..
bvh
radv/bvh: Adjust sah cost based on depth
2022-11-19 10:18:50 +00:00
layers
radv/rra: Fix dumps in the case of aliasing
2022-10-16 14:37:02 +00:00
radix_sort
radv: fixes msvc compiling error
2022-05-16 18:57:06 +00:00
winsys
amd: rename enums ARCTURUS -> MI100, ALDEBARAN -> MI200
2022-11-06 17:20:39 -05:00
.editorconfig
radv: Update editorconfig.
2021-04-10 03:31:58 +02:00
00-radv-defaults.conf
radv: add radv_zero_vram workarounds for OpenGL games
2022-10-11 06:36:59 +00:00
meson.build
radv/rt: move Ray Tracing shader creation into separate file
2022-11-16 22:43:49 +01:00
radv_acceleration_structure.c
radv: Use PLOC for BVH building
2022-10-30 19:48:46 +00:00
radv_acceleration_structure.h
radv/rra: Use the accel struct type for header validation
2022-10-16 14:37:02 +00:00
radv_aco_shader_info.h
aco: fix dual source blending on GFX11
2022-11-16 18:35:10 +00:00
radv_android.c
radv: Add a 32bit memory type.
2022-07-15 14:45:13 +00:00
radv_check_va.py
radv: add a Python script to check if a VA was ever valid
2020-12-30 08:40:21 +01:00
radv_cmd_buffer.c
radv: add support for dynamic color blend enable
2022-11-18 15:29:33 +00:00
radv_constants.h
radv: move GDS counters after reserved GDS offsets for streamout
2022-11-01 19:47:07 +00:00
radv_cs.h
radv: stop emitting RMW context registers for updating sample locations
2022-08-26 06:33:05 +00:00
radv_debug.c
ac: fix IB parsing for Stoney
2022-11-04 00:42:08 +00:00
radv_debug.h
radv: introduce RADV_DEBUG=nofmask
2022-11-16 07:59:11 +01:00
radv_descriptor_set.c
radv: pass a VkSampler to write_sampler_descriptor()
2022-09-23 06:55:21 +00:00
radv_descriptor_set.h
radv: Use vk_descriptor_set_layout
2022-08-02 14:16:14 +00:00
radv_device.c
radv: advertise extendedDynamicState3ColorBlendEnable
2022-11-18 15:29:33 +00:00
radv_device_generated_commands.c
radv: Fixes prototypes
2022-11-11 05:38:19 +00:00
radv_formats.c
radv: Expose 3d sparse images.
2022-09-06 23:16:26 +00:00
radv_image.c
radv: introduce RADV_DEBUG=nofmask
2022-11-16 07:59:11 +01:00
radv_llvm_helper.cpp
radv: Rename radv_shader_helper.h to radv_llvm_helper.h
2021-10-01 10:40:18 +02:00
radv_llvm_helper.h
radv: Rename radv_shader_helper.h to radv_llvm_helper.h
2021-10-01 10:40:18 +02:00
radv_meta.c
radv: suspend/resume XFB queries with NGG for meta operations
2022-11-17 07:21:23 +00:00
radv_meta.h
radv: suspend/resume XFB queries with NGG for meta operations
2022-11-17 07:21:23 +00:00
radv_meta_blit.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_blit2d.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_buffer.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_bufimage.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_clear.c
radv: Improve gfx11 clear colors for DCC.
2022-10-24 09:08:42 +00:00
radv_meta_copy.c
radv: Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT for render loops
2022-08-23 16:41:56 +00:00
radv_meta_copy_vrs_htile.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_dcc_retile.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_decompress.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_etc_decode.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_fast_clear.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_fmask_copy.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_fmask_expand.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_resolve.c
radv: Use a VkPipelineCache handle for meta shaders.
2022-10-12 12:09:48 +02:00
radv_meta_resolve_cs.c
radv: introduce RADV_DEBUG=nofmask
2022-11-16 07:59:11 +01:00
radv_meta_resolve_fs.c
radv: introduce RADV_DEBUG=nofmask
2022-11-16 07:59:11 +01:00
radv_nir_apply_pipeline_layout.c
radv: enable ac_nir_lower_resinfo for ACO
2022-08-30 07:37:08 +00:00
radv_nir_lower_abi.c
radv: add lowering support for load_provoking_vtx_in_prim_amd when dynamic
2022-11-11 08:50:03 +00:00
radv_nir_lower_ray_queries.c
radv: Use a lds stack for ray queries when possible
2022-11-11 19:00:17 +00:00
radv_nir_lower_ycbcr_textures.c
radv: use nir_shader_instructions_pass in radv_nir_lower_ycbcr_textures
2022-09-26 11:13:03 +00:00
radv_nir_to_llvm.c
ac/nir: lower gfx11 vertex parameter exports
2022-10-31 14:33:43 +00:00
radv_perfcounter.c
radv: Fixes prototypes
2022-11-11 05:38:19 +00:00
radv_pipeline.c
radv: lower 8/16-bit uadd_carry/usub_borrow
2022-11-18 18:31:32 +00:00
radv_pipeline_cache.c
utils: Merge util/debug.* into util/u_debug.* and remove util/debug.*
2022-11-02 07:25:39 +00:00
radv_pipeline_rt.c
radv/rt: move Ray Tracing shader creation into separate file
2022-11-16 22:43:49 +01:00
radv_private.h
radv: add support for dynamic color blend enable
2022-11-18 15:29:33 +00:00
radv_query.c
radv: stop emulating number of generated primitives by GS on GFX11
2022-11-08 16:15:16 +00:00
radv_radeon_winsys.h
radv: add RADEON_FLAG_DISCARDABLE
2022-10-20 15:59:44 +00:00
radv_rra.c
radv/rra: Fix copying accel structs that were not built yet
2022-11-17 17:24:54 +00:00
radv_rt_common.c
radv: Use compares for node type in traversal.
2022-11-05 16:38:48 +00:00
radv_rt_common.h
radv/rt: Load instance id and custom index on demand
2022-10-24 14:39:25 +00:00
radv_rt_shader.c
radv/rt: move Ray Tracing shader creation into separate file
2022-11-16 22:43:49 +01:00
radv_sdma_copy_image.c
radv: refactor image binding into struct
2022-07-26 19:50:57 +00:00
radv_shader.c
radv: simplify load_sample_mask_in lowering
2022-11-16 13:02:14 +00:00
radv_shader.h
radv/rt: move Ray Tracing shader creation into separate file
2022-11-16 22:43:49 +01:00
radv_shader_args.c
radv: fixes -Werror,-Wunused-but-set-variable for clang-15 in radv_shader_args.c
2022-11-17 23:17:40 +00:00
radv_shader_args.h
radv: declare shader arguments/locations for provoking vertex
2022-11-11 08:50:03 +00:00
radv_shader_info.c
radv: stop emulating number of generated primitives by GS on GFX11
2022-11-08 16:15:16 +00:00
radv_spm.c
radv: move ac_perfcounters to physical_device.
2022-07-09 12:29:05 +00:00
radv_sqtt.c
radv: acquire pstate on-demand when capturing with RGP
2022-09-21 09:50:18 +00:00
radv_wsi.c
radv: Remove redundant radv_QueuePresentKHR.
2022-08-31 03:25:52 +00:00
si_cmd_buffer.c
radv: emit PA_SU_PRIM_FILTER_CNTL in the graphics preamble
2022-11-16 13:02:14 +00:00
vk_format.h
vulkan: Common vk_format_get_component_bits
2022-07-18 22:14:06 +00:00
vulkan.sym
radv: Add Android module info to linker script.
2021-01-12 20:17:52 +00:00