mesa/src/microsoft
Jesse Natalie 8d3a3e7a00 microsoft/compiler: Use textures for SRVs
After running the (renamed) dxil_nir_split_typed_samplers pass, the
shader will have either:
* Textures, which map to D3D SRVs
* Bare samplers, which map to D3D bare samplers
* Images, which map to D3D UAVs

There shouldn't be any remaining samplers with type information

Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13390>
2021-11-02 11:02:22 -07:00
..
clc microsoft/compiler: Use textures for SRVs 2021-11-02 11:02:22 -07:00
compiler microsoft/compiler: Use textures for SRVs 2021-11-02 11:02:22 -07:00
resource_state_manager microsoft/resource_state_manager: Remove unused private variable 2021-01-03 23:07:21 +00:00
spirv_to_dxil microsoft/compiler: Use textures for SRVs 2021-11-02 11:02:22 -07:00
meson.build microsoft/compiler: Make resource_state_manager only build with_gallium_d3d12 2021-01-29 12:54:02 -08:00