mesa/src/gallium/drivers/iris/iris_program_cache.c

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2018-01-20 02:47:04 -08:00
/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <errno.h>
#include <i915_drm.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_atomic.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "intel/compiler/brw_compiler.h"
#include "intel/compiler/brw_eu.h"
#include "intel/compiler/brw_nir.h"
#include "iris_context.h"
struct keybox {
uint8_t size;
enum iris_program_cache_id cache_id;
uint8_t data[0];
};
// XXX: put packets here, expose this somehow and simplify the interfaces
struct iris_program_cache_item {
uint32_t assembly_offset;
uint32_t assembly_size;
void *prog_data;
};
static struct keybox *
make_keybox(struct iris_program_cache *cache,
enum iris_program_cache_id cache_id,
const void *key, unsigned key_size)
{
struct keybox *keybox =
ralloc_size(cache->table, sizeof(struct keybox) + key_size);
keybox->cache_id = cache_id;
keybox->size = key_size;
memcpy(keybox->data, key, key_size);
return keybox;
}
static uint32_t
keybox_hash(const void *void_key)
{
const struct keybox *key = void_key;
return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id));
}
static bool
keybox_equals(const void *void_a, const void *void_b)
{
const struct keybox *a = void_a, *b = void_b;
if (a->size != b->size)
return false;
return memcmp(a->data, b->data, a->size) == 0;
}
static unsigned
get_program_string_id(enum iris_program_cache_id cache_id, const void *key)
{
switch (cache_id) {
case IRIS_CACHE_VS:
return ((struct brw_vs_prog_key *) key)->program_string_id;
case IRIS_CACHE_TCS:
return ((struct brw_tcs_prog_key *) key)->program_string_id;
case IRIS_CACHE_TES:
return ((struct brw_tes_prog_key *) key)->program_string_id;
case IRIS_CACHE_GS:
return ((struct brw_gs_prog_key *) key)->program_string_id;
case IRIS_CACHE_CS:
return ((struct brw_cs_prog_key *) key)->program_string_id;
case IRIS_CACHE_FS:
return ((struct brw_wm_prog_key *) key)->program_string_id;
default:
unreachable("no program string id for this kind of program");
}
}
/**
* Returns the buffer object matching cache_id and key, or NULL.
*/
// XXX: rename to iris_bind_cached_shader?
bool
iris_search_cache(struct iris_context *ice,
enum iris_program_cache_id cache_id,
const void *key,
unsigned key_size,
uint64_t dirty_flag,
uint32_t *inout_assembly_offset,
void *inout_prog_data)
{
struct iris_program_cache *cache = &ice->shaders.cache;
struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
struct hash_entry *entry = _mesa_hash_table_search(cache->table, keybox);
if (entry == NULL)
return false;
struct iris_program_cache_item *item = entry->data;
if (item->assembly_offset != *inout_assembly_offset ||
item->prog_data != *((void **) inout_prog_data)) {
*inout_assembly_offset = item->assembly_offset;
*((void **) inout_prog_data) = item->prog_data;
ice->state.dirty |= dirty_flag;
}
return true;
}
static void
recreate_cache_bo(struct iris_context *ice, uint32_t size)
{
struct iris_program_cache *cache = &ice->shaders.cache;
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
struct iris_bo *old_bo = cache->bo;
void *old_map = cache->map;
cache->bo = iris_bo_alloc(screen->bufmgr, "program cache", size, 64);
cache->bo->kflags = EXEC_OBJECT_CAPTURE;
cache->map = iris_bo_map(&ice->dbg, cache->bo,
MAP_READ | MAP_WRITE | MAP_ASYNC | MAP_PERSISTENT);
/* Copy any existing data that needs to be saved. */
if (old_bo) {
perf_debug(&ice->dbg,
"Copying to larger program cache: %u kB -> %u kB\n",
(unsigned) old_bo->size / 1024,
(unsigned) cache->bo->size / 1024);
memcpy(cache->map, old_map, cache->next_offset);
iris_bo_unreference(old_bo);
iris_bo_unmap(old_bo);
}
}
const void *
iris_find_previous_compile(struct iris_program_cache *cache,
enum iris_program_cache_id cache_id,
unsigned program_string_id)
{
hash_table_foreach(cache->table, entry) {
const struct keybox *keybox = entry->key;
if (keybox->cache_id == cache_id &&
get_program_string_id(cache_id, keybox->data) == program_string_id) {
return keybox->data;
}
}
return NULL;
}
/**
* Look for an existing entry in the cache that has identical assembly code.
*
* This is useful for programs generating shaders at runtime, where multiple
* distinct shaders (from an API perspective) may compile to the same assembly
* in our backend.
*/
static const struct iris_program_cache_item *
find_existing_assembly(const struct iris_program_cache *cache,
const void *assembly,
unsigned assembly_size)
{
hash_table_foreach(cache->table, entry) {
const struct iris_program_cache_item *item = entry->data;
if (item->assembly_size == assembly_size &&
memcmp(cache->map + item->assembly_offset,
assembly, assembly_size) == 0)
return item;
}
return NULL;
}
static uint32_t
upload_new_assembly(struct iris_context *ice,
const void *assembly,
unsigned size)
{
struct iris_program_cache *cache = &ice->shaders.cache;
/* Allocate space in the cache BO for our new program. */
if (cache->next_offset + size > cache->bo->size) {
uint32_t new_size = cache->bo->size * 2;
while (cache->next_offset + size > new_size)
new_size *= 2;
recreate_cache_bo(ice, new_size);
}
uint32_t offset = cache->next_offset;
/* Programs are always 64-byte aligned, so set up the next one now */
cache->next_offset = ALIGN(offset + size, 64);
/* Copy data to the buffer */
memcpy(cache->map + offset, assembly, size);
return offset;
}
void
iris_upload_cache(struct iris_context *ice,
enum iris_program_cache_id cache_id,
const void *key,
unsigned key_size,
const void *assembly,
unsigned assembly_size,
const void *prog_data,
unsigned prog_data_size,
uint32_t *out_assembly_offset,
void *out_prog_data)
{
struct iris_program_cache *cache = &ice->shaders.cache;
struct iris_program_cache_item *item =
ralloc(cache->table, struct iris_program_cache_item);
const struct iris_program_cache_item *matching_data =
find_existing_assembly(cache, assembly, assembly_size);
/* If we can find a matching prog in the cache already, then reuse the
* existing stuff without creating new copy into the underlying buffer
* object. This is notably useful for programs generating shaders at
* runtime, where multiple shaders may compile to the same thing in our
* backend.
*/
if (matching_data) {
item->assembly_offset = matching_data->assembly_offset;
} else {
item->assembly_offset =
upload_new_assembly(ice, assembly, assembly_size);
}
item->assembly_size = assembly_size;
item->prog_data = ralloc_size(item, prog_data_size);
memcpy(item->prog_data, prog_data, prog_data_size);
if (cache_id != IRIS_CACHE_BLORP) {
struct brw_stage_prog_data *stage_prog_data = prog_data;
ralloc_steal(item->prog_data, stage_prog_data->param);
ralloc_steal(item->prog_data, stage_prog_data->pull_param);
}
struct keybox *keybox = make_keybox(cache, cache_id, key, key_size);
_mesa_hash_table_insert(cache->table, keybox, item);
*out_assembly_offset = item->assembly_offset;
*(void **)out_prog_data = item->prog_data;
}
void
iris_init_program_cache(struct iris_context *ice)
{
struct iris_program_cache *cache = &ice->shaders.cache;
cache->table = _mesa_hash_table_create(ice, keybox_hash, keybox_equals);
recreate_cache_bo(ice, 16384);
}
void
iris_destroy_program_cache(struct iris_context *ice)
{
struct iris_program_cache *cache = &ice->shaders.cache;
/* This can be NULL if context creation failed early on. */
if (cache->bo) {
iris_bo_unmap(cache->bo);
iris_bo_unreference(cache->bo);
cache->bo = NULL;
cache->map = NULL;
}
cache->next_offset = 0;
/* Also, NULL out any stale program pointers. */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
ice->shaders.prog_data[i] = NULL;
}
}
static const char *
cache_name(enum iris_program_cache_id cache_id)
{
if (cache_id == IRIS_CACHE_BLORP)
return "BLORP";
return _mesa_shader_stage_to_string(cache_id);
}
void
iris_print_program_cache(struct iris_context *ice)
{
struct iris_program_cache *cache = &ice->shaders.cache;
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct gen_device_info *devinfo = &screen->devinfo;
hash_table_foreach(cache->table, entry) {
const struct keybox *keybox = entry->key;
struct iris_program_cache_item *item = entry->data;
fprintf(stderr, "%s:\n", cache_name(keybox->cache_id));
brw_disassemble(devinfo, cache->map,
item->assembly_offset, item->assembly_size, stderr);
}
}