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Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19292>
98 lines
3.5 KiB
Text
98 lines
3.5 KiB
Text
/*
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* Copyright © 2022 Konstantin Seurer
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#version 460
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
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#extension GL_EXT_scalar_block_layout : require
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#extension GL_EXT_buffer_reference : require
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#extension GL_EXT_buffer_reference2 : require
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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#include "build_interface.h"
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layout(push_constant) uniform CONSTS {
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morton_args args;
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};
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uint32_t
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morton_component(uint32_t x)
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{
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x = (x * 0x00000101u) & 0x0F00F00Fu;
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x = (x * 0x00000011u) & 0xC30C30C3u;
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x = (x * 0x00000005u) & 0x49249249u;
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return x;
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}
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uint32_t
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morton_code(uint32_t x, uint32_t y, uint32_t z)
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{
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return (morton_component(x) << 2) | (morton_component(y) << 1) | morton_component(z);
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}
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uint32_t
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lbvh_key(float x01, float y01, float z01)
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{
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return morton_code(uint32_t(x01 * 255.0), uint32_t(y01 * 255.0), uint32_t(z01 * 255.0)) << 8;
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}
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void
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main(void)
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{
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uint32_t global_id = gl_GlobalInvocationID.x;
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REF(key_id_pair) key_id = INDEX(key_id_pair, args.ids, global_id);
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uint32_t id = DEREF(key_id).id;
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uint32_t key;
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if (id != RADV_BVH_INVALID_NODE) {
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radv_aabb bounds = DEREF(REF(radv_ir_node)OFFSET(args.bvh, ir_id_to_offset(id))).aabb;
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vec3 center = (bounds.min + bounds.max) * 0.5;
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radv_aabb bvh_bounds;
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bvh_bounds.min.x = from_emulated_float(DEREF(args.header).min_bounds[0]);
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bvh_bounds.min.y = from_emulated_float(DEREF(args.header).min_bounds[1]);
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bvh_bounds.min.z = from_emulated_float(DEREF(args.header).min_bounds[2]);
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bvh_bounds.max.x = from_emulated_float(DEREF(args.header).max_bounds[0]);
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bvh_bounds.max.y = from_emulated_float(DEREF(args.header).max_bounds[1]);
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bvh_bounds.max.z = from_emulated_float(DEREF(args.header).max_bounds[2]);
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vec3 normalized_center = (center - bvh_bounds.min) / (bvh_bounds.max - bvh_bounds.min);
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key = lbvh_key(normalized_center.x, normalized_center.y, normalized_center.z);
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} else {
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/* Move null instances to the end to avoid mixing null instances with active instances. This
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* way, we can skip early during traversal.
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*/
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key = 0xFFFFFFFF;
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}
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DEREF(key_id).key = key;
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}
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