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Flag day change to replace the previous hardcoded background/end-of-tile shaders and the API-style load/store_output in fragment shaders with the generated shaders and lowered *_agx intrinsics. This gets us working non-UNORM8 render targets and working MRT. It's also a step in the direction of working MSAA but that needs a lot more work, since the multisampling programming model on AGX is quite different from any of the APIs (including Metal). Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19871> |
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| .. | ||
| tests | ||
| agx_bo.h | ||
| agx_device.c | ||
| agx_device.h | ||
| agx_formats.c | ||
| agx_formats.h | ||
| agx_meta.c | ||
| agx_meta.h | ||
| agx_nir_format_helpers.h | ||
| agx_nir_lower_tilebuffer.c | ||
| agx_ppp.h | ||
| agx_tilebuffer.c | ||
| agx_tilebuffer.h | ||
| agx_usc.h | ||
| cmdbuf.xml | ||
| decode.c | ||
| decode.h | ||
| dyld_interpose.h | ||
| gen_pack.py | ||
| hexdump.h | ||
| io.h | ||
| meson.build | ||
| pool.c | ||
| pool.h | ||
| wrap.c | ||