " key.d16 = %u\n", key->d16);
fprintf(stderr, " key.log_samples = %u\n", key->log_samples);
fprintf(stderr, " key.sample0_only = %u\n", key->sample0_only);
fprintf(stderr, " key.x_clamp_to_edge = %u\n", key->x_clamp_to_edge);
fprintf(stderr, " key.y_clamp_to_edge = %u\n", key->y_clamp_to_edge);
fprintf(stderr, " key.flip_x = %u\n", key->flip_x);
fprintf(stderr, " key.flip_y = %u\n", key->flip_y);
fprintf(stderr, " key.sint_to_uint = %u\n", key->sint_to_uint);
fprintf(stderr, " key.uint_to_sint = %u\n", key->uint_to_sint);
fprintf(stderr, " key.dst_is_srgb = %u\n", key->dst_is_srgb);
fprintf(stderr, " key.use_integer_one = %u\n", key->use_integer_one);
fprintf(stderr, " key.last_src_channel = %u\n", key->last_src_channel);
fprintf(stderr, " key.last_dst_channel = %u\n", key->last_dst_channel);
fprintf(stderr, "\n");
}
nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options->nir_options,
"blit_non_scaled_cs");
b.shader->info.use_aco_amd = options->use_aco ||
(key->use_aco && aco_is_gpu_supported(options->info));
b.shader->info.num_images = key->is_clear ? 1 : 2;
unsigned image_dst_index = b.shader->info.num_images - 1;
if (!key->is_clear && key->src_is_msaa)
BITSET_SET(b.shader->info.msaa_images, 0);
if (key->dst_is_msaa)
BITSET_SET(b.shader->info.msaa_images, image_dst_index);
/* The workgroup size varies depending on the tiling layout and blit dimensions. */
b.shader->info.workgroup_size_variable = true;
b.shader->info.cs.user_data_components_amd =
key->is_clear ? (key->d16 ? 6 : 8) : key->has_start_xyz ? 4 : 3;
const struct glsl_type *img_type[2] = {
glsl_image_type(key->src_is_1d ? GLSL_SAMPLER_DIM_1D :
key->src_is_msaa ? GLSL_SAMPLER_DIM_MS : GLSL_SAMPLER_DIM_2D,
key->src_has_z, GLSL_TYPE_FLOAT),
glsl_image_type(key->dst_is_1d ? GLSL_SAMPLER_DIM_1D :
key->dst_is_msaa ? GLSL_SAMPLER_DIM_MS : GLSL_SAMPLER_DIM_2D,
key->dst_has_z, GLSL_TYPE_FLOAT),
};
nir_variable *img_src = NULL;
if (!key->is_clear) {
img_src = nir_variable_create(b.shader, nir_var_uniform, img_type[0], "img0");
img_src->data.binding = 0;
}
nir_variable *img_dst = nir_variable_create(b.shader, nir_var_uniform, img_type[1], "img1");
img_dst->data.binding = image_dst_index;
unsigned lane_width = 1 << key->log_lane_width;
unsigned lane_height = 1 << key->log_lane_height;
unsigned lane_depth = 1 << key->log_lane_depth;
unsigned lane_size = lane_width * lane_height * lane_depth;
assert(lane_size <= SI_MAX_COMPUTE_BLIT_LANE_SIZE);
nir_def *zero_lod = nir_imm_intN_t(&b, 0, key->a16 ? 16 : 32);
/* Instructions. */
/* Let's work with 0-based src and dst coordinates (thread IDs) first. */
unsigned coord_bit_size = key->a16 ? 16 : 32;
nir_def *dst_xyz = ac_get_global_ids(&b, key->wg_dim, coord_bit_size);
dst_xyz = nir_pad_vector_imm_int(&b, dst_xyz, 0, 3);
/* If the blit area is unaligned, we launched extra threads to make it aligned.
* Skip those threads here.
*/
nir_if *if_positive = NULL;
if (key->has_start_xyz) {
nir_def *start_xyz = nir_channel(&b, nir_load_user_data_amd(&b), 3);
start_xyz = nir_u2uN(&b, nir_unpack_32_4x8(&b, start_xyz), coord_bit_size);
start_xyz = nir_trim_vector(&b, start_xyz, 3);
dst_xyz = nir_isub(&b, dst_xyz, start_xyz);
nir_def *is_positive_xyz = nir_ige_imm(&b, dst_xyz, 0);
nir_def *is_positive = nir_iand(&b, nir_channel(&b, is_positive_xyz, 0),
nir_iand(&b, nir_channel(&b, is_positive_xyz, 1),
nir_channel(&b, is_positive_xyz, 2)));
if_positive = nir_push_if(&b, is_positive);
}
dst_xyz = nir_imul(&b, dst_xyz, nir_imm_ivec3_intN(&b, lane_width, lane_height, lane_depth,
coord_bit_size));
nir_def *src_xyz = dst_xyz;
/* Flip src coordinates. */
for (unsigned i = 0; i < 2; i++) {
if (i ? key->flip_y : key->flip_x) {
/* A normal blit loads from (box.x + tid.x) where tid.x = 0..(width - 1).
*
* A flipped blit sets box.x = width, so we should make tid.x negative to load from
* (width - 1)..0.
*
* Therefore do: x = -x - 1, which becomes (width - 1) to 0 after we add box.x = width.
*/
nir_def *comp = nir_channel(&b, src_xyz, i);
comp = nir_iadd_imm(&b, nir_ineg(&b, comp), -(int)(i ? lane_height : lane_width));
src_xyz = nir_vector_insert_imm(&b, src_xyz, comp, i);
}
}
/* Add box.xyz. */
nir_def *base_coord_src = NULL, *base_coord_dst = NULL;
unpack_2x16_signed(&b, coord_bit_size, nir_trim_vector(&b, nir_load_user_data_amd(&b), 3),
&base_coord_src, &base_coord_dst);
base_coord_dst = nir_iadd(&b, base_coord_dst, dst_xyz);
base_coord_src = nir_iadd(&b, base_coord_src, src_xyz);
/* Coordinates must have 4 channels in NIR. */
base_coord_src = nir_pad_vector(&b, base_coord_src, 4);
base_coord_dst = nir_pad_vector(&b, base_coord_dst, 4);
/* Iterate over all pixels in the lane. num_samples is the only input.
* (sample, x, y, z) are generated coordinates, while "i" is the coordinates converted to
* an absolute index.
*/
#define foreach_pixel_in_lane(num_samples, sample, x, y, z, i) \
for (unsigned z = 0; z < lane_depth; z++) \
for (unsigned y = 0; y < lane_height; y++) \
for (unsigned x = 0; x < lane_width; x++) \
for (unsigned i = ((z * lane_height + y) * lane_width + x) * (num_samples), sample = 0; \
sample < (num_samples); sample++, i++) \
/* Swizzle coordinates for 1D_ARRAY. */
static const unsigned swizzle_xz[] = {0, 2, 0, 0};
/* Execute image loads and stores. */
unsigned num_src_coords = (key->src_is_1d ? 1 : 2) + key->src_has_z + key->src_is_msaa;
unsigned num_dst_coords = (key->dst_is_1d ? 1 : 2) + key->dst_has_z + key->dst_is_msaa;
unsigned bit_size = key->d16 ? 16 : 32;
unsigned num_samples = 1 << key->log_samples;
unsigned src_samples = key->src_is_msaa && !key->sample0_only &&
!key->is_clear ? num_samples : 1;
unsigned dst_samples = key->dst_is_msaa ? num_samples : 1;
nir_def *color[SI_MAX_COMPUTE_BLIT_LANE_SIZE * SI_MAX_COMPUTE_BLIT_SAMPLES] = {0};
nir_def *coord_dst[SI_MAX_COMPUTE_BLIT_LANE_SIZE * SI_MAX_COMPUTE_BLIT_SAMPLES] = {0};
nir_def *src_resinfo = NULL;
if (key->is_clear) {
/* The clear color starts at component 4 of user data. */
color[0] = nir_channels(&b, nir_load_user_data_amd(&b),
BITFIELD_RANGE(4, key->d16 ? 2 : 4));
if (key->d16)
color[0] = nir_unpack_64_4x16(&b, nir_pack_64_2x32(&b, color[0]));
foreach_pixel_in_lane(1, sample, x, y, z, i) {
color[i] = color[0];
}
} else {
nir_def *coord_src[SI_MAX_COMPUTE_BLIT_LANE_SIZE * SI_MAX_COMPUTE_BLIT_SAMPLES] = {0};
/* Initialize src coordinates, one vector per pixel. */
foreach_pixel_in_lane(src_samples, sample, x, y, z, i) {
unsigned tmp_x = x;
unsigned tmp_y = y;
/* Change the order from 0..N to N..0 for flipped blits. */
if (key->flip_x)
tmp_x = lane_width - 1 - x;
if (key->flip_y)
tmp_y = lane_height - 1 - y;
coord_src[i] = nir_iadd(&b, base_coord_src,
nir_imm_ivec4_intN(&b, tmp_x, tmp_y, z, 0, coord_bit_size));
if (key->src_is_1d)
coord_src[i] = nir_swizzle(&b, coord_src[i], swizzle_xz, 4);
if (key->src_is_msaa) {
coord_src[i] = nir_vector_insert_imm(&b, coord_src[i],
nir_imm_intN_t(&b, sample, coord_bit_size),
num_src_coords - 1);
}
/* Clamp to edge for src, only X and Y because Z can't be out of bounds. */
for (unsigned chan = 0; chan < 2; chan++) {
if (chan ? key->y_clamp_to_edge : key->x_clamp_to_edge) {
assert(!key->src_is_1d || chan == 0);
if (!src_resinfo) {
/* Always use the 32-bit return type because the image dimensions can be
* > INT16_MAX even if the blit box fits within sint16.
*/
src_resinfo = nir_image_deref_size(&b, 4, 32, deref_ssa(&b, img_src),
zero_lod);
if (coord_bit_size == 16) {
src_resinfo = nir_umin_imm(&b, src_resinfo, INT16_MAX);
src_resinfo = nir_i2i16(&b, src_resinfo);
}
}
nir_def *tmp = nir_channel(&b, coord_src[i], chan);
tmp = nir_imax_imm(&b, tmp, 0);
tmp = nir_imin(&b, tmp, nir_iadd_imm(&b, nir_channel(&b, src_resinfo, chan), -1));
coord_src[i] = nir_vector_insert_imm(&b, coord_src[i], tmp, chan);
}
}
}
/* We don't want the computation of src coordinates to be interleaved with loads. */
if (lane_size > 1 || src_samples > 1) {
ac_optimization_barrier_vgpr_array(options->info, &b, coord_src,
lane_size * src_samples, num_src_coords);
}
/* Use "samples_identical" for MSAA resolving if it's supported. */
bool is_resolve = src_samples > 1 && dst_samples == 1;
bool uses_samples_identical = options->info->gfx_level < GFX11 && !options->no_fmask && is_resolve;
nir_def *samples_identical = NULL, *sample0[SI_MAX_COMPUTE_BLIT_LANE_SIZE] = {0};
nir_if *if_identical = NULL;
if (uses_samples_identical) {
samples_identical = nir_imm_true(&b);
/* If we are resolving multiple pixels per lane, AND all results of "samples_identical". */
foreach_pixel_in_lane(1, sample, x, y, z, i) {
nir_def *iden = nir_image_deref_samples_identical(&b, 1, deref_ssa(&b, img_src),
coord_src[i * src_samples],
.image_dim = GLSL_SAMPLER_DIM_MS);
samples_identical = nir_iand(&b, samples_identical, iden);
}
/* If all samples are identical, load only sample 0. */
if_identical = nir_push_if(&b, samples_identical);
foreach_pixel_in_lane(1, sample, x, y, z, i) {
sample0[i] = nir_image_deref_load(&b, key->last_src_channel + 1, bit_size,
deref_ssa(&b, img_src), coord_src[i * src_samples],
nir_channel(&b, coord_src[i * src_samples],
num_src_coords - 1), zero_lod,
.image_dim = img_src->type->sampler_dimensionality,
.image_array = img_src->type->sampler_array);
}
nir_push_else(&b, if_identical);
}
/* Load src pixels, one per sample. */
foreach_pixel_in_lane(src_samples, sample, x, y, z, i) {
color[i] = nir_image_deref_load(&b, key->last_src_channel + 1, bit_size,
deref_ssa(&b, img_src), coord_src[i],
nir_channel(&b, coord_src[i], num_src_coords - 1), zero_lod,
.image_dim = img_src->type->sampler_dimensionality,
.image_array = img_src->type->sampler_array);
}
/* Resolve MSAA if necessary. */
if (is_resolve) {
/* We don't want the averaging of samples to be interleaved with image loads. */
ac_optimization_barrier_vgpr_array(options->info, &b, color, lane_size * src_samples,
key->last_src_channel + 1);
/* This reduces the "color" array from "src_samples * lane_size" elements to only
* "lane_size" elements.
*/
foreach_pixel_in_lane(1, sample, x, y, z, i) {
color[i] = ac_average_samples(&b, &color[i * src_samples], src_samples);
}
src_samples = 1;
}
if (uses_samples_identical) {
nir_pop_if(&b, if_identical);
foreach_pixel_in_lane(1, sample, x, y, z, i) {
color[i] = nir_if_phi(&b, sample0[i], color[i]);
}
}
}
/* We need to load the descriptor here, otherwise the load would be after optimization
* barriers waiting for image loads, i.e. after s_waitcnt vmcnt(0).
*/
nir_def *img_dst_desc = nir_image_deref_descriptor_amd(&b, 8, 32, deref_ssa(&b, img_dst));
if (lane_size > 1 && !b.shader->info.use_aco_amd)
img_dst_desc = nir_optimization_barrier_sgpr_amd(&b, 32, img_dst_desc);
/* Apply the blit output modifiers, once per sample. */
foreach_pixel_in_lane(src_samples, sample, x, y, z, i) {
color[i] = apply_blit_output_modifiers(&b, color[i], key);
}
/* Initialize dst coordinates, one vector per pixel. */
foreach_pixel_in_lane(dst_samples, sample, x, y, z, i) {
coord_dst[i] = nir_iadd(&b, base_coord_dst,
nir_imm_ivec4_intN(&b, x, y, z, 0, coord_bit_size));
if (key->dst_is_1d)
coord_dst[i] = nir_swizzle(&b, coord_dst[i], swizzle_xz, 4);
if (key->dst_is_msaa) {
coord_dst[i] = nir_vector_insert_imm(&b, coord_dst[i],
nir_imm_intN_t(&b, sample, coord_bit_size),
num_dst_coords - 1);
}
}
/* We don't want the computation of dst coordinates to be interleaved with stores. */
if (lane_size > 1 || dst_samples > 1) {
ac_optimization_barrier_vgpr_array(options->info, &b, coord_dst, lane_size * dst_samples,
num_dst_coords);
}
/* We don't want the application of blit output modifiers to be interleaved with stores. */
if (!key->is_clear && (lane_size > 1 || MIN2(src_samples, dst_samples) > 1)) {
ac_optimization_barrier_vgpr_array(options->info, &b, color, lane_size * src_samples,
key->last_dst_channel + 1);
}
/* Store the pixels, one per sample. */
foreach_pixel_in_lane(dst_samples, sample, x, y, z, i) {
nir_bindless_image_store(&b, img_dst_desc, coord_dst[i],
nir_channel(&b, coord_dst[i], num_dst_coords - 1),
src_samples > 1 ? color[i] : color[i / dst_samples], zero_lod,
.image_dim = glsl_get_sampler_dim(img_type[1]),
.image_array = glsl_sampler_type_is_array(img_type[1]));
}
if (key->has_start_xyz)
nir_pop_if(&b, if_positive);
return b.shader;
}
static unsigned
set_work_size(struct ac_cs_blit_dispatch *dispatch,
unsigned block_x, unsigned block_y, unsigned block_z,
unsigned num_wg_x, unsigned num_wg_y, unsigned num_wg_z)
{
dispatch->wg_size[0] = block_x;
dispatch->wg_size[1] = block_y;
dispatch->wg_size[2] = block_z;
unsigned num_wg[3] = {num_wg_x, num_wg_y, num_wg_z};
for (int i = 0; i < 3; ++i) {
dispatch->last_wg_size[i] = num_wg[i] % dispatch->wg_size[i];
dispatch->num_workgroups[i] = DIV_ROUND_UP(num_wg[i], dispatch->wg_size[i]);
}
return num_wg_z > 1 ? 3 : (num_wg_y > 1 ? 2 : 1);
}
static bool
should_blit_clamp_to_edge(const struct ac_cs_blit_description *blit, unsigned coord_mask)
{
return util_is_box_out_of_bounds(&blit->src.box, coord_mask, blit->src.width0,
blit->src.height0, blit->src.level);
}
/* Return a power-of-two alignment of a number. */
static unsigned
compute_alignment(unsigned x)
{
return x ? BITFIELD_BIT(ffs(x) - 1) : BITFIELD_BIT(31);
}
/* Set the blit info, but change the dst box and trim the src box according to the new dst box. */
static void
set_trimmed_blit(const struct ac_cs_blit_description *old, const struct pipe_box *box,
bool is_clear, struct ac_cs_blit_description *out)
{
assert(old->dst.box.x <= box->x);
assert(old->dst.box.y <= box->y);
assert(old->dst.box.z <= box->z);
assert(box->x + box->width <= old->dst.box.x + old->dst.box.width);
assert(box->y + box->height <= old->dst.box.y + old->dst.box.height);
assert(box->z + box->depth <= old->dst.box.z + old->dst.box.depth);
/* No scaling. */
assert(is_clear || old->dst.box.width == abs(old->src.box.width));
assert(is_clear || old->dst.box.height == abs(old->src.box.height));
assert(is_clear || old->dst.box.depth == abs(old->src.box.depth));
*out = *old;
out->dst.box = *box;
if (!is_clear) {
if (out->src.box.width > 0) {
out->src.box.x += box->x - old->dst.box.x;
out->src.box.width = box->width;
} else {
out->src.box.x -= box->x - old->dst.box.x;
out->src.box.width = -box->width;
}
if (out->src.box.height > 0) {
out->src.box.y += box->y - old->dst.box.y;
out->src.box.height = box->height;
} else {
out->src.box.y -= box->y - old->dst.box.y;
out->src.box.height = -box->height;
}
out->src.box.z += box->z - old->dst.box.z;
out->src.box.depth = box->depth;
}
}
typedef struct {
unsigned x, y, z;
} uvec3;
/* This function uses the blit description to generate the shader key, prepare user SGPR constants,
* and determine the parameters for up to 7 compute dispatches.
*
* The driver should use the shader key to create the shader, set the SGPR constants, and launch
* compute dispatches.
*/
bool
ac_prepare_compute_blit(const struct ac_cs_blit_options *options,
const struct ac_cs_blit_description *blit,
struct ac_cs_blit_dispatches *out)
{
const struct radeon_info *info = options->info;
bool is_2d_tiling = !blit->dst.surf->is_linear && !blit->dst.surf->thick_tiling;
bool is_3d_tiling = blit->dst.surf->thick_tiling;
bool is_clear = !blit->src.surf;
unsigned dst_samples = MAX2(1, blit->dst.num_samples);
unsigned src_samples = is_clear ? 1 : MAX2(1, blit->src.num_samples);
bool is_resolve = !is_clear && dst_samples == 1 && src_samples >= 2 &&
!util_format_is_pure_integer(blit->dst.format);
bool is_upsampling = !is_clear && src_samples == 1 && dst_samples >= 2;
bool sample0_only = src_samples >= 2 && dst_samples == 1 &&
(blit->sample0_only || util_format_is_pure_integer(blit->dst.format));
/* Get the channel sizes. */
unsigned max_dst_chan_size = util_format_get_max_channel_size(blit->dst.format);
unsigned max_src_chan_size = is_clear ? 0 : util_format_get_max_channel_size(blit->src.format);
if (!options->is_nested)
memset(out, 0, sizeof(*out));
/* Reject blits with invalid parameters. */
if (blit->dst.box.width < 0 || blit->dst.box.height < 0 || blit->dst.box.depth < 0 ||
blit->src.box.depth < 0) {
assert(!"invalid box parameters"); /* this is reachable and prevents hangs */
return true;
}
/* Skip zero-area blits. */
if (!blit->dst.box.width || !blit->dst.box.height || !blit->dst.box.depth ||
(!is_clear && (!blit->src.box.width || !blit->src.box.height || !blit->src.box.depth)))
return true;
if (blit->dst.format == PIPE_FORMAT_A8R8_UNORM || /* This format fails AMD_TEST=imagecopy. */
max_dst_chan_size == 5 || /* PIPE_FORMAT_R5G5B5A1_UNORM has precision issues */
max_dst_chan_size == 6 || /* PIPE_FORMAT_R5G6B5_UNORM has precision issues */
util_format_is_depth_or_stencil(blit->dst.format) ||
dst_samples > SI_MAX_COMPUTE_BLIT_SAMPLES ||
(!is_clear &&
/* Scaling is not implemented by the compute shader. */
(blit->dst.box.width != abs(blit->src.box.width) ||
blit->dst.box.height != abs(blit->src.box.height) ||
blit->dst.box.depth != abs(blit->src.box.depth) ||
util_format_is_depth_or_stencil(blit->src.format) ||
src_samples > SI_MAX_COMPUTE_BLIT_SAMPLES)))
return false;
/* Return a failure if a compute blit is slower than a gfx blit. */
if (options->fail_if_slow) {
if (is_clear) {
/* Verified on: Tahiti, Hawaii, Tonga, Vega10, Navi10, Navi21, Navi31 */
if (is_3d_tiling) {
if (info->gfx_level == GFX6 && blit->dst.surf->bpe == 8)
return false;
} else if (is_2d_tiling) {
if (!(info->gfx_level == GFX6 && blit->dst.surf->bpe <= 4 && dst_samples == 1) &&
!(info->gfx_level == GFX7 && blit->dst.surf->bpe == 1 && dst_samples == 1))
return false;
}
} else {
/* For upsampling, image stores don't compress MSAA as good as draws. */
if (is_upsampling)
return false;
switch (info->gfx_level) {
case GFX6:
case GFX7:
case GFX8:
case GFX9:
case GFX10:
case GFX10_3:
/* Verified on: Tahiti, Hawaii, Tonga, Vega10, Navi10, Navi21 */
if (is_resolve) {
if (!(info->gfx_level == GFX7 && blit->dst.surf->bpe == 16))
return false;
} else {
assert(dst_samples == src_samples || sample0_only);
if (is_2d_tiling) {
if (dst_samples == 1) {
if (blit->dst.surf->bpe <= 8 &&
!(info->gfx_level <= GFX7 && blit->dst.surf->bpe == 1) &&
!(info->gfx_level == GFX6 && blit->dst.surf->bpe == 2 &&
blit->src.surf->is_linear) &&
!(info->gfx_level == GFX7 && blit->dst.surf->bpe >= 2 &&
blit->src.surf->is_linear) &&
!((info->gfx_level == GFX8 || info->gfx_level == GFX9) &&
blit->dst.surf->bpe >= 2 && blit->src.surf->is_linear) &&
!(info->gfx_level == GFX10 && blit->dst.surf->bpe <= 2 &&
blit->src.surf->is_linear) &&
!(info->gfx_level == GFX10_3 && blit->dst.surf->bpe == 8 &&
blit->src.surf->is_linear))
return false;
if (info->gfx_level == GFX6 && blit->dst.surf->bpe == 16 &&
blit->src.surf->is_linear && blit->dst.dim != 3)
return false;
if (blit->dst.surf->bpe == 16 && !blit->src.surf->is_linear &&
/* Only GFX6 selects 2D tiling for 128bpp 3D textures. */
!(info->gfx_level == GFX6 && blit->dst.dim == 3) &&
info->gfx_level != GFX7)
return false;
} else {
/* MSAA copies - tested only without FMASK on Navi21. */
if (blit->dst.surf->bpe >= 4)
return false;
}
}
}
break;
case GFX11:
case GFX11_5:
default:
/* Verified on Navi31. */
if (is_resolve) {
if (!((blit->dst.surf->bpe <= 2 && src_samples == 2) ||
(blit->dst.surf->bpe == 16 && src_samples == 4)))
return false;
} else {
assert(dst_samples == src_samples || sample0_only);
if (is_2d_tiling) {
if (blit->dst.surf->bpe == 2 && blit->src.surf->is_linear && dst_samples == 1)
return false;
if ((blit->dst.surf->bpe == 4 || blit->dst.surf->bpe == 8) && dst_samples == 1)
return false;
if (blit->dst.surf->bpe == 16 && dst_samples == 1 && !blit->src.surf->is_linear)
return false;
if (blit->dst.surf->bpe == 16 && dst_samples == 8)
return false;
}
}
break;
}
}
}
unsigned width = blit->dst.box.width;
unsigned height = blit->dst.box.height;
unsigned depth = blit->dst.box.depth;
uvec3 lane_size = (uvec3){1, 1, 1};
/* Determine the size of the block of pixels that will be processed by a single lane.
* Generally we want to load and store about 8-16B per lane, but there are exceptions.
* The block sizes were fine-tuned for Navi31, and might be suboptimal on different generations.
*/
if (blit->dst.surf->bpe <= 8 && (is_resolve ? src_samples : dst_samples) <= 4 &&
/* Small blits don't benefit. */
width * height * depth * blit->dst.surf->bpe * dst_samples > 128 * 1024 &&
info->has_image_opcodes) {
if (is_3d_tiling) {
/* Thick tiling. */
if (!is_clear && blit->src.surf->is_linear) {
/* Linear -> Thick. */
if (blit->dst.surf->bpe == 4)
lane_size = (uvec3){2, 1, 1}; /* 8B per lane */
else if (blit->dst.surf->bpe == 2)
lane_size = (uvec3){2, 1, 2}; /* 8B per lane */
else if (blit->dst.surf->bpe == 1)
lane_size = (uvec3){4, 1, 2}; /* 8B per lane */
} else {
if (blit->dst.surf->bpe == 8)
lane_size = (uvec3){1, 1, 2}; /* 16B per lane */
else if (blit->dst.surf->bpe == 4)
lane_size = (uvec3){1, 2, 2}; /* 16B per lane */
else if (blit->dst.surf->bpe == 2)
lane_size = (uvec3){1, 2, 4}; /* 16B per lane */
else
lane_size = (uvec3){2, 2, 2}; /* 8B per lane */
}
} else if (blit->dst.surf->is_linear) {
/* Linear layout. */
if (!is_clear && !blit->src.surf->is_linear) {
/* Tiled -> Linear. */
if (blit->dst.surf->bpe == 8 && !blit->src.surf->thick_tiling)
lane_size = (uvec3){2, 1, 1}; /* 16B per lane */
else if (blit->dst.surf->bpe == 4)
lane_size = (uvec3){1, 2, 1}; /* 8B per lane */
else if (blit->dst.surf->bpe == 2 && blit->src.surf->thick_tiling)
lane_size = (uvec3){2, 2, 1}; /* 8B per lane */
else if (blit->dst.surf->bpe == 1 && blit->src.surf->thick_tiling)
lane_size = (uvec3){2, 2, 2}; /* 8B per lane */
else if (blit->dst.surf->bpe <= 2)
lane_size = (uvec3){2, 4, 1}; /* 8-16B per lane */
} else {
/* Clear or Linear -> Linear. */
if (blit->dst.surf->bpe == 8)
lane_size = (uvec3){2, 1, 1}; /* 16B per lane */
else if (blit->dst.surf->bpe == 4)
lane_size = (uvec3){4, 1, 1}; /* 16B per lane */
else if (blit->dst.surf->bpe == 2)
lane_size = (uvec3){4, 2, 1}; /* 16B per lane */
else
lane_size = (uvec3){8, 1, 1}; /* 8B per lane */
}
} else {
/* Thin tiling. */
if (is_resolve) {
if (blit->dst.surf->bpe == 8 && src_samples == 2) {
lane_size = (uvec3){1, 2, 1}; /* 32B->16B per lane */
} else if (blit->dst.surf->bpe == 4) {
lane_size = (uvec3){2, 1, 1}; /* 32B->8B for 4 samples, 16B->8B for 2 samples */
} else if (blit->dst.surf->bpe <= 2) {
if (src_samples == 4)
lane_size = (uvec3){2, 1, 1}; /* 16B->4B for 16bpp, 8B->2B for 8bpp */
else
lane_size = (uvec3){2, 2, 1}; /* 16B->8B for 16bpp, 8B->4B for 8bpp */
}
} else {
if (blit->dst.surf->bpe == 8 && dst_samples == 1)
lane_size = (uvec3){1, 2, 1}; /* 16B per lane */
else if (blit->dst.surf->bpe == 4) {
if (dst_samples == 2)
lane_size = (uvec3){2, 1, 1}; /* 16B per lane */
else if (dst_samples == 1)
lane_size = (uvec3){2, 2, 1}; /* 16B per lane */
} else if (blit->dst.surf->bpe == 2) {
if (dst_samples == 4 || (!is_clear && blit->src.surf->is_linear))
lane_size = (uvec3){2, 1, 1}; /* 16B per lane (4B for linear src) */
else if (dst_samples == 2)
lane_size = (uvec3){2, 2, 1}; /* 16B per lane */
else
lane_size = (uvec3){2, 4, 1}; /* 16B per lane */
} else if (blit->dst.surf->bpe == 1) {
if (dst_samples == 4)
lane_size = (uvec3){2, 1, 1}; /* 8B per lane */
else if (dst_samples == 2 || (!is_clear && blit->src.surf->is_linear))
lane_size = (uvec3){2, 2, 1}; /* 8B per lane (4B for linear src) */
else
lane_size = (uvec3){2, 4, 1}; /* 8B per lane */
}
}
}
}
/* Check that the lane size fits into the shader key. */
static const union ac_cs_blit_key max_lane_size = {
.log_lane_width = ~0,
.log_lane_height = ~0,
.log_lane_depth = ~0,
};
assert(util_logbase2(lane_size.x) <= max_lane_size.log_lane_width);
assert(util_logbase2(lane_size.y) <= max_lane_size.log_lane_height);
assert(util_logbase2(lane_size.z) <= max_lane_size.log_lane_depth);
/* If the shader blits a block of pixels per lane, it must have the dst box aligned to that
* block because it can't blit a subset of pixels per lane.
*
* If the blit dst box is not aligned to the lane size, split it into multiple blits by cutting
* off the unaligned sides of the box and blitting the middle that's aligned to the lane size,
* then blit the unaligned sides separately. This splits the blit into up to 7 blits for 3D,
* and 5 blits for 2D.
*/
if (blit->dst.box.x % lane_size.x ||
blit->dst.box.y % lane_size.y ||
blit->dst.box.z % lane_size.z ||
blit->dst.box.width % lane_size.x ||
blit->dst.box.height % lane_size.y ||
blit->dst.box.depth % lane_size.z) {
struct pipe_box middle;
/* Cut off unaligned regions on the sides of the box. */
middle.x = align(blit->dst.box.x, lane_size.x);
middle.y = align(blit->dst.box.y, lane_size.y);
middle.z = align(blit->dst.box.z, lane_size.z);
middle.width = blit->dst.box.width - (middle.x - blit->dst.box.x);
if (middle.width > 0)
middle.width -= middle.width % lane_size.x;
middle.height = blit->dst.box.height - (middle.y - blit->dst.box.y);
if (middle.height > 0)
middle.height -= middle.height % lane_size.y;
middle.depth = blit->dst.box.depth - (middle.z - blit->dst.box.z);
if (middle.depth > 0)
middle.depth -= middle.depth % lane_size.z;
/* Only a few cases are regressed by this. The vast majority benefits a lot.
* This was fine-tuned for Navi31, and might be suboptimal on different generations.
*/
bool slow = (blit->dst.surf->is_linear && !is_clear && blit->src.surf->is_linear && depth > 1) ||
(blit->dst.surf->thick_tiling &&
((blit->dst.surf->bpe == 8 && is_clear) ||
(blit->dst.surf->bpe == 4 &&
(blit->dst.surf->is_linear || (!is_clear && blit->src.surf->is_linear))) ||
(blit->dst.surf->bpe == 2 && blit->dst.surf->is_linear && !is_clear &&
blit->src.surf->is_linear))) ||
(!blit->dst.surf->thick_tiling &&
((blit->dst.surf->bpe == 4 && blit->dst.surf->is_linear && !is_clear &&
blit->src.surf->is_linear) ||
(blit->dst.surf->bpe == 8 && !is_clear &&
blit->dst.surf->is_linear != blit->src.surf->is_linear) ||
(is_resolve && blit->dst.surf->bpe == 4 && src_samples == 4) ||
(is_resolve && blit->dst.surf->bpe == 8 && src_samples == 2)));
/* Only use this if the middle blit is large enough. */
if (!slow && middle.width > 0 && middle.height > 0 && middle.depth > 0 &&
middle.width * middle.height * middle.depth * blit->dst.surf->bpe * dst_samples >
128 * 1024) {
/* Compute the size of unaligned regions on all sides of the box. */
struct pipe_box top, left, right, bottom, front, back;
assert(!options->is_nested);
top = blit->dst.box;
top.height = middle.y - top.y;
bottom = blit->dst.box;
bottom.y = middle.y + middle.height;
bottom.height = blit->dst.box.height - top.height - middle.height;
left = blit->dst.box;
left.y = middle.y;
left.height = middle.height;
left.width = middle.x - left.x;
right = blit->dst.box;
right.y = middle.y;
right.height = middle.height;
right.x = middle.x + middle.width;
right.width = blit->dst.box.width - left.width - middle.width;
front = blit->dst.box;
front.x = middle.x;
front.y = middle.y;
front.width = middle.width;
front.height = middle.height;
front.depth = middle.z - front.z;
back = blit->dst.box;
back.x = middle.x;
back.y = middle.y;
back.width = middle.width;
back.height = middle.height;
back.z = middle.z + middle.depth;
back.depth = blit->dst.box.depth - front.depth - middle.depth;
struct pipe_box boxes[] = {middle, top, bottom, left, right, front, back};
/* Verify that the boxes don't intersect. */
for (unsigned i = 0; i < ARRAY_SIZE(boxes); i++) {
for (unsigned j = i + 1; j < ARRAY_SIZE(boxes); j++) {
if (boxes[i].width > 0 && boxes[i].height > 0 && boxes[i].depth > 0 &&
boxes[j].width > 0 && boxes[j].height > 0 && boxes[j].depth > 0) {
if (u_box_test_intersection_3d(&boxes[i], &boxes[j])) {
printf("\b (%u, %u, %u) -> (%u, %u, %u) | (%u, %u, %u) -> (%u, %u, %u)\n",
boxes[i].x, boxes[i].y, boxes[i].z,
boxes[i].x + boxes[i].width - 1,
boxes[i].y + boxes[i].height - 1,
boxes[i].z + boxes[i].depth - 1,
boxes[j].x, boxes[j].y, boxes[j].z,
boxes[j].x + boxes[j].width,
boxes[j].y + boxes[j].height,
boxes[j].z + boxes[j].depth);
assert(0);
}
}
}
}
struct ac_cs_blit_options nested_options = *options;
nested_options.is_nested = true;
for (unsigned i = 0; i < ARRAY_SIZE(boxes); i++) {
if (boxes[i].width > 0 && boxes[i].height > 0 && boxes[i].depth > 0) {
struct ac_cs_blit_description new_blit;
ASSERTED bool ok;
set_trimmed_blit(blit, &boxes[i], is_clear, &new_blit);
ok = ac_prepare_compute_blit(&nested_options, &new_blit, out);
assert(ok);
}
}
return true;
}
}
/* If the box can't blit split, at least reduce the lane size to the alignment of the box. */
lane_size.x = MIN3(lane_size.x, compute_alignment(blit->dst.box.x), compute_alignment(width));
lane_size.y = MIN3(lane_size.y, compute_alignment(blit->dst.box.y), compute_alignment(height));
lane_size.z = MIN3(lane_size.z, compute_alignment(blit->dst.box.z), compute_alignment(depth));
/* Determine the alignment of coordinates of the first thread of each wave. The alignment should be
* to a 256B block or the size of 1 wave, whichever is less, but there are a few exceptions.
*/
uvec3 align;
if (is_3d_tiling) {
/* Thick tiling. */
/* This is based on GFX11_SW_PATTERN_NIBBLE01, which also matches GFX10. */
if (blit->dst.surf->bpe == 1)
align = (uvec3){8, 4, 8};
else if (blit->dst.surf->bpe == 2)
align = (uvec3){4, 4, 8};
else if (blit->dst.surf->bpe == 4)
align = (uvec3){4, 4, 4};
else if (blit->dst.surf->bpe == 8)
align = (uvec3){4, 2, 4};
else {
/* 16bpp linear source image reads perform better with this. */
if (!is_clear && blit->src.surf->is_linear)
align = (uvec3){4, 2, 4}; /* align to 512B for linear->tiled */
else
align = (uvec3){2, 2, 4};
}
/* Clamp the alignment to the expected size of 1 wave. */
align.x = MIN2(align.x, 4 * lane_size.x);
align.y = MIN2(align.y, 4 * lane_size.y);
align.z = MIN2(align.z, 4 * lane_size.z);
} else if (blit->dst.surf->is_linear) {
/* 1D blits from linear to linear are faster unaligned.
* 1D image clears don't benefit from any alignment.
*/
if (height == 1 && depth == 1 && (is_clear || blit->src.surf->is_linear)) {
align = (uvec3){1, 1, 1};
} else {
/* Linear blits should use the cache line size instead of 256B alignment.
* Clamp it to the expected size of 1 wave.
*/
align.x = MIN2(options->info->tcc_cache_line_size / blit->dst.surf->bpe, 64 * lane_size.x);
align.y = 1;
align.z = 1;
}
} else {
/* Thin tiling. */
if (info->gfx_level >= GFX11) {
/* Samples are next to each other on GFX11+. */
unsigned pix_size = blit->dst.surf->bpe * dst_samples;
/* This is based on GFX11_SW_PATTERN_NIBBLE01. */
if (pix_size == 1)
align = (uvec3){16, 16, 1};
else if (pix_size == 2)
align = (uvec3){16, 8, 1};
else if (pix_size == 4)
align = (uvec3){8, 8, 1};
else if (pix_size == 8)
align = (uvec3){8, 4, 1};
else if (pix_size == 16)
align = (uvec3){4, 4, 1};
else if (pix_size == 32)
align = (uvec3){4, 2, 1};
else if (pix_size == 64)
align = (uvec3){2, 2, 1};
else
align = (uvec3){2, 1, 1}; /* 16bpp 8xAA */
} else {
/* This is for 64KB_R_X. (most likely to occur due to DCC)
* It's based on GFX10_SW_64K_R_X_*xaa_RBPLUS_PATINFO (GFX10.3).
* The patterns are GFX10_SW_PATTERN_NIBBLE01[0, 1, 39, 6, 7] for 8bpp-128bpp.
* GFX6-10.1 and other swizzle modes might be similar.
*/
if (blit->dst.surf->bpe == 1)
align = (uvec3){16, 16, 1};
else if (blit->dst.surf->bpe == 2)
align = (uvec3){16, 8, 1};
else if (blit->dst.surf->bpe == 4)
align = (uvec3){8, 8, 1};
else if (blit->dst.surf->bpe == 8)
align = (uvec3){8, 4, 1};
else
align = (uvec3){4, 4, 1};
}
/* Clamp the alignment to the expected size of 1 wave. */
align.x = MIN2(align.x, 8 * lane_size.x);
align.y = MIN2(align.y, 8 * lane_size.y);
}
/* If we don't have much to copy, don't align. The threshold is guessed and isn't covered
* by benchmarking.
*/
if (width <= align.x * 4)
align.x = 1;
if (height <= align.y * 4)
align.y = 1;
if (depth <= align.z * 4)
align.z = 1;
unsigned start_x, start_y, start_z;
unsigned block_x, block_y, block_z;
/* If the blit destination area is unaligned, launch extra threads before 0,0,0 to make it
* aligned. This makes sure that a wave doesn't straddle a DCC block boundary or a cache line
* unnecessarily, so that each cache line is only stored by exactly 1 CU. The shader will skip
* the extra threads. This makes unaligned compute blits faster.
*/
start_x = blit->dst.box.x % align.x;
start_y = blit->dst.box.y % align.y;
start_z = blit->dst.box.z % align.z;
width += start_x;
height += start_y;
depth += start_z;
/* Divide by the dispatch parameters by the lane size. */
assert(start_x % lane_size.x == 0);
assert(start_y % lane_size.y == 0);
assert(start_z % lane_size.z == 0);
assert(width % lane_size.x == 0);
assert(height % lane_size.y == 0);
assert(depth % lane_size.z == 0);
start_x /= lane_size.x;
start_y /= lane_size.y;
start_z /= lane_size.z;
width /= lane_size.x;
height /= lane_size.y;
depth /= lane_size.z;
/* Choose the block (i.e. wave) dimensions based on the copy area size and the image layout
* of dst.
*/
if (is_3d_tiling) {
/* Thick tiling. (microtiles are 3D boxes)
* If the box height and depth is > 2, the block size will be 4x4x4.
* If not, the threads will spill over to X.
*/
block_y = util_next_power_of_two(MIN2(height, 4));
block_z = util_next_power_of_two(MIN2(depth, 4));
block_x = 64 / (block_y * block_z);
} else if (blit->dst.surf->is_linear) {
/* If the box width is > 128B, the block size will be 64x1 for bpp <= 4, 32x2 for bpp == 8,
* and 16x4 for bpp == 16.
* If not, the threads will spill over to Y, then Z if they aren't small.
*
* This is derived from the fact that the linear image layout has 256B linear blocks, and
* longer blocks don't benefit linear write performance, but they hurt tiled read performance.
* We want to prioritize blocks that are 256Bx2 over 512Bx1 because the source can be tiled.
*
* Using the cache line size (128B) instead of hardcoding 256B makes linear blits slower.
*/
block_x = util_next_power_of_two(MIN3(width, 64, 256 / blit->dst.surf->bpe));
block_y = util_next_power_of_two(MIN2(height, 64 / block_x));
block_z = util_next_power_of_two(MIN2(depth, 64 / (block_x * block_y)));
block_x = 64 / (block_y * block_z);
} else {
/* Thin tiling. (microtiles are 2D rectangles)
* If the box width and height is > 4, the block size will be 8x8.
* If Y is <= 4, the threads will spill over to X.
* If X is <= 4, the threads will spill over to Y, then Z if they aren't small.
*/
block_y = util_next_power_of_two(MIN2(height, 8));
block_x = util_next_power_of_two(MIN2(width, 64 / block_y));
block_y = util_next_power_of_two(MIN2(height, 64 / block_x));
block_z = util_next_power_of_two(MIN2(depth, 64 / (block_x * block_y)));
block_x = 64 / (block_y * block_z);
}
unsigned index = out->num_dispatches++;
assert(index < ARRAY_SIZE(out->dispatches));
struct ac_cs_blit_dispatch *dispatch = &out->dispatches[index];
unsigned wg_dim = set_work_size(dispatch, block_x, block_y, block_z, width, height, depth);
/* Get the shader key. */
union ac_cs_blit_key key;
key.key = 0;
/* Only ACO can form VMEM clauses for image stores, which is a requirement for performance. */
key.use_aco = true;
key.is_clear = is_clear;
key.wg_dim = wg_dim;
key.has_start_xyz = start_x || start_y || start_z;
key.log_lane_width = util_logbase2(lane_size.x);
key.log_lane_height = util_logbase2(lane_size.y);
key.log_lane_depth = util_logbase2(lane_size.z);
key.dst_is_1d = blit->dst.dim == 1;
key.dst_is_msaa = dst_samples > 1;
key.dst_has_z = blit->dst.dim == 3 || blit->dst.is_array;
key.last_dst_channel = util_format_get_last_component(blit->dst.format);
/* ACO doesn't support D16 on GFX8 */
bool has_d16 = info->gfx_level >= (key.use_aco || options->use_aco ? GFX9 : GFX8);
if (is_clear) {
assert(dst_samples <= 8);
key.log_samples = util_logbase2(dst_samples);
key.a16 = info->gfx_level >= GFX9 && util_is_box_sint16(&blit->dst.box);
key.d16 = has_d16 &&
max_dst_chan_size <= (util_format_is_float(blit->dst.format) ||
util_format_is_pure_integer(blit->dst.format) ? 16 : 11);
} else {
key.src_is_1d = blit->src.dim == 1;
key.src_is_msaa = src_samples > 1;
key.src_has_z = blit->src.dim == 3 || blit->src.is_array;
/* Resolving integer formats only copies sample 0. log_samples is then unused. */
key.sample0_only = sample0_only;
unsigned num_samples = MAX2(src_samples, dst_samples);
assert(num_samples <= 8);
key.log_samples = sample0_only ? 0 : util_logbase2(num_samples);
key.x_clamp_to_edge = should_blit_clamp_to_edge(blit, BITFIELD_BIT(0));
key.y_clamp_to_edge = should_blit_clamp_to_edge(blit, BITFIELD_BIT(1));
key.flip_x = blit->src.box.width < 0;
key.flip_y = blit->src.box.height < 0;
key.sint_to_uint = util_format_is_pure_sint(blit->src.format) &&
util_format_is_pure_uint(blit->dst.format);
key.uint_to_sint = util_format_is_pure_uint(blit->src.format) &&
util_format_is_pure_sint(blit->dst.format);
key.dst_is_srgb = util_format_is_srgb(blit->dst.format);
key.last_src_channel = MIN2(util_format_get_last_component(blit->src.format),
key.last_dst_channel);
key.use_integer_one = util_format_is_pure_integer(blit->dst.format) &&
key.last_src_channel < key.last_dst_channel &&
key.last_dst_channel == 3;
key.a16 = info->gfx_level >= GFX9 && util_is_box_sint16(&blit->dst.box) &&
util_is_box_sint16(&blit->src.box);
key.d16 = has_d16 &&
/* Blitting FP16 using D16 has precision issues. Resolving has precision
* issues all the way down to R11G11B10_FLOAT. */
MIN2(max_dst_chan_size, max_src_chan_size) <=
(util_format_is_pure_integer(blit->dst.format) ?
(key.sint_to_uint || key.uint_to_sint ? 10 : 16) :
(is_resolve ? 10 : 11));
}
dispatch->shader_key = key;
dispatch->user_data[0] = (blit->src.box.x & 0xffff) | ((blit->dst.box.x & 0xffff) << 16);
dispatch->user_data[1] = (blit->src.box.y & 0xffff) | ((blit->dst.box.y & 0xffff) << 16);
dispatch->user_data[2] = (blit->src.box.z & 0xffff) | ((blit->dst.box.z & 0xffff) << 16);
dispatch->user_data[3] = (start_x & 0xff) | ((start_y & 0xff) << 8) | ((start_z & 0xff) << 16);
if (is_clear) {
union pipe_color_union final_value;
memcpy(&final_value, &blit->clear_color, sizeof(final_value));
/* Do the conversion to sRGB here instead of the shader. */
if (util_format_is_srgb(blit->dst.format)) {
for (int i = 0; i < 3; i++)
final_value.f[i] = util_format_linear_to_srgb_float(final_value.f[i]);
}
if (key.d16) {
enum pipe_format data_format;
if (util_format_is_pure_uint(blit->dst.format))
data_format = PIPE_FORMAT_R16G16B16A16_UINT;
else if (util_format_is_pure_sint(blit->dst.format))
data_format = PIPE_FORMAT_R16G16B16A16_SINT;
else
data_format = PIPE_FORMAT_R16G16B16A16_FLOAT;
util_pack_color_union(data_format, (union util_color *)&dispatch->user_data[4],
&final_value);
} else {
memcpy(&dispatch->user_data[4], &final_value, sizeof(final_value));
}
}
return true;
}