mesa/src/broadcom
Eric Engestrom e29772f134 v3dv: split out broadcom_shader_stage_to_gl() calls to improve readability
This is an inline function with a compile-constant switch, so I expect
the compiler wouldn't produce any better code like this, but for humans
it's easier to read when function calls are not embedded into other
function calls.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21835>
2023-03-10 10:38:43 +00:00
..
ci v3dv/ci: add a test to the known failures 2023-03-09 09:19:21 +00:00
cle broadcom: fix dependencies in static_library() calls 2022-09-14 09:38:28 +00:00
clif v3d/clif: add support for dumping GS shader state 2021-10-13 21:23:10 +00:00
common v3d/v3dv: define performance counters in common 2023-03-07 18:57:41 +00:00
compiler nir: add assertions that loops don't have a Continue Construct 2023-02-21 10:41:11 +00:00
drm-shim vc4: add DRM_VC4_CREATE_SHADER_BO support to drm-shim 2022-11-08 21:23:27 +00:00
qpu broadcom/compiler: detect unifa write from signal 2022-09-20 06:56:28 +00:00
simulator broadcom/simulator: add a helper to get the amount of free heap memory 2022-09-09 11:14:03 +00:00
vulkan v3dv: split out broadcom_shader_stage_to_gl() calls to improve readability 2023-03-10 10:38:43 +00:00
.editorconfig
meson.build meson: drop duplicate lib in lib name 2022-08-22 08:35:41 +00:00