mirror of
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333 lines
10 KiB
C
333 lines
10 KiB
C
/*
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* Copyright © 2017 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include <errno.h>
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#include <i915_drm.h>
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#include "pipe/p_defines.h"
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "pipe/p_screen.h"
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#include "util/u_atomic.h"
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_builder.h"
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#include "intel/compiler/brw_compiler.h"
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#include "intel/compiler/brw_eu.h"
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#include "intel/compiler/brw_nir.h"
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#include "iris_context.h"
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struct keybox {
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uint8_t size;
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enum iris_program_cache_id cache_id;
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uint8_t data[0];
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};
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// XXX: put packets here, expose this somehow and simplify the interfaces
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struct iris_program_cache_item {
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uint32_t assembly_offset;
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uint32_t assembly_size;
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void *prog_data;
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};
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static struct keybox *
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make_keybox(struct iris_program_cache *cache,
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enum iris_program_cache_id cache_id,
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const void *key, unsigned key_size)
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{
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struct keybox *keybox =
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ralloc_size(cache->table, sizeof(struct keybox) + key_size);
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keybox->cache_id = cache_id;
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keybox->size = key_size;
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memcpy(keybox->data, key, key_size);
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return keybox;
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}
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static uint32_t
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keybox_hash(const void *void_key)
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{
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const struct keybox *key = void_key;
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return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
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}
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static bool
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keybox_equals(const void *void_a, const void *void_b)
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{
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const struct keybox *a = void_a, *b = void_b;
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if (a->size != b->size)
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return false;
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return memcmp(a->data, b->data, a->size) == 0;
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}
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static unsigned
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get_program_string_id(enum iris_program_cache_id cache_id, const void *key)
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{
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switch (cache_id) {
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case IRIS_CACHE_VS:
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return ((struct brw_vs_prog_key *) key)->program_string_id;
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case IRIS_CACHE_TCS:
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return ((struct brw_tcs_prog_key *) key)->program_string_id;
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case IRIS_CACHE_TES:
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return ((struct brw_tes_prog_key *) key)->program_string_id;
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case IRIS_CACHE_GS:
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return ((struct brw_gs_prog_key *) key)->program_string_id;
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case IRIS_CACHE_CS:
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return ((struct brw_cs_prog_key *) key)->program_string_id;
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case IRIS_CACHE_FS:
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return ((struct brw_wm_prog_key *) key)->program_string_id;
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default:
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unreachable("no program string id for this kind of program");
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}
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}
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/**
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* Returns the buffer object matching cache_id and key, or NULL.
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*/
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// XXX: rename to iris_bind_cached_shader?
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bool
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iris_search_cache(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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const void *key,
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unsigned key_size,
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uint64_t dirty_flag,
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uint32_t *inout_assembly_offset,
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void *inout_prog_data)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
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struct hash_entry *entry = _mesa_hash_table_search(cache->table, keybox);
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if (entry == NULL)
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return false;
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struct iris_program_cache_item *item = entry->data;
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if (item->assembly_offset != *inout_assembly_offset ||
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item->prog_data != *((void **) inout_prog_data)) {
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*inout_assembly_offset = item->assembly_offset;
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*((void **) inout_prog_data) = item->prog_data;
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ice->state.dirty |= dirty_flag;
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}
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return true;
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}
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static void
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recreate_cache_bo(struct iris_context *ice, uint32_t size)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
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struct iris_bo *old_bo = cache->bo;
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void *old_map = cache->map;
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cache->bo = iris_bo_alloc(screen->bufmgr, "program cache", size, 64);
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cache->bo->kflags = EXEC_OBJECT_CAPTURE;
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cache->map = iris_bo_map(&ice->dbg, cache->bo,
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MAP_READ | MAP_WRITE | MAP_ASYNC | MAP_PERSISTENT);
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/* Copy any existing data that needs to be saved. */
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if (old_bo) {
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perf_debug(&ice->dbg,
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"Copying to larger program cache: %u kB -> %u kB\n",
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(unsigned) old_bo->size / 1024,
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(unsigned) cache->bo->size / 1024);
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memcpy(cache->map, old_map, cache->next_offset);
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iris_bo_unreference(old_bo);
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iris_bo_unmap(old_bo);
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}
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}
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const void *
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iris_find_previous_compile(struct iris_program_cache *cache,
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enum iris_program_cache_id cache_id,
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unsigned program_string_id)
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{
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hash_table_foreach(cache->table, entry) {
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const struct keybox *keybox = entry->key;
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if (keybox->cache_id == cache_id &&
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get_program_string_id(cache_id, keybox->data) == program_string_id) {
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return keybox->data;
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}
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}
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return NULL;
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}
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/**
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* Look for an existing entry in the cache that has identical assembly code.
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*
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* This is useful for programs generating shaders at runtime, where multiple
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* distinct shaders (from an API perspective) may compile to the same assembly
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* in our backend.
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*/
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static const struct iris_program_cache_item *
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find_existing_assembly(const struct iris_program_cache *cache,
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const void *assembly,
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unsigned assembly_size)
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{
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hash_table_foreach(cache->table, entry) {
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const struct iris_program_cache_item *item = entry->data;
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if (item->assembly_size == assembly_size &&
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memcmp(cache->map + item->assembly_offset,
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assembly, assembly_size) == 0)
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return item;
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}
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return NULL;
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}
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static uint32_t
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upload_new_assembly(struct iris_context *ice,
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const void *assembly,
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unsigned size)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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/* Allocate space in the cache BO for our new program. */
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if (cache->next_offset + size > cache->bo->size) {
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uint32_t new_size = cache->bo->size * 2;
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while (cache->next_offset + size > new_size)
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new_size *= 2;
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recreate_cache_bo(ice, new_size);
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}
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uint32_t offset = cache->next_offset;
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/* Programs are always 64-byte aligned, so set up the next one now */
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cache->next_offset = ALIGN(offset + size, 64);
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/* Copy data to the buffer */
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memcpy(cache->map + offset, assembly, size);
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return offset;
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}
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void
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iris_upload_cache(struct iris_context *ice,
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enum iris_program_cache_id cache_id,
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const void *key,
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unsigned key_size,
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const void *assembly,
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unsigned assembly_size,
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const void *prog_data,
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unsigned prog_data_size,
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uint32_t *out_assembly_offset,
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void *out_prog_data)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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struct iris_program_cache_item *item =
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ralloc(cache->table, struct iris_program_cache_item);
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const struct iris_program_cache_item *matching_data =
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find_existing_assembly(cache, assembly, assembly_size);
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/* If we can find a matching prog in the cache already, then reuse the
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* existing stuff without creating new copy into the underlying buffer
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* object. This is notably useful for programs generating shaders at
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* runtime, where multiple shaders may compile to the same thing in our
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* backend.
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*/
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if (matching_data) {
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item->assembly_offset = matching_data->assembly_offset;
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} else {
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item->assembly_offset =
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upload_new_assembly(ice, assembly, assembly_size);
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}
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item->assembly_size = assembly_size;
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item->prog_data = ralloc_size(item, prog_data_size);
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memcpy(item->prog_data, prog_data, prog_data_size);
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if (cache_id != IRIS_CACHE_BLORP) {
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struct brw_stage_prog_data *stage_prog_data = prog_data;
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ralloc_steal(item->prog_data, stage_prog_data->param);
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ralloc_steal(item->prog_data, stage_prog_data->pull_param);
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}
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struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
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_mesa_hash_table_insert(cache->table, keybox, item);
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*out_assembly_offset = item->assembly_offset;
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*(void **)out_prog_data = item->prog_data;
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}
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void
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iris_init_program_cache(struct iris_context *ice)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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cache->table = _mesa_hash_table_create(ice, keybox_hash, keybox_equals);
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recreate_cache_bo(ice, 16384);
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}
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void
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iris_destroy_program_cache(struct iris_context *ice)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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/* This can be NULL if context creation failed early on. */
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if (cache->bo) {
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iris_bo_unmap(cache->bo);
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iris_bo_unreference(cache->bo);
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cache->bo = NULL;
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cache->map = NULL;
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}
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cache->next_offset = 0;
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/* Also, NULL out any stale program pointers. */
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for (int i = 0; i < MESA_SHADER_STAGES; i++) {
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ice->shaders.prog_data[i] = NULL;
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}
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}
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static const char *
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cache_name(enum iris_program_cache_id cache_id)
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{
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if (cache_id == IRIS_CACHE_BLORP)
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return "BLORP";
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return _mesa_shader_stage_to_string(cache_id);
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}
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void
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iris_print_program_cache(struct iris_context *ice)
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{
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struct iris_program_cache *cache = &ice->shaders.cache;
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struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
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const struct gen_device_info *devinfo = &screen->devinfo;
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hash_table_foreach(cache->table, entry) {
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const struct keybox *keybox = entry->key;
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struct iris_program_cache_item *item = entry->data;
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fprintf(stderr, "%s:\n", cache_name(keybox->cache_id));
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brw_disassemble(devinfo, cache->map,
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item->assembly_offset, item->assembly_size, stderr);
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}
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}
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